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Topic: Sequels that contradict the entire series

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Ravage

razor10000 wrote:

grenworthshero wrote:

@kkslider Umm, how do Star Fox Adventures and Metroid Other M contradict the entire series? Star Fox doesn't have much of a plot other than to kill a giant monkey head at the end. Metroid Other M takes off straight from Super Metroid, so I don't understand what you mean.

Because Starfox fans were very disappointed that this game's gameplay was horrible and had a lack of Arwing and Landmaster use.

Oh yes, very contradictory...

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bezerker99

Ravage wrote:

razor10000 wrote:

grenworthshero wrote:

@kkslider Umm, how do Star Fox Adventures and Metroid Other M contradict the entire series? Star Fox doesn't have much of a plot other than to kill a giant monkey head at the end. Metroid Other M takes off straight from Super Metroid, so I don't understand what you mean.

Because Starfox fans were very disappointed that this game's gameplay was horrible and had a lack of Arwing and Landmaster use.

Oh yes, very contradictory...

Where shall I begin?

Concentration made the game a cake walk. And at the beginning, that four-eyed goober who is telling Samus how to fire her beam, he tells her Dodge by pressing the Directional Pad. So, all of a Sudden....Samus can heal herself at will by standing completely motionless....AND....she can dodge out of the way of incoming attacks.

"Those are the moves I remember."

No we don't. Nobody remember's those moves! They aren't in Super Metroid, they aren't anywhere in the franchise and thus a total contradiction to what Metroid is about. (Having a Metroid game with Final Fantasy-esque cutscenes is also going against the grain).

Also, having enemies not drop any items after killing them is meaningless and again, something none of the other Metroid games did.

BulbasaurusRex

Just because a game has a new gameplay style or new moves added doesn't mean it contradicts previous games, especially since those changes often have little to nothing to do with the story in the first place. In fact, Fox couldn't have solved the problems on Dinosaur Planet by remaining in his Arwing, so the opposite is true in that case. (Also, that game is still pretty good. It's just not a gameplay style that Starfox fans want in Starfox games.)

Metroid itself is constantly adding new powerups and previously switched styles to a first person adventure-style shooter. As for new moves, those are added to sequels all the time (and some sequels that don't add them get bad criticism for that reason). Characters can learn new moves just as people learn new skills in real life. Does Sonic 2 contradict Sonic 1 because it added the Spin Dash? Besides, enemies dropping missiles and health when they die is just as logic defying as the concentration move.

I suppose you could complain that Samus had just come back from Super Metroid, which didn't have a dodge move, and immediately knew how to dodge, but you could say that she technically could dodge story-wise in Super Metroid, but it's not shown or available to do in the game itself due to it being a completely 2D sidescroller. In other words, if the game Super Metroid were made into a movie using the style of the opening cutscene in Other M, Samus would be using the dodge move.

You can complain about those moves making Other M too easy but not that they contradict the series.

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Gamesake

Bulbasaurus Rex wrote:

Does Sonic 2 contradict Sonic 1 because it added the Spin Dash? Besides, enemies dropping missiles and health when they die is just as logic defying as the concentration move.

They need to make the next Metroid game take place after Metroid Fusion. That way Samus can suck up defeated X-parasites to refill her health--just like Raziel in Soul Reaver. Also, I miss Sonic's spin dash (it's restricted to a pink power up in Sonic Colors).

Bulbasaurus Rex wrote:

I suppose you could complain that Samus had just come back from Super Metroid, which didn't have a dodge move, but it's not shown or available to do in the game itself due to it being a completely 2D sidescroller.

You can always expect games to change when they make the jump to 3D. But if you're a Metroid purist I can understand that adding Lethal Strike, Authorization, and removing exploration would totally jack with your expectations (to be fair, Sakamoto ruined exploration in Metroid Fusion first).

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the_shpydar

I find it funny that nearly no one is understanding the concept Fox meant when he started this thread -- discussing games that contradict their previous installments in terms of story/narrative/continuity, not in gameplay mechanics/style.

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Mabbit

The Legend of Zelda 2
Apparently, Zelda was in some sort of a coma for years, but in other entries, she's younger, but clearly not in a coma!

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StarBoy91

@briun - she wasn't in a coma, she was cast under a sleeping spell.

