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Topic: Majority of Gamers Today Can’t Finish Level 1 in Super Mario Bros. (Satire article)

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theblackdragon

JGMR wrote:

... back then, because almost every game was "hardcore" (read: more difficult, less forgiving, less instructive) by today's standards.

^ this is what I'm talking about. You're labeling games from 'back then' as 'hardcore'. You may be doing it accidentally, but you're still doing it, and it's coloring everything else you have to say.

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theblackdragon

@CaptainSquid: it was determined the article was a joke somewhere in the first page, lol — I've changed the thread title, hopefully that'll take care of any further confusion :3

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JGMR

theblackdragon wrote:

^ this is what I'm talking about. You're labeling games from 'back then' as 'hardcore'. You may be doing it accidentally, but you're still doing it, and it's coloring everything else you have to say.

Go and compare the majority of the old titles to the majority of today's games, and please -please- come back tell me that it is not true. And, there is nothing wrong with differentiation if you know your roots and preferences... If the recent term "hardcore" separates me from the majority, fine. I am not afraid being a minority. You? I wish this nonsense wouldn't have come this far.

Edited on by JGMR

With kind regards,

JGMR

Happy_Mask

JGMR wrote:

theblackdragon wrote:

^ this is what I'm talking about. You're labeling games from 'back then' as 'hardcore'. You may be doing it accidentally, but you're still doing it, and it's coloring everything else you have to say.

Go and compare the majority of the old titles to the majority of today's games, and please -please- come back tell me that it is not true. And, there is nothing wrong with differentiation if you know your roots and preferences... If the recent term "hardcore" separates me from the majority, fine. I am not afraid being a minority. You? I wish this nonsense wouldn't have come this far.

Please take off your rose tinted specs and take a good look at old games and new games. Your views are very clingy to the old days.

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MAB

JGMR wrote:

FPS games:

Untitled
Untitled

LOL

This paints an important picture of how innocent people are being ripped off by gaming companies nowadays. It ain't no joke this is what you lot wait 3 - 5 years and pay $50 - $100 for... Very sad

MAB

JGMR

Happy_Mask wrote:

Please take off your rose tinted specs and take a good look at old games and new games. Your views are very clingy to the old days.

There are still some recent games out there which demand dedication out there. But unfortunately, they are becoming fewer and fewer...

MadAussieBloke wrote:

This paints an important picture of how innocent people are being ripped off by gaming companies nowadays. It ain't no joke this is what you lot wait 3 - 5 years and pay $50 - $100 for... Very sad

Yup. We should all be happy with the way things are going... That's why I am so vocal about this issue. Not only gamers are to blame, also the developers who assist this degradation of quality...of memorability...of skill. Games are also made easier today, so that you can get the next one ASAP...

Edited on by JGMR

With kind regards,

JGMR

SCRAPPER392

From what I've seen of older games, they were generally more difficult, anyway. It was still fairly new, and they were trying to make games challenging without any experience to the market, prior.
The audience has become more broad, but kids were playing those old games, too. I used to play Super Mario Bros. 1, 2, and 3, Punch-Out!!, Kung-Fu, Gremlins 2, M.C. Kids, Duck Hunt, Slalom, etc. when I was 5 years old.
There are universally appealing games, but even those are often mistaken as "casual". The idea that anyone can play a game often brings people to the conclusion that they are "casual".

TBH, tutorials have become more annoying, but there are ways around them, and some of them do help.

I bought Minecraft and quit the game because of the tutorial. It was fine to tell me how to do the activities within the game, but then it required me to PROVE I understood, which is what annoyed me. I eventually got past the tutorial by starting a new game which didn't require me to go through it and enjoyed the game.

Also, walls of text and telling me a long story I can't skip isn't "hardcore". Sometimes I just want to freaking play the game.

M.C. Kids It had a sequel on Genesis.

Video Game Nerd = Bad Language warning

I liked this game, and wouldn't mind a new one on Wii U, ot a VC release.

EDIT: More appropriate video

Edited on by SCRAPPER392

Qwest

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Captain_Balko

JGMR wrote:

I am from the days when you were either a gamer or not. There was not in-betweens.

This is FALSE. The definition of a gamer is "one who plays games". In this instance, gamer refers to "one who plays video games". That means, technically, everyone who has ever played a video game, whether it be a single round of Bejeweled on their laptop, a go at Ms. Pacman in an arcade that the went to once, or any mom who joined her son for a single game of Tetris, every one who has EVER played a video game, is a gamer, regardless of dedication.

So, perhaps what you are trying to say, is that everyone back then was a "hardcore" gamer. We've established this, yes? What about the 6 year old who had a NES with Super Mario Bros. and Duck Hunt? Is he a "hardcore" gamer, does he have the "dedication" required to be seen as hardcore in your eyes? My mom had an old pea-soup display Gameboy with Tetris. She played it once in a while, wasn't bad at it. Did she constitute being a "hardcore" gamer? No. Because that's absurd. OF COURSE there were people that were "in between" back then. There were still casuals, and there were still hardcore gamers. People just didn't refer to each other as that because the gaming culture was still evolving at this point, and that sort of language simply wasn't invented.

