Showing 1 to 6 of 6
1. Posted: Wed 14th Oct 2009 22:10 BST
It's gonna sound very weird coming from me, but:"Do you believe that it would've been possible to port MegaDrive titles to the SNES console?"
It would sound weird because, as we all know, Nintendo and Sega weren't exactly game publishing buddies back in the '80s and '90s. I just had this thought during sixth period at school today, and it's been bugging me since. I know that the glory days of the '90s have come and gone, but; if Sega and Nintendo were game publishing buddies (and I'm not saying they were before 2001), then I guess it would've been possible for Sega to create their games for SNES besides just the MegaDrive. Then again, I have tons of imagination, but I believe that Altered Beast, Golden Axe, Shinobi III, Ristar, Virtua Fighter 2, and more would've been a possibility on the SNES.
Edited on Wed 14th October, 2009 @ 22:34 by WanderFan91
You spoony bard!
Wanderloggery | StarBlog
Massive retro gamer with a heart <3
Big Wander Over Yonder fan
RIP Harold "Egon" Ramis, 1944-2014 =(
Also a fan of Gravity and all things 16-bit
To each their own
2. Posted: Thu 15th Oct 2009 03:27 BST
:-/ Sometimes I wonder if I'm the only one who comes up with the threads I make. v_v
3. Posted: Thu 15th Oct 2009 03:30 BST
Lots of 3rd party games were made for both systems.
I am way too lazy to think of something clever.My BackloggeryPokemon Platinum FC: 0517 9582 3270Pokemon SS FC: 4512 4783 5710Mario Kart DS FC: 4211 7712 2928
4. Posted: Thu 15th Oct 2009 03:31 BST
Actually, I meant games by Sega. But, again, that was a thought.Still, it would be cool to imagine how Ristar and Shinobi would've appeared on the SNES. I can almost visualize a(n) (imaginary) Golden Axe port on the SNES.
Edited on Thu 15th October, 2009 @ 03:41 by WanderFan91
5. Posted: Thu 15th Oct 2009 17:30 BST
Wow, there was rampant fanboyism back then about which third party games had the best version... its a can of worms!
SNES games can certainly add a lot of colour, transparency effects and rotation / scaling, but the Megadrive could certainly throw loads of animated sprites around at once, just look at Streets of Rage and Gunstar Heros.
With hindsight, I really liked both 16bit consoles for their differences. Of course, it wasn't until the Saturn that SEGA could fully realise some of there classic arcades on a home console, such as Outrun.
Edited on Thu 15th October, 2009 @ 17:31 by Ristar42
6. Posted: Thu 15th Oct 2009 20:20 BST
It definitely would have been possible to make Sega first party titles for the SNES and vice-versa, however as mentioned above, and experienced in third party titles there would be minor graphic and audio difference's between the 2 versions.
It would feel too weird to play Mario on a Mega Drive or Sonic on a SNES though.
This is good