Edited on by StarBoy91

To each their own

the_shpydar

@bri
And also, the sleeping Zelda in AoL is not the same Zelda from the original game (even though it is the same Link). It's a Princess Zelda from many generations past; her being under the sleeping spell led to all princesses in the royal family being named Zelda, in her honor.

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grenworthshero

What BulbasaurusRex said.
Star Fox Adventures was, at the very least, a decent game. Personally, I loved it, but I don't understand how anyone can say it was bad. It didn't really contradict the series since there wasn't much story to go off of in the first place. As for Other M, every Metroid game's gameplay has been vastly different. Just because you didn't like it this time doesn't mean it contradicts anything. Besides, that has very little to do with the story. I personally liked the heavy narrative style, and while it was different from previous Metroid games, it was not entirely out of place, and it certainly didn't contradict anything established in the series' storyline.

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Gamesake

Final Fantasy IV The After Years.

SPOILERS

In FFIV what set Cecil apart from the others was his strong will. He was one of the few people in FFIV who never fell under any mind control. After Years ignores that precedent about two hours into the game.

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Kid_A

Didn't bother reading the first two pages, is it safe to assume there's an Other M debate?

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kkslider5552000

Kid_A wrote:

Didn't bother reading the first two pages, is it safe to assume there's an Other M debate?

I wanted to get it out of the way ASAP

Oh wait I forgot.

STREET FIGHTER 2010

Edited on by kkslider5552000

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FFL2and3rocks

Star Ocean: Till End of Time.

SPOILER

The infamous plot twist late in the game kind of means that the previous games didn't actually happen.

Edited on by FFL2and3rocks

Hawker

bezerker99 wrote:

Concentration made the game a cake walk. And at the beginning, that four-eyed goober who is telling Samus how to fire her beam, he tells her Dodge by pressing the Directional Pad. So, all of a Sudden....Samus can heal herself at will by standing completely motionless....AND....she can dodge out of the way of incoming attacks.

"Those are the moves I remember."

No we don't. Nobody remember's those moves! They aren't in Super Metroid, they aren't anywhere in the franchise and thus a total contradiction to what Metroid is about. (Having a Metroid game with Final Fantasy-esque cutscenes is also going against the grain).

Also, having enemies not drop any items after killing them is meaningless and again, something none of the other Metroid games did.

So in other words no game should ever evolve, right? Then let's take away every Mario game that isn't like Super Mario Bros, & every Zelda that isn't like Legend of Zelda, Let's get rid of the entire Metroid Prime games because they're not like the 1st Metroid. Wait, what am I thinking, by your logic, we should still only be playing Pong.

As far as the cutscenes & Samus talking, newsflash, lots of people kept saying how cool it would be if Metroid was like that... remember, be careful what you wish for, you might just get it.

& some people still haven't learned their lessons on that, they still want Link to talk.

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Gamesake

I still want Link to talk. Now that he's on the Wii there will be no excuses if he doesn't this time.

Also Metroid Other M had it's share of problems but the voice acting wasn't one of them. Everyone should stop blaming Metroid's failure on the people who had nothing to do with it.

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JebbyDeringer

Gamesake wrote:

I still want Link to talk. Now that he's on the Wii there will be no excuses if he doesn't this time.

Well EXCUUUUUUSE me Princess.

JebbyDeringer

grenworthshero

Gamesake wrote:

I still want Link to talk. Now that he's on the Wii there will be no excuses if he doesn't this time.

Also Metroid Other M had it's share of problems but the voice acting wasn't one of them. Everyone should stop blaming Metroid's failure on the people who had nothing to do with it.

I agree. Metroid: Other M had great voice acting, and I've been wanting Link to talk since Ocarina. But that's not going to happen.

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madgear

kkslider5552000 wrote:

Oh wait I forgot.

STREET FIGHTER 2010

Haha - I find it hilarious how the actual Street Fighter 2010 (Super Street Fighter 4) was as far away from cyborgs and aliens than you could get and probably had more in common with Street Fighter 1 than 2010.

Also I'm kind of wondering why the Zelda timeline matters. I always thought each game was just an individual story in its own right (such as Tim Burton's Batman and the Dark Knight tell a similar story but are different).

madgear

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