Showing 41 to 60 of 290
41. Posted: Sat 11th Feb 2012 03:20 GMT
just beat Heavy Barrel on nes, next up:The Trolls In Crazyland. pal b
As @ogo79 said, the SNS-RZ-USA is a prime giveaway that it's not a legit retail cart.
And yes, he is (usually) always right, and he is (almost) the sexiest gamer out there (not counting me) ;)
42. Posted: Sat 11th Feb 2012 03:21 GMT
Terranigma about a week ago.
Edited on Sat 11th February, 2012 @ 03:22 by Corbs
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43. Posted: Sat 11th Feb 2012 03:40 GMT
Super mario land 2... i havent bought any retro games recently...
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44. Posted: Thu 16th Feb 2012 00:53 GMT
Gargoyle’s Quest II: The Demon Darkness!Released: 1992 by Capcom for the NES!
I’m surprised by the lack of attention the Gargoyle’s Quest trilogy gets overall in the retro world outside of yours truly. The games masterfully blends light RPG elements (no random enemy encounters while traversing the overworld map) with fantastically fun and unique platforming set amongst an alternate realm inhabited with various ghouls and demons similar to what you what see from the viewer of the Ecto-Containment Unit. If you are not a wily Gargoyle’s Quest veteran the flying parts and wall climbs may take some getting used to while there will be times that you will left questioning Firebrand’s ability to make it across the lava pit or sharp spikes that dominate the landscape. The towns are sparsely populated with zombies, mummies, a rare gargoyle and usually a demon leader that usually wants something and in turn will give you something like a “Spectral Fingernail” for your hard work.
This game is a little more difficult at the beginning because after you acquire new and improved abilities like jumping and flying longer the game becomes a little easier. You also gain the ability to go all Airman (Remember this is made by Capcom to!)_ and breathe Tornado platforms to get elevated. Capcom doesn’t give you these just for fun though as you will be put to the test with challenges that will require you to use these skills to the Mad Max! Other powers include breathing projectiles that can break through walls, and shoot sticky Slimer plasm on the spikes for safe landings. I wish one of the abilities were to move faster as Firebrand moves pretty slow but that is really one of my only gripes.
Gargoyle’s Quest II looks great as to be expected for a game released in 1992 and with Capcom’s incredible pedigree for NES games. Firebrand is well detailed especially compared to his debut appearance in Ghosts ‘n Goblins. The last two bosses look impressive and the Ghoul Realm had the wonderful color of all the great NES games while still providing a sense of a haunted land. The music was good though nothing to memorable in the way that would make me want to add it to my phone's video game ring tone list.
Being released in 1992, the high quality production from an experienced team is obvious with Gargoyle’s Quest II. This later release in the NES lifecycle may have also caused this great game to get overlooked for newer 16-bit games. I am surprised this game never made it to the Virtual Console especially after the 1st game has been released on the 3DS VC. I recommend anyone with a NES to get a copy of this game. It is not the cheapest game or most common one out there but definitely worth it!
Edited on Mon 20th February, 2012 @ 18:28 by Ryno
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I miss Japanese games, the good stuff... Games that are imaginative, have good and unique gameplay, a great soundtrack, and replay value.
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45. Posted: Thu 16th Feb 2012 05:44 GMT
I beat Mega Man X about two weeks ago.
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46. Posted: Sun 19th Feb 2012 06:02 GMT
just beat The Trolls In Crazyland for nes, that game takes a little Ryu skills for certain parts.next up: im totally going to beat Totally Rad for nes.
47. Posted: Sun 19th Feb 2012 06:08 GMT
Beat Super Mario Bros. 2 yesterday and wow it was great. Definitely in my top 10 Mario games.
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48. Posted: Sun 19th Feb 2012 07:04 GMT
Better be SMB2 US you're talking about!
Currently Playing: Ghouls 'n Ghosts!
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49. Posted: Sun 19th Feb 2012 10:34 GMT
Sorry, I"d forgotten there were multiple threads for this sort of thing — guys, the full reviews need to end. As I said in the 3DS version of this thread, to clarify the situation: yes, reader reviews have long been disallowed here on the forums. No, there is nothing in the Community Rules about it, but it's been actively enforced ever since that announcement was made. However, I had given the original thread a pass back when it first started because at that point it was a bit more like an 'impressions' thread, which we do allow, and it wasn't the typical 'this is my thread for my reviews' kind of thing that had run rampant around when this particular rule was announced. I thought that's what this thread was too, and that's why I let it go for so long, and for that I apologize.
