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Topic: Most annoying gameplay mechanic in retro games?

Posts 1 to 20 of 33

Bass_X0

Vertical scrolling 2D platformer stages where the bottom of the screen will kill you even though you just came from the screen below.

Edgey, Gumshoe, Godot, Sissel, Larry, then Mia, Franziska, Maggie, Kay and Lynne.

I'm throwing my money at the screen but nothing happens!

The_Fox

Getting knocked back when hit, usually straight down a pit.

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hatty475

When Up is jump.

Beethoven was right when he said it don't come easy.
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Lotice-Paladin

Camera controls were primitive.

Also some games had no invincibility when you were hit, so you often lost health/died due to it.

Edited on by Lotice-Paladin

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StarBoy91

The+Fox wrote:

Getting knocked back when hit, usually straight down a pit.

That's one of my main gripes, too! I call it the "Ninja Gaiden Syndrome"

But what annoys me the most is dying on spikes, no matter how much health you have. That I find unacceptable.

Edited on by StarBoy91

To each their own

LordJumpMad

hatty475 wrote:

When Up is jump.

Thats mostly in every Fighting game....

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SuperToad

Enemies that has too much more mobility than the player character.

SuperToad

TeeJay

StarBoy91 wrote:

The+Fox wrote:

Getting knocked back when hit, usually straight down a pit.

That's one of my main gripes, too! I call it the "Ninja Gaiden Syndrome"

But what annoys me the most is dying on spikes, no matter how much health you have. That I find unacceptable.

Like all Megaman games? I hate that too! So...freaking...annoying...
I hate swinging my wiimote blindly in Twilight Princess. Pressing a button to swing your sword was loads better.

EDIT: Twilight Princess isn't really a retro game, is it? Okay then.... ooh! I hate it when your character can't jump. I guess I'm too used to Mario games...but in Zelda games it doesn't bother me for some reason.

Edited on by TeeJay

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the_shpydar

As any of my friends can attest, for me it's insta-death spikes and bottomless pits of DOOM.

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Ravage

Jumping. Urks me to no end!

Oh, and dieing. It eat my quarter

Edited on by Ravage

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HolyMackerel

Death at all. I mean geez, what's up with that?

HolyMackerel

Platypus

vonseux wrote:

One hit kill ?

This drives me nuts.

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StuffyStuff

Being specific, jumping in Double Dragon.

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Steven9wii

yoshis running off cliffs in mario world

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The_Ink_Pit_Ox

1. Autojump when trying NOT to fall off the edge of a rail or platform. > : (

2. Yes or no questions that are always set to the response you DON'T want
2a. Yes or no questions you must answer yes to

3. Mandatory tutorials

Edited on by The_Ink_Pit_Ox

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The_Ink_Pit_Ox

vonseux wrote:

StarFox wrote:

Autojump when trying NOT to fall off the edge of a rail or platform. > : (

autojump on retrogaming, wich game?

Ocarina of Time, e.g.

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Platypus

Walking slow

StarFox wrote:

3. Mandatory tutorials

That's a lot more common in modern games.

Edited on by Platypus

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EvilRegal

Limited continues in a tough-as-nails game where dying is easy peasy! Why I'll never finish some old NES games like Ninja Gaiden III during my lifetime... At least without cheating.

Edited on by EvilRegal

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HeroOfTime007

soccer686 wrote:

Walking slow

StarFox wrote:

3. Mandatory tutorials

That's a lot more common in modern games.

Older games barely even had tutorials, especially genius-ly(?) designed games like Mario Bros 3. which were designed to be intuitive.

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Rensch

I hate it when you can only save at certain areas, but there is too few save points. Take Donkey Kong Country for example. A great game for sure, but it ruins the game for me when, after finally beating a level after many tries, you have to few lives to make it through the next level but you can't save because the next save point is not accessible yet.

More often than not you have to go through all that frustration again, just because you either cannot reach the save point or the plane that allows you to fly back to the save point in the previous world.

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