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Topic: SNES vs Genesis....who really won?

Posts 41 to 47 of 47

mamp

Isn't it obvious? It was Charlie Sheen.

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unrandomsam

Kodeen wrote:

Artwark wrote:

Its funny how Sega tried to revolutionize CD's as the future of gaming when it failed for them and Nintendo tried using Disks but that failed for them as well. But its ok for Sony to say that CD's are the future of gaming and that the Playstation sold well because of it having more memory......something which SEGA did with the Genesis?

This puzzles me now and makes me wonder if the CD is suppose to be introduced at the right period or if that someone could do it better......which SEGA has done that but......how then it would come to the point that CD's were the future in gaming? Nintendo earlier experimented on them and they failed to do it right so they left it. Sega did it but it was expensive. Sony did it and it worked because Disks were.......cheap? Why were cd's expensive back then is what bothers me? Its like whatever one does fails because of it being too young but the other one does it because it was........possible?

CD's were the right medium at the time for the Playstation (and potentially the Saturn, if it didn't have other issues) because by that time games needed more space. The Sega CD and TurboGrafx CD were really only used for redbook audio and maybe cutscenes. Unless it was an FMV game, the actual game data was still small enough that it could have fit on a cartridge. Ecco the Dolphin is a good example of this, it was released on cartridge and CD and the only real technical difference with the CD version with the audio.

With the Playstation, games needed more space due to things like textures, larger 3D worlds, etc... And that very need for more space was why the N64's cartridges were holding some games back, they simply needed more space than cartridges were able to provide at the time.

Cartridges were able to provide that space. (At least with the pointless cutscenes removed). The Arcade version of the Saturn (ST-V) used Cartridge. So did Namco's System 11.

It would have increased the cost but it would have definitely been worth it.

“30fps Is Not a Good Artistic Decision, It's a Failure”
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unrandomsam

It was more feasible than people make out. Just looking at the size of the MAME roms for those games. (Not one that is bigger than the 64MB of Resident Evil). Tekken 3 is 30MB which is one of the biggest. Most are below 15MB.

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

SCRAPPER392

Ryno wrote:

Clearly the Genesis won. Let's see the SNES try and do this.

Untitled

The first time I saw this, I though it was a vacuum cleaner. Totally agree that Sega Genesis was ahead of its time, though. The only problem is that so was Atari, and they got beat out by basically everything else as time went on. IMO, Sega just shouldn't have released Sega CD and 32x, instead just moving more carefully onto Saturn, and not pushing out Dreamcast until 2000 or 2001, then they would have kept up easier.

Edited on by SCRAPPER392

Qwest

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unrandomsam

They needed something to compete with SuperFX + SA-1. But they didn't put the video output pins into the expansion port of the Megadrive. The Chip Virtua Racing used cost loads to make.

The MegaCD needed better video hardware not another CPU.

The PC Engine CD didn't fail because it had good software.

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

cheetahman91

If we're talking purely from a sales perspective, the SNES was the winner. Doesn't really matter though. That gaming generation was excellent as a whole.

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Darknyht

Honestly, the real winner was the bankers. It's always the bankers.

In seriousness, SNES was the king of the home console genres and Sega was the king of the arcade genres back then. Which one you preferred came down to which style of gaming was your preference.

Darknyht

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