Those Water Levels are often insane. The Water Temple in Ocarina, The Great Bay Temple in Majora, Twilight Princess' Lakebed Temple, all of them were confusing with all those rooms looking similar to each other. And Skull Woods in A Link to the Past was annoying as hell, too. If you were not careful, the Wallmaster would put you back at the entrance, having you figure everything all over again.
OOT: The Master Quest and Normal version of the Forest Temple. OoS: I think it was the second dungeon, where you needed to have a dry lake i thought. Zelda II: The last temple. Urgh, I hated that one so much.
And some others I'd probably forgotten about.
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Wait, I thought part of the fun was getting lost in EVERY dungeon. The only one I haven't gotten lost in is Jabu Jabu's belly (OoT). That was a remarkably short and easy dungeon, the hard parts were getting the whiny Ruto through the place, then the miniboss (the boss was about as hard as any other). I haven't really beaten that many dungeons, about half of OoT and a fifth of Link's Awakening.
Of all the 3D games, the only dungeon that had me completely stumped is the Stone Tower Temple. Great Bay Temple came pretty close, too. Twilight Princess also has a few confusing dungeons, but I never really got lost in them.
I think the longest time I was ever stuck in a game was ALttP's Ice Palace. I spent an eternity wandering back and forth between the same rooms trying to solve the same puzzle. One day I discovered that all I needed to do was push a block, which I had somehow neglected that entire time. The same thing happened to me in two of Minish Cap's dungeons. D:
Kind of off-topic, but OoT's Water Temple was really easy for me, just long and boring.
Any Forest Temple in any 3D Legend of Zelda game. Forest Temples are always confusing to me. D:
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The final dungeon of Spirit tracks really had me stumped. Usually I can figure these out on my own but that one was confusing as all hell. Oh yeah and that water temple in Twilight Princess was a pain in the ass. especially the room containing the boss key. People think Ocarinas water temple is bad? You ain't seen nothing until you tried that one.
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That's why. All the stairs teleport you to different parts of the dungeon so you never know where the heck you are.
And for whatever reason, the Forest Temple in Ocarina of Time. I always ALWAYS get lost in there. I think it's because I get two of the rooms confused with one another, but whatever the case, I've yet to play through that temple even ONCE without getting lost.
The best strategy in the game: go up stairs and pause balls.
Say what you will about Ocarina's Water Temple being so hard (I find it to be quite fun)... ...but the pinnacle of enfuriatingly-complex dungeons for me goes to Crown Dungeon (Oracle of Ages, Level 5). Of course, that game is puzzle-based, but that dungeon is like one giant colour-switch-block Rubik's Cube both literally and figuratively.
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Topic: Legend of Zelda dungeons you've actually gotten lost in
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