I see the thread is geared more toward actual 'reviews', though, and it needs to get back to 'impressions' — please cool it with the numerical scores and images, keep it to a paragraph or so about how you felt about the game (trim the useless fluff about the game's history/background/etc.), and you should be 'impression'y enough to keep this thread open, guys. If anyone here would like to continue with more complete 'reviews', as always you are more than welcome to post them to your own webspace (a blog, a tumblr, whatever) and then link to them in your profile or signature.
as always, if anyone has any questions about issues of moderation policy and/or the rules in general, you're more than welcome to take them to us directly via the Contact Form and we'll be happy to explain the situation (or take care of the problem, however it works out, lol). thank you! :3
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50. Posted: Sun 19th Feb 2012 10:41 GMT
Viewtiful_Joe wrote:Beat Super Mario Bros. 2 yesterday and wow it was great. Definitely in my top 10 Mario games. Better be SMB2 US you're talking about!
You bet your 1980's Arnold apples it is. I'm not very good at that stuff.
But yeah, I remember you saying it's your favorite Mario game ever and uh, I can totally see why. I also beat the last boss, Wart, with one life left, and one heart. It was adrenaline pumping awesomeness. He also takes 5 hits IIRC.
51. Posted: Sun 19th Feb 2012 16:49 GMT
Beat some Neo Geo games from the SNK collection.
´ Shock Troopers´ Top Hunter´ Magician Lord´ Last Resort´ Sengoku´ Burning Fight
52. Posted: Sun 19th Feb 2012 17:05 GMT
Super Mario Land - I know, ridiculously short but hey, it fits, right?
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53. Posted: Sun 19th Feb 2012 20:12 GMT
Viewtiful_Joe wrote:Beat Super Mario Bros. 2 yesterday and wow it was great. Definitely in my top 10 Mario games. Better be SMB2 US you're talking about! You bet your 1980's Arnold apples it is. I'm not very good at that stuff. But yeah, I remember you saying it's your favorite Mario game ever and uh, I can totally see why. I also beat the last boss, Wart, with one life left, and one heart. It was adrenaline pumping awesomeness. He also takes 5 hits IIRC.
SMB2 was easily one of my favorites as well the only thing I didnt like about it was how easy and short it is compared to the other games in the series still it does win points on its uniqueness.
I remember when that game came out and spending the summer running back and forth my house and my best friends house playing that game for easily 12 hours a day and living off of Ecto Cooler Hi Cs and pizza rolls. Probably one of my favorite summers of all times.
Dang now I am going to have to play SMB 2 again.
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54. Posted: Sun 19th Feb 2012 20:27 GMT
I played the All Stars version. Man I love those graphics and updated audio. And I wish I was a kid again and could play that game for 12 hours straight.
I found the level design in particular to be top notch. Also the levels in general were suh-weet. Everything, right down to the enemy placement. was great. Though, in my opinion, the last few levels were way too easy. I racked up 10 lives by the time I got to Wart. Of course I lost 9 of them trying to figure out what to do. Advice: Never use Luigi on Wart. It is absolute suicide.
55. Posted: Sun 19th Feb 2012 20:36 GMT
I played the All Stars version. Man I love those graphics and updated audio. And I wish I was a kid again and could play that game for 12 hours straight. I found the level design in particular to be top notch. Also the levels in general were suh-weet. Everything, right down to the enemy placement. was great. Though, in my opinion, the last few levels were way too easy. I racked up 10 lives by the time I got to Wart. Of course I lost 9 of them trying to figure out what to do. Advice: Never use Luigi on Wart. It is absolute suicide.
Princess FTW lol. Yeah I have the original cartridge as well as the original version on VC and the All Star Version both on the SNES and the Wii disc. I also have the GBA remake as well. I usually have somewhere in the range of 20+ lives when I beat the game but thats mainly due to the slot machine mini game.
56. Posted: Sun 4th Mar 2012 01:15 GMT
just beat Totally Rad for nes...now im about to put myself in a world of pain as i attempt to smother Battle Kid: Fortress of Peril, a difficult homebrew game for the nes
Edited on Sun 4th March, 2012 @ 01:20 by ogo79
57. Posted: Sun 4th Mar 2012 06:45 GMT
Tossed aside the 3DS and went on a little Konami Retro Double Dip today with these two bad boys for the GameBoy
Contra: Operation C - (Konami ~ 1991)What happens when you stick some of Contra II: Super C's stage design, throw in some Gameboy-ified tunes ripped straight from the original Contra and toss in a bit of GameBoy Contra originality including all new bosses for you to soak in like a Sewer Surfin Michaelangelo? Operation C that's what! It seems to be heavily inspired by Super C no doubt, as it takes some of the familar stage design yet completely retools them and makes them their own, while still retaining that same inspired visual looky'. Soundtrack beats the pants off of Super C's considering it's boasting tunes from the original Contra(Classic stuff that just can't be beat!). Challenge is pretty rockin, especially stages 3 & 5 which will definitly give your Bill Rizer bunz a run for their money.
...And man, the final boss had my heart pounding like Rapheal without his Sai's!. That's what happens when you're clean out of continues with 1 measily life left. Anyways! Definitly a great edition in the Contra franchise! This isn't some shotty first time Gameboy effort like the first GB Mega Man was for example, this is 'Contra' through and through even though again it's not exactly 100% original compared to lets say Castlevania II: Belmont's Revenge. But yup! Highly recommended! And It looks beautiful too!
