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Topic: should I buy weapons for all members in phantasy star 2?

Posts 1 to 13 of 13

Socar

This process of grinding money and exp is ridiculously boring and I need around 40,000 meseta to get the equipment for all my characters. And I ask is it really worth doing it for all the characters? I mean like I got me, Rudo, Anna and Amy for my team and does the ending differ which members you got for the final boss or something?

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CanisWolfred

Best Solution: Stop playing Phantasy Star II. It's a tedious and buggy mess. No, it's not worth it. Half your stats are glitched, anyways. But you'll need the weapons at least, since that's your only attack.

Edited on by CanisWolfred

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Socar

@CanisWolfred you shouldn't hate a game for what it was back then and compare it now. Yes to this day, It probably has aged or hasn't but I know a lot of RPG gamers that dig the hell out of grinding and stuff.

Edited on by Socar

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CanisWolfred

Phantasy Star II was never good. It was broken. It was always broken. I have proof. I have lots of proof. On top of the things that just didn't work: The design was always tedious. There were always dungeons whose visual design is meant to obscure your view, thus making navigating them unnecessarily difficult. The dialogue was always weird or even mistranslated, making it difficult to tell what your spells do until you use them. Including the freakin' Suicide spell. There was nothing ever impressive about it. There were NES games that could easily be seen as more revolutionary. In fact, it came out a year after Dragon Warrior III and Final Fantasy 1 and 2, and I think we all know which ones had the greater impacts on the genre...

It hasn't just aged, it's fossilized - a fossilized piece of dinosaur dung!

Edited on by CanisWolfred

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R_Champ

CanisWolfred wrote:

Phantasy Star II was never good. It was broken. It was always broken. I have proof. I have lots of proof. On top of the things that just didn't work: The design was always tedious. There were always dungeons whose visual design is meant to obscure your view, thus making navigating them unnecessarily difficult. The dialogue was always weird or even mistranslated, making it difficult to tell what your spells do until you use them. Including the freakin' Suicide spell. There was nothing ever impressive about it. There were NES games that could easily be seen as more revolutionary. In fact, it came out a year after Dragon Warrior III and Final Fantasy 1 and 2, and I think we all know which ones had the greater impacts on the genre...

It hasn't just aged, it's fossilized - a fossilized piece of dinosaur dung!

Ummm.....OK. I mean, I hate on Kingdom Hearts all the time...but not THIS much. I hate Kingdom Hearts like Youtube stars hate Justin Bieber...you seem to hate this game like it killed your dad and mom.

To ACTUALLY answer the TC: no, the ending does not change based on the characters you use: and the team you're using is pretty legit (same one I used). The only swap out people tend to go for is to replace Anna with Hugo because his attacks do decent damage to the final bosses. And should you buy weapons for all your characters? I'd say pass up on Amy if you're scrapped for time, but the other three really need them unless you're overleveled anyway, (the second to last boss is a real jerk). Sadly the grinding in PS2 is just plain bad (Dragon Quest bad), it's probably why I prefer PS4. It requires little to no grinding.

Good luck with the final bosses though I actually liked this game despite its flaws.

Edited on by theblackdragon

Nintendo & Steam ID: R_Champ

Socar

@CanisWolfred None of the games you've mentioned are better than phantasy star 2 in terms of gameplay as all RPG's require a huge deal of grinding whether its at first or at the end. Also Phantasy Star 2 was the first game to have the world of science fiction instead of since fantasy. That alone is a great accomplishment and I really love the theme this game presents in.

@R_Champ Thanks for the answer but I'll stick with Anna seeing I just got her to lv 24 now and hugh is somewhere around 16.

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CanisWolfred

@R_Champ Thank you for destroying your own credibility by openly admitting you'd prefer to hate on a game that is good, but popular rather than a game that is functionally bad. This is a game that I played a lot of and made multiple attempts to get through, only to discover it is a game with few redeeming qualities. It's got some good music and the graphics were good for its time. That's about all the good I have to say about it.

Artwark wrote:

@CanisWolfred None of the games you've mentioned are better than phantasy star 2 in terms of gameplay as all RPG's require a huge deal of grinding whether its at first or at the end. Also Phantasy Star 2 was the first game to have the world of science fiction instead of since fantasy. That alone is a great accomplishment and I really love the theme this game presents in.

First off: I never complained about the grinding. I complained about the design. Dragon Warrior III is a far better game in terms of overall design, with bettter dungeon and overworld design that makes it much easier to figure out where you're supposed to go. The text and dialogue is better translated, too. I doubt it was that hard to figure out what stuff like "Hurtmore" does, but good luck figuring out Eijia is an attack spell that only affects robots, without the use of a guide...

Second of all, just to clarify: no it is not the first sci-fi RPG. That's not even mentioning the western ones. Just some history for you...

Edited on by CanisWolfred

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Socar

@CanisWolfred ok it may not be the first one. That's fine but what does that all mean? I mean sure Square managed to make sci-fi rpg and all but none of the games you mentioned were known widely and since most of them were only released in Japan, it won't matter because those games would've sold poorly and Square would have just left it.

You know, I just hate the fact that nearly everything I say is wrong and that someone already did something that the other was claimed that he did it! What's the point of trying to prove you're point that Phantasy Star 2 isn't the first sci-fi rpg game? I'd say its very influential and I personally doubt that the games that you've mentioned weren't as influential as Phantasy Star 2 or even known well like Phantasy Star 2. Its like saying that Super Mario 64's concept was already done by someone else so that would mean SM64 is less influential. Really......?

Edited on by Socar

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CanisWolfred

Except Phantasy Star II didn't do anything for the genre. If anything, it made mistakes people had to learn from. It's only widely known because SEGA is stubborn and keeps advertising it, and it happens to be in the same series as Phantasy Star and Phantasy Star IV, the only highly revered entries in the series.

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CaviarMeths

List of RPGs that were influenced by Phantasy Star II:

-

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unrandomsam

Phantasy Star II was according to Nintendo Power a game of many firsts.

It has an absolutely brilliant story (I question how anybody could not think so after finishing it).

All an RPG needs to do it activate my imagination about it whilst I am playing it. (Phantasy Star II did that more than the first in that I can pretty much remember all the story 20-30 years later. I can not remember much at all about the first one or say Mystic Quest (Sort of relevant because of the massive lack of PAL JRPG's)).

Edited on by unrandomsam

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CanisWolfred

unrandomsam wrote:

Phantasy Star II was according to Nintendo Power a game of many firsts.

It has an absolutely brilliant story (I question how anybody could not think so after finishing it).

All an RPG needs to do it activate my imagination about it whilst I am playing it. (Phantasy Star II did that more than the first in that I can pretty much remember all the story 20-30 years later. I can not remember much at all about the first one or say Mystic Quest (Sort of relevant because of the massive lack of PAL JRPG's)).

All I remember storywise from Phantasy Star II is that one time a dude on a bridge killed his own family member, and then himself. I remember it because combined with the stilted dialogue and complete spontenaety of the section, as well as some leaps of logic, made it one of the unintentionally hilarious scenes I've seen in an old video game.

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