Your logic simply doesn't pan out, and you need to realize this.

Captain_Balko

Midnight3DS

Yeah, what days were these? My mom got hooked on Pac-Man when I had an Atari 2600. Nobody would ever call her a 'gamer' in the popular sense, much less 'hardcore' anything.

I listen to alot of old radio programs for entertainment, therefore I probably have more imagination than anyone here. Is that reasonable? It's not as black and white as you want to think OP.

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MAB

Monster Hunter is the only game that holds onto that old school difficulty mixed with a high learning curve... That is why alot of PSBOX heads don't like it and write it off so they can walk down those familiar corridors fighting easy enemies, speckled with cutscenes and numerous auto-save points

MAB

KAHN

you guys should all do what i do with my kids; raise them like it's the beginning of the '80s. don't give them a new console, give them what we had in our childhoods. as time goes by, let them progress through console generations. for example, i started my kid out with an NES, then when time passed a couple years, i gave him the SNES, years later an N64, and so on. even if this article is satire, stuff like that described in the article can be prevented

KAHN

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JGMR

Here's some quote from an article by DualShockers:

Not to sound like a senile old man and say things like “back in my day, I used to walk seven miles to school in the snow…with no shoes” but I have to say that back in my day, which was only two generations ago, these tutorials and hand holding gameplay techniques wouldn’t fly. Back in my day, with games like Secret of Mana, Final Fantasy, or even Shining Force, if you stepped away from the game for too long and forgot the name of the town you were in or what town you needed to be in, well then…you were pretty much f*cked.

Games back then were all about trial and error, memorization, and skill. And when you took the price into consideration, with some cartridges going for as much as 70 bucks on average, for plunking down that much money you had to get something challenging that would last you for a solid play through. Now when you fast forward to 2010 and take a look at Final Fantasy XIII, a game made by the same company as two of the three titles listed above, you can get through the first six hours of the game (not a joke) by simply pressing the ‘X’ button on your DualShock 3 over and over.

So what’s changed since the hey-day of challenging platformers and RPG grind-fests? Well the first thing you can point out is how much we’ve changed over the years, not just going from a gaming sub-culture making the jump to mainstream, but how much we’ve changed as a society. We’ve become a people that want things not now, but more like 10 minutes ago.

With developers of current titles doing everything for you and constantly telling you exactly where to go, it no longer feels like you’re playing a game and that sense of adventure is gone. I’m guilty of it too, as I am only reminded of being a “hardcore” gamer over a decade ago whenever I fire up an older title. As I get older and the reach of the industry and the hobby that I love is growing every single day, I’ve come to grips with everything going casual because if it didn’t happen it would still be the sub-culture that it once was. Next time you denounce someone for gaming on a phone, just remember you’re probably no more “hardcore” then they are, and the reason is because “hardcore” gamers don’t exist.

Hardcore Gamers Don’t Exist… At Least Not Anymore

Edited on by JGMR

With kind regards,

JGMR

theblackdragon

Yawn.

I'm gonna go enjoy my games now. Good luck with the labels and the complaining, i'm sure it's gonna work out great :3

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Tasuki

I dont know maybe I am odd but I find the games of today some what harder. Games like Mega Man I was beating when I was 12. Games today are either too easy for me or too hard and annoying.

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IAmNotWill

I thought it was a known fact that games were tough as nails back in the day simply because there wasn't any space to create a lengthy title on those cartridges?

It's not like developers wanted you to break your controllers. Games were only hard because that was the only way to stretch the playtime. Even then, kids still used cheat codes and strategy guides.

Edited on by IAmNotWill

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SCRAPPER392

IAmNotWill wrote:

Even then, kids still used cheat codes and strategy guides.

Or try again and again, then again...

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Midnight3DS

IAmNotWill wrote:

I thought it was a known fact that games were tough as nails back in the day simply because there wasn't any space to create a lengthy title on those cartridges?

It's not like developers wanted you to break your controllers. Games were only hard because that was the only way to stretch the playtime. Even then, kids still used cheat codes and strategy guides.

Yeah, strategy guides were a bigger deal back then. I bought a few. And yeah, games that were 'hard' often gave a false sense of value, including restarting levels after failure, stretching play time further. That just ticked me off, and had me continue out of revenge rather than out of fun.

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Vincent294

JGMR wrote:

theblackdragon wrote:

Are you being forced to use these things? Nope.

You are, well except for the super guides I guess since that is optional, but you know what I am talking about. Good example: Ocarina of Time, and every Zelda game ever since. Although I liked Skyward Sword from a aesthetic point-of-view, it just wasn't as satisfying enough completing that game, as it was completing the first three Zelda titles... Why? Because it took hard work to complete. Many gamers may remember their own drawn maps of these fantastic games...

And, I haven't even touched on the ridiculously easy level-design these days, which are custom-made for today's "movie-goers"...

So you want little storyline, lots of XP grinding, extreme difficulty to waste your time excessively, & being forced to make maps on physical paper by yourself as opposed to having an in-game one to do that simple time-consuming task for you?

Vincent294

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