Well maybe they weren't that bad, but I thought that the dungeons were easier than the originals. At least the Adult Link dungeons were. The first three as Child Link were a bit harder though.
The dungeons are just rearranged. They haven't been drastically changed, but it gives you a fresh challenge if you've played through OoT multiple times and pretty much know what to do. Personally I thought some of the dungeons were easier than the originals and I didn't care for those ones.
Water temple was easier definitely. I don't think the rest were necessarily harder, just different (which makes them harder when you've played regular OoT umpteen times, so the game's not what you remember). Finding the skultulas in all their new places was a pain.
I am way too lazy to think of something clever. My Backloggery
Just played through Master Quest, and I have to say that I cruised through the dungeons rather quickly. But there were still enough rearrangements to make it worthy.
I think it just added replay value to a great game. Although the Original is enjoyable on its own, it's refreshing to play it again with different puzzles. I liked it and still have it.
Don't let my location fool you. I'm Québécois, not Canadian.
I've just recently started to play. It's good fun, and is a nice change since I've played this game so many times. But the original dungeons are probably better. But I don't understand why there are all those cows in King Jabu Jabus belly!
I still haven't played this either; I wonder if it will ever hit the virtual console (I'm aware of the GC version but I greatly prefer VC games / quicker loading / controller options), and whether or not it is worth playing through again for those rearrangements, as I'm not keen on making my way through that entire game again just yet (I replayed it just about 6 months ago).
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I noticed that the Spirit Temple replaced the big block at the beginning with a water spout, kinda making Nabooru's quest for the silver gauntlets pointless.
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Topic: OoT: Master Quest?
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