Showing 81 to 100 of 110
81. Posted: Wed 2nd Sep 2009 19:07 BST
Nice review, Chicken Brutus! A Link to the Past is an awesome game! Of course, both you and me know which game is going to be number 1.
82. Posted: Wed 2nd Sep 2009 19:09 BST
83. Posted: Wed 2nd Sep 2009 20:08 BST
You really need to stop taking shots at the first two Zeldas, especially Zelda II. You know it hurts my feelings.
I recently replayed Link to the Past for the umpteenth time though, and despite being mostly bereft of challenge once you learn where three or four of the bottles are, it was very enjoyable. I think I died six times, if I recall correctly (it says in the credits, which is pretty neat -- never noticed that before). I still think Link to the Past has the best video game soundtrack out there. The Dark World theme is amazing. In fact, the series as a whole has better music than any other series I know of, and this is including my beloved Mother series (great music as well). The Gerudo Valley theme is enough for me to forget much of what I don't like about Ocarina when I play it.
Edited on Wed 2nd September, 2009 @ 20:10 by Adam
Come on, friends,
To the bear arcades again.
84. Posted: Wed 2nd Sep 2009 20:55 BST
I recently replayed Link to the Past for the umpteenth time though, and despite being mostly bereft of challenge once you learn where three or four of the bottles are, it was very enjoyable.
Yeah, it's funny. I remember playing it as a kid and finding it extremely difficult to make it very far. (I'm sure I only beat 3 - 4 dark world dungeons then, and it wasn't easy.) Now I can blast through it without any trouble. I tend to forget where things are, but wandering around fighting baddies until I find it isn't difficult.
I kind of like that, actually. Super Mario World was also much easier than its 8-bit fore-runners, but it's my favorite 2D Mario game. Maybe the lower difficulty is what appeals to me about Link to the Past; until now I've never given it much thought, though.
85. Posted: Wed 2nd Sep 2009 21:03 BST
When I play through a game for the first time, I usually am not too particular. But if I'm to play a game again and again, I usually feel the need to be challenged or it just becomes boring routine.
I think I just love the color and detail of Nintendo's first-party SNES games (and their soundtracks) so much that I can overlook this usual requirement. When I think of the SNES, the first thing I think about is color.
Plus, they tend to be short, so replaying them is not an ordeal at all. I finish Mario World in a few minutes and Link to the Past in a few hours. Super Metroid feels the same way, though the time it takes depends on if I play it straight through or in small doses since I'll get lost if I forget what I've done already.
86. Posted: Wed 2nd Sep 2009 22:38 BST
I have to say that I prefer to ALttP both Link's Awakening and the original game... and possibly 4-Swords as well, just for the multiplayer joy, but that's a different genre I suppose. Link's Awakening just feels like a more charming version of ALttP, with better characters, more enjoyable dungeons, etc.
The original game is impossible to surpass for me in certain respects that are difficult to describe quickly (and my word-count per post will be dropping a little here until this carpal tunnel problem disappears), but suffice to say that there was a certain mysteriousness in that original game--whereby I had no clue what sort of world I was entering when I picked up the sword in that first cave, no clue how the items or enemies would behave, nor even a single notion of a "dungeon" until I stumbled into that tree--that's best likened to the original experience of cinema in its early days, when it was felt to have a ghostlike quality of disembodied representations speaking to you on a screen, an experience now so commonplace that we no longer feel the strangeness at all. There was this world living in my television, which I could slowly explore and come to master, and about which I knew nothing. Suffice to say that I'd never really played a video game before I got the NES, and I only owned SMB before Zelda came along.
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87. Posted: Thu 3rd Sep 2009 01:47 BST
Well said. For me that mysteriousness was compounded by the fact that I didn't know where the game came from. It appeared in my game drawer one day, and one day it was no longer there. I'm still not sure how that happened, and I don't want to ask and ruin the mystery. Hope your carpal tunnel does not last long. I had some serious wrist pain for almost a month once, but never went to a doctor so can only assume that's what it was. It sucked. No DS, very little computer, no guitar... It sucked. I guard my wrists with my life now.
88. Posted: Thu 3rd Sep 2009 15:00 BST
Ain't no stopping us now.http://chickenbrutus.livejournal.com/30994.html#5
89. Posted: Thu 3rd Sep 2009 15:08 BST
this is not what i would do i dont really like most nes games because of no saving
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90. Posted: Thu 3rd Sep 2009 15:24 BST
No saving is a difficult thing to get used to now, but very few NES games offered it. At the time it was just a given, which is probably why it doesn't bother me. In fact, certain games (such as Punch-Out) feel wrong to me to continue from where I left off. You were expected to battle your way back up every time, which is probably why I became such a master of that game. A save feature is nice, but with the short length of most NES games, I feel like I'm cheating if I don't start at the title screen.
