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Topic: Minish Cap

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The_Ink_Pit_Ox

Just started playing it, and I love it! The graphics are nice, and have a Wind Waker resemblance (particularly Link). The sound effects and music are clearly Wind Waker. The gameplay is a combination of Wind Waker, Ocarina of Time, Link's Awakening, and ALTTP. A very fun game indeed.

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SMEXIZELDAMAN

Yes It is my favourite handheld Zelda game and I wish they'd make more 2-d Zelda games like these. Enjoy the game

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SuperToad

I like it more than Phantom Hourglass.

SuperToad

The_Ink_Pit_Ox

Who wouldn't?

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Rensch

It's a great game with amazing graphics. The only things I didn't like was that it was short and, much like Twilight Princess, didn't have much novelty in it as opposed to some other Zelda games from the 2000's such as Wind Waker, Phantom Hourglass and Majora's Mask.

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The_Ink_Pit_Ox

OK, I'm finding it very unique compared to the other Zelda games.

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Rensch

Reading this thread triggered me into playing through it again. It's short, but sweet.

And those visuals, those animations, it's just such a pretty game.

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The_Ink_Pit_Ox

OK, I already have the White Sword with a few upgrades. This game is awesome.

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ejamer

StarFox wrote:

OK, I'm finding it very unique compared to the other Zelda games.

What parts do you find unique?

I vaguely recall some unique power-ups along with some unusual trade chains and fetch quests. I really liked how shrinking made you look at the same areas different (either from a totally different perspective, or just watching for tiny details that would otherwise be overlooked). However, the game didn't seem that far away from the Zelda formula. It just felt beautifully polished and put together.

Of course it's been a long time since playing, so maybe my memory of the unique and unusual parts has faded.

ejamer

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The_Ink_Pit_Ox

The progression is very different from other Zelda games. For one thing, you "earn" the ability to break pots. The dungeons are completely different early on.

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EarthboundBenjy

Minish cap felt like a weaker version of the Oracle games. I liked it, but it doesn't do what it does as well as the Oracle duo did.

Also, it always seemed a bit cumbersome to travel around the overworld in this one. You were always having to shrink and grow, and you couldn't just go anywhere without some sort of annoyance. Things like the broken bridge on the west part of town, or the fact that the Minish-sized Link can't go over the paving in the middle of the town. It was just annoying.

Still, it's probably the last of its kind. I loved the 2D top-down games, and yet it doesn't seem like there'll ever be new ones. I haven't played Spirit Tracks yet, though, but if it's anything like Phantom Hourglass, then it's just not the same...

Edited on by EarthboundBenjy

EarthboundBenjy

Ravage

I loved Minish Cap, the only Zelda that I actually completely finished, I usually just go to the final dungeon and never play them again

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CanisWolfred

Ravage wrote:

I loved Minish Cap, the only Zelda that I actually completely finished, I usually just go to the final dungeon and never play them again

Yeah, same here. It was a great game, although the combat was a bit too easy(but very fun). The puzzles were great, though. I wish Capcom still did the handheld Zeldas.

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The_Ink_Pit_Ox

Phantom Hourglass sucked after awhile due to the fact that you have to go through the whole dungeon again and again (although you do get a halfway point eventually). That and the time limit made it increasingly frustrating. Spirit Tracks solves everything, including the boring sailing.

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KingMike

Ravage wrote:

I loved Minish Cap, the only Zelda that I actually completely finished, I usually just go to the final dungeon and never play them again

The mention of Minish Cap and final dungeon in the same paragraph reminded me of how the game gives the finger to the player:
you can't leave the final dungeon. If you forgot something and save (and didn't make a backup save), you're out of luck.

KingMike

Rensch

Spirit Tracks solves everything, including the boring sailing.

By replacing it with... quite fun but also very cumbersome train driving. But at least the big dungeon is not nearly as frustrating as the one in PH.

Edited on by Rensch

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The_Ink_Pit_Ox

KingMike wrote:

Ravage wrote:

I loved Minish Cap, the only Zelda that I actually completely finished, I usually just go to the final dungeon and never play them again

The mention of Minish Cap and final dungeon in the same paragraph reminded me of how the game gives the finger to the player:
you can't leave the final dungeon. If you forgot something and save (and didn't make a backup save), you're out of luck.

Are you serious?

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ejamer

StarFox wrote:

KingMike wrote:

Ravage wrote:

I loved Minish Cap, the only Zelda that I actually completely finished, I usually just go to the final dungeon and never play them again

The mention of Minish Cap and final dungeon in the same paragraph reminded me of how the game gives the finger to the player:
you can't leave the final dungeon. If you forgot something and save (and didn't make a backup save), you're out of luck.

Are you serious?

I think this is misleading.

When you start the final level, it's kind of by surprise and then you need to complete the level (ie: beat the final boss) before finishing other things like heart pieces or kinstone fusions. You can't just enter or exit the final level anytime you want. This totally makes sense because of the story, but I can understand why some people wouldn't like it.

Once you finish the final level, you can save and then go back into your game to complete stuff you didn't already do.

ejamer

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The_Ink_Pit_Ox

Thanks.

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