Castlevania II: Belmont's Revenge - (Konami ~1991) Muhahahaha, Can Christopher Belmont find his whip wielding missing son and prevent Count Drac' from being completely reborn again? I don't know, play the game for yourself and find out bud! Awesome-lame introduction aside, this is another worthy edition to the Classic Castlevania Franchise. Rope climbing & Sliding seems to be the name of the game this time around, which is pretty refreshing and quite fun I've gotta say. Difficulty wise going by classic Castlevania standards, it's probably the easiest Castlevania I've ever played, not saying it's easy...Because it definitly has it's moments where the difficulty spikes and things get tough, especially against Dracula....I'm pretty sure he killed me over 35 times, until I figure out his frustrating pattern and whipped his ugly mug to batty bat' pieces! But to be honest, Castlevania III:Dracula's Curse(especially....One of the hardest flippin games of all time) and Rondo make this one seem like a walk in the mega park, not to say that it is, because it isn't. That aside, Castlevania FrankenFreaks need to totaly check this one out!
Edited on Sun 4th March, 2012 @ 06:58 by WaveWarlock
58. Posted: Sun 4th Mar 2012 17:57 GMT
Arnold Apples? I've taught you well Obiwan Kanoobster'. And I actually could never make it to Wart as a kid. Keep in mind I was 5 back in 89' when I played this so my gaming skills weren't as Sharp as Ryu Habusa's Ninja blade if you know what i mean. Yet I remember always selecting Luigi because of his quirky-squiggly high jumping, with splashes of Princess Toadstool(Peach didn't pave the way until later on!) on the flip-man side. I made it towards the end of the game, but i never once saw Wart in all of his Frog faced Bubble burping glory until one of my friends took charge days later. Playing SMB2 in combination with watching The Super Mario Bros Super Show Cartoon(with sprinklets of LOZ) was amazing....Because the entire show was practically based on SMB2, using the same Sound effects, enemies, music renditions and worlds from the video game.
Edited on Sun 4th March, 2012 @ 21:36 by WaveWarlock
59. Posted: Wed 7th Mar 2012 03:16 GMT
Wario Land! - (Nintendo - 1992)
Once you play Wario Land you'll instantly realise how B-grade it makes both Super Mario Land 1 & 2 look & feel in comparison. WL has it all! Extremely tight controls, it's incredibly well though out and polished, Wario's 3 Power up hats work wonderfully, the music is Quirky, catchy and fantastic, the platforming is Golden GameBoy-Ace and The Boss Battles are very enjoyable(Especially the final boss! You even go up against a baddie ripped straight from Super Mario Bros as the first boss!). I honestly can't complain other than the fact that the game is too generous with the easy amount of 1-ups you get by Coin collecting which gives you more than enough lives. Plus in this day in age it hurts NOT to play videogames in Color.
The difference that would make...The worlds would come alive and look more distinct and memorable from one another that's for sure! Looks like I'll have to wait for WL3 & WL4 for a healthy dose of Colory' goodness! Can't wait to play Wario Land 2! But i'm going to space it out, wouldn't want to get WariO'd out if you know what I mega mean. Plus, Wario Land Shake it still stands as the most amazing Waio of zem' all. But that may change after i experience 2, 3 & 4....Ya, I doubt it.
Edited on Wed 7th March, 2012 @ 03:39 by WaveWarlock
60. Posted: Sat 10th Mar 2012 00:52 GMT
Let me start off by saying this is probably one of the most glitchiest games I have ever played! If you are one to get frustrated easily by Funky Bunch controls, get your Good Vibrations else where. As a top secret ninja agency known as Strider’s, Hiryu’s mission is not to rescue, but kill your captured friend Kain. You’ll backtrack and tube transport throughout Travel Channel’s top destinations including Kazakhstan (Kazakh in the game), Egypt, Japan, Africa, and Los Angeles (as opposed to USA) where you will uncover and investigate some sort of conspiracy supposedly with the KGB and the Red Army. The game I played and the original back of the box description didn’t jive all that well, but whatever.
As I mentioned earlier Hiryu is quite finicky. The enemy hit detection with your cipher takes some getting used to along with your hit detection. Most of the time I just used my dependable ninja sword slash to take enemies out but as you progress in the game you acquire other magical abilities. The only one I really ever used was for healing myself and though I won’t spoil anything here, you are required to use another particular ability at a certain point in the game. The jumping was the most annoying part overall. If you as much hit a wall or ledge while jumping you will get knocked down like a rock unless you are trying the “triangle jump.” This move makes Samus’s wall jump in Super Metroid seem easy.
This game really seemed like it was made by a team just cutting their teeth in video game development. I would recommend this one only for veteran NES fans. Once you get into and can accept it for what it is, it’s fun, some just may not have the patience to get to that point.
Edited on Sat 10th March, 2012 @ 01:10 by Ryno