91. Posted: Thu 3rd Sep 2009 16:46 BST
Some excellent points for a excellent game, it never occurred to me how innovative this game was, it was one of my favourite games when i was young and i feel the same sentiments towards it that you describe.
This is good
92. Posted: Thu 3rd Sep 2009 16:53 BST
It's fun to imagine where we'd be if the save file had for some reason never been adopted. I think games would in general be more fun. NES games without saves focused more on instantly playable and replayable experiences without forcing long introductions on players to wade through until the game gets fun later on. And I know this is weird (I'm called weirdadam for a reason), but I even miss passwords. Bringing pencil and paper into a video game, even in such a simple way, makes it more interesting because in a way part of the game is now outside of the cartridge and on paper, even if it is in an intangible way. I remember having a bucket full of those goofy Mega Man graph passwords from all the different games I rented. Even the MMX games for some reason used passwords. Digging through those stacks of papers was part of the adventure, somehow.
About Maniac Mansion... I've never played it. I've heard a lot of praise for it, but I mostly ignored it because I was under the impression it was a point and click (still not sure, but the screen shot from your review looks more text-based). The look of it (that's the first screen shot I've ever seen, at least of the NES one) and your review makes it look/sound very interesting, though. I hope it comes to VC now.
Edited on Thu 3rd September, 2009 @ 16:55 by Adam
93. Posted: Thu 3rd Sep 2009 17:00 BST
Wow, Maniac Mansion is pretty cool. I never played it before now. It's about as creepy as a NES game can get, hehe. I got to the third floor, then all my people were caught.
94. Posted: Thu 3rd Sep 2009 19:15 BST
Adam:It is point and click. Having to use the D-pad on the NES version is clunky compared to a mouse (well, duh, Brutus...) but you'll get used to it. If you DO have an aversion to controlling it that way, the PC version supports the mouse, and many people do consider it the superior release. (They're liars, though. And they eat puppies.)
Hey, Mr. Tambourine Man:You do know you can get out of the dungeon if you get caught, right? Explore the area, you might find something that doesn't seem right...
95. Posted: Thu 3rd Sep 2009 20:41 BST
Well I loaded it up again to have another look, didn't bother getting anywhere, just got caught straight away so I might be missing an item. The only things I can see in the dungeon are a loose brick, which I can't seem to move, and an unlit light that might need a candle from somewhere upstairs? I haven't had a proper look with items yet though.
96. Posted: Thu 3rd Sep 2009 21:36 BST
My problem with point and click isn't the controller but that it's generally a boring genre. But I thought the same about RPGs and Earthbound changed my mind, so I could see feeling the same way about this based on your description.
97. Posted: Thu 3rd Sep 2009 21:43 BST
SPOILER WARNING (well, only a spoiler if you really want to solve one specific puzzle yourself)
Read on if so.
Cuz I'll tell you how to get out of the dungeon.
Anyway, if you have two or more character in the dungeon, position one by the door, and one by the loose brick. The one by the brick can "push" the loose brick (I think that's the right verb...try everything) and that will unlatch the door for a second. So switch back quickly to the one by the door and exit the dungeon.
With this method, one character will always be left behind, so try not to get caught. At some point you can find a key to the dungeon door, and then you can exit whenever you like. Though I can remember the locations of possibly all the keys (I sure played this a lot...) I can't remember which one works with the dungeon, so until you find it, just try not to get captured.
98. Posted: Thu 3rd Sep 2009 21:59 BST
Like the list so far. I've never played Manic Mansion, but I've always wanted to. And Link to the Past is fantastic, even though I felt that the difficulty was sometimes unfair (as you don't always have a great idea of what you're supposed to do next). You're a very talented reviewer. Keep up the good work.
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99. Posted: Thu 3rd Sep 2009 22:13 BST
SPOILER WARNING (well, only a spoiler if you really want to solve one specific puzzle yourself)At some point you can find a key to the dungeon door, and then you can exit whenever you like. Though I can remember the locations of possibly all the keys (I sure played this a lot...) I can't remember which one works with the dungeon, so until you find it, just try not to get captured.
At some point you can find a key to the dungeon door, and then you can exit whenever you like. Though I can remember the locations of possibly all the keys (I sure played this a lot...) I can't remember which one works with the dungeon, so until you find it, just try not to get captured.
SPOILER - The dungeon key is in the chandelier in the living room, you get it by recording the broken record with the tape recorder and then playing this in the player in the living room thus smashing the chandelier.
100. Posted: Thu 3rd Sep 2009 23:02 BST
Thanks Stevie! I'm glad I let you answer it then, as I was leaning toward it being the one you find at the bottom of the pool.