Retro Forum

Topic: Played a Virtual Boy this weekend

Showing 1 to 11 of 11

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Philip_J_Reed

1. Posted:

And I have to admit, the 3D effect deserves loads more credit than the gamer-consensus (in general) gives it.

Yes, it hurt my eyes (afterward, not during). Yes, I became dizzy. Yes, it's stupid to have it on a little tripod. Yes, the games are limited (to put it politely). Yes, yes, the console was enormously flawed, a thousand times yes.

...but the fact that the 3D actually WORKED, and the fact that it worked WELL in practice...why...that's something all my reading-up on the console didn't prepare me for. For years I was glad the VB failed. Now that I've seen the validity of the technology, I wish it had time to grow into a better second-generation version of itself.

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Stevie

2. Posted:

With todays technology do you think it would be possible to create the "Virtual boy 2", that was

a. A lot smaller than the original, im thinking a pair of glasses.
b. Uses full colour, not just tones of red.
c. Doesn't give you a brain tumor.
d. Doesn't make you look a fool whilst playing it.

This is good

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irken004

3. Posted:

Chicken+Brutus wrote:

And I have to admit, the 3D effect deserves loads more credit than the gamer-consensus (in general) gives it.

Yes, it hurt my eyes (afterward, not during). Yes, I became dizzy. Yes, it's stupid to have it on a little tripod. Yes, the games are limited (to put it politely). Yes, yes, the console was enormously flawed, a thousand times yes.

...but the fact that the 3D actually WORKED, and the fact that it worked WELL in practice...why...that's something all my reading-up on the console didn't prepare me for. For years I was glad the VB failed. Now that I've seen the validity of the technology, I wish it had time to grow into a better second-generation version of itself.

i used to play with my cousin's VB when i was little

if it wasn't for the headaches soon after playing i would have enjoyed it :)

Backloggery

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KoKoO_Psy

4. Posted:

I played one in japan, and it is strange. I do however agree, the 3d spectrum thing is really cool, and does deserve more credit.

KoKoO_Psy

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Adam

5. Posted:

Also, the majority of games released for it are actually quite good. Of course, that is in part due to its extremely small library, but it's still impressive. :)

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warioswoods

6. Posted:

I desperately want the game from this system to be playable (in 3D) without having to track down the hardware somewhere, but there isn't a perfect option yet, sadly. There are actually a couple of emulators that run the games and give you great options for how to render the 3D: either 2 screens side-by-side, so that you can focus them together (if you're into stereograms and are used to doing that, as I have been since childhood), or have it show the old-fashioned red/blue and use whatever old 3d glasses you have around.

Which brings up a further point -- why on earth has no developer taken advantage of the dual screens on the DS for 3D gaming??? I played a fantastic but techo-demo-ish homebrew game on my DS a couple years ago that let you draw in 3D, focusing the two screens together to produce the 3D image, and using the directional pad to change the depth of your stylus when you touched the lower screen to draw. It worked wonderfully, and still no one has used the concept for anything further. I'm guessing the problem is that many people would have trouble focusing two screens together without crossing their eyes -- again, that's something I've been doing since I was younger, even shifting the focus of wallpaper or floor tiles so that they appeared further away -- but if necessary I'm sure they could find a way to aid the user in learning this simple skill, or they could allow you to switch it and use either focusing technique, for those who can only cross their eyes to join the screens.

( Just for clarity, what I'm talking about is stereograms like these dual images )

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Corbs

7. Posted:

Was a really great idea that just never took off. Not even close.

Retro Editor, Nintendo Life
Vita Editor, Push Square

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SwerdMurd

8. Posted:

If anyone has seen a 3D blu-ray yet (or anything hi-def and 3D), I'd recommend it...today's definition really pulls the 3d effect off famously...

-Swerd Murd

Owner of VINTAGE Games. http://www.vintagegames.us

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Danny_August

9. Posted:

__Stevie wrote:

With todays technology do you think it would be possible to create the "Virtual boy 2", that was

a. A lot smaller than the original, im thinking a pair of glasses.
b. Uses full colour, not just tones of red.
c. Doesn't give you a brain tumor.
d. Doesn't make you look a fool whilst playing it.

B. Actually, Nintendo planned to the VB full color, the same palette as the GBC.
C. The redesigned VB used a 32BIT RISC processor that ramped the power so the headache effect went away, I had a redesign VB, well, my friend still does, I need to get it back!

Direct quote: Bork, Bork, Bork

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Stevie

10. Posted:

If Nintendo ever makes the VB2 i'm sure they could learn from their mistakes and be successful and carry on their trend of being technical innovators.

This is good

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MarkyVigoroth

11. Posted:

I would rather have Nintendo release the Virtual Boy on Virtual Console/Handheld (more likely Handheld).

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