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Topic: Something you may not have known about NES Zelda 1.

Posts 21 to 22 of 22

Funky_Gamer

Pretty awesome.

"Remember: when life rocks you, RAWK BACK!" ~Rawk Hawk
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NotEnoughGolds

Adam wrote:

The staircase thing was my point of confusion, actually. If it's so easy to move your location instantly across the map, what's the relevance of this "super map"? I'm sure it makes sense, but as someone who is not a programmer, much less an NES programmer, it seems odd, but interesting!

So that they only need to keep 2 sets of coordinates.
Something like
Overworld[x][y] = some map data object
Dungeon[x][y] = some map data object
Or
Moblins[M][x][y] = 5;
Where M is the map index (0=overworld, 1=dungeon)

NotEnoughGolds

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