@thedarkness Ok, hold on here. The N64 is the best console ever? Not only do I disagree with that, but then you come right back and say last gen games haven't aged well? That is not true AT ALL. 90% of last gen games look and have aged (graphically) better than any of the stuff on the N64. While I'm not saying that games like Majora's Mask and OoT aren't masterpieces, I still don't think they look very good today. Last gen games have aged so much better.
@thedarkness Ok, hold on here. The N64 is the best console ever? Not only do I disagree with that, but then you come right back and say last gen games haven't aged well? That is not true AT ALL. 90% of last gen games look and have aged (graphically) better than any of the stuff on the N64. While I'm not saying that games like Majora's Mask and OoT aren't masterpieces, I still don't think they look very good today. Last gen games have aged so much better.
because last gen games haven't had much time to age
"Love your ego, you won't feel a thing, always number one, the pen with a bent wrist crooked king, sign away our peace, for your war, one word and it's over." ~ Deadmau5
Any proof? Because if you were to actually play the game you would know Wii has the superior graphics. Beyond that is the question: Why would Nintendo make a Mario Kart game 5 years later with worse graphics? You would think they would use the same engine eh?
On topic:
Metal Gear Solid Super Mario World Contra 3 Zelda A Link to the Past Majora's Mask Super Metroid Final Fantasy 3 Kirby Super Star Chrono Trigger Chrono Cross Super Mario Bros. 3 Donkey Kong Country Super Mario 64 Ocarina of Time Star Fox 64
Just for you. "I'm just a musical prostitute, my dear." - Freddie Mercury
The degree of control the player has over these things hasn't changed. If anything, games that allow you to change the outcome are more common now than they were back then. You can let your imagination fill in the blanks, but it's still predetermined.
OK, I am lost what you are trying to say, sorry. I wasn't really saying anything about the outcome. Sure, the outcome is predetermined for any video game, retro or modern. Tha, I agree.
You said today's games are boring because "everything in the storyline including everything about the character(s) is already predetermined", and I'm saying that retro games are no different. If you're agreeing, then what was your point?
Most Nintendo games really. It'd be easier for me to list games I don't think aged well. Mostly "Get High Score" games like Mach Rider and Ice Climber, and 8-bit RPGs Like Pokemon Gen 1 and 2, and MOTHER 1. But even those I still enjoy.
Donkey Kong for gameboy is a pretty outstanding example. It has platforming and puzzles that really do get harder. And Mario's athletic abilities in this game are worthy of Mario's modern adventures. Shoot, I wish they'd put his handstand jump and backflips in the New Super Mario games. Too bad they had to take the series into the lemmings route.
Super Mario All-Stars + World is another obvious shining example, but I actually still really like the original Mario Bros. The only problem I have with that game is that there is no music outside the title screen and the level intro. I'd love to play an updated version of this game. Preferably something better than the version included in the GBA games.
Sonic the Hedgehog's original platformers on the Genesis aged pretty damn well too, despite that, I still enjoy downloading hacks that put a fresh spin on the games. Like adding different characters that actually have their own unique movesets to Sonic 1, or Sonic Heroes styled switching to Sonic 2.
Might talk about other games I think aged well later.
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The degree of control the player has over these things hasn't changed. If anything, games that allow you to change the outcome are more common now than they were back then. You can let your imagination fill in the blanks, but it's still predetermined.
OK, I am lost what you are trying to say, sorry. I wasn't really saying anything about the outcome. Sure, the outcome is predetermined for any video game, retro or modern. Tha, I agree.
You said today's games are boring because "everything in the storyline including everything about the character(s) is already predetermined", and I'm saying that retro games are no different. If you're agreeing, then what was your point?
I must have done a bad job explaining myself in that I was trying to refer to my overall view of the protaganist. I will try again. Sometimes when I play modern games I end up disliking the character I am to play as such was the case in Killzone 2. In retro games I dont have to go through the game as an a-hole full of machismo who swears up a storm throughout. So all I am basically saying is that I like the mystique that surronds the characters in retro games then most modern characters where they are more clearly defined.
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What Would Duane Do? Rynoggery
I must have done a bad job explaining myself in that I was trying to refer to my overall view of the protaganist. I will try again. Sometimes when I play modern games I end up disliking the character I am to play as such was the case in Killzone 2. In retro games I dont have to go through the game as an a-hole full of machismo who swears up a storm throughout. So all I am basically saying is that I like the mystique that surronds the characters in retro games then most modern characters where they are more clearly defined.
That makes more sense. 8 bit and 16 bit games usually depend on dialogue to convey the characters and story, so the details are at the mercy of the player's imagination. Modern games have a massive capacity for detail, but it's up to the developers to make use of their creative freedom.
TheDarkness wrote:
So what's your criteria here? Graphics? Controls? Gameplay? Cause I gotta say that a Link to the Past doesn't hold up very well by today's standards. Having never owned a SNES my first experience with the game was the GBA cart. The thing that repeatedly annoyed me was the fact that ever time you die you get sent back to start of the dungeon with only 3 hearts. Yeah this was the old Zelda standard, and it's probably better here than in the two NES games which didn't have breakable pots to find hearts and fairies and the like. And when you die during a boss fight you have to traverse the entire length of the dungeon just to get back to him and try the fight again. Annoying. Wind Waker I believe used the warp pots to get you quickly to the boss or other parts of the dungeon.
Newer games let you warp back to where you were, but that's useless if you never die. OoT was my first Zelda game, and if there's one thing I remember, it's how absurdly easy it was. Enemies' attacks are so predictable and easy to avoid, they might as well just stand there and let you attack them. Bosses are even easier. The only thing that ever killed me was a cucco.
A Link to the Past is the series' peak, and 3D Zelda games rely heavily on it for game design. OoT borrows from it most of all, and most of the borrowed stuff is much better in ALttP.
I'm currently playing Shining Force 2 on the Megadrive collection on 360 and I would say that it has stood the test of time very well indeed. This is the first time I've played it so its not nostalgia its just a really great game.Graphics still look nice, the menus are streamlined and the gameplay is great.One of the best SRPG I've played. A lot of other games have aged well too. Mario games are still very playable today. In fact many of the 8 and 16 bit greats are still just as awesome today, especially platformers , RPG's and SCHMUPS (which I still play regularly despite having a current gen backlog as big as Americas debt!). The same can't be said for the majority of 32/64bit games IMO.A lot of them just look so bad it makes your eyes bleed and many games still hadn't got to grips with 3D cameras etc which make them seem very clunky when compared to the 3D games of today. I find it strange when people dismiss retro games without trying them. I mean you wouldn't dismiss Citizen Kane or The White Album so why is it different with games.A good game is a good game!! I'm very pleased with the current gen consoles providing so many great retro games for download though and hope that we see the same level of support when the next gen hits. I'm off now to download Guardian Heroes on XBLA
All I can say is is..... NES Ninja Gaiden > Current 3D Ninja Gaiden.
Couldn't have said so better myself!
Pretty much every core franchise First Party Nintendo game made since Super Mario Bros (NES).
While I do agree that playing most PSone games today is atrocious, there are a few that still hold up very well today: Crash Bandicoot 2, Crash Bandicoot 3: Warped, Spyro the Dragon (series), Wild 9, Parasite Eve, Metal Gear Solid are a few off the top of my head.
The Legend of Zelda Super Mario Bros. Super Mario World Sonic the Hedgehog Mega Man
To be honest, 2D games still look nicer than most of the 3D games like the N64 and PS1. Games on N64 look absolutely horrendous now-a-days...
And to be fair, the reason for that is that by then, people understood sprites well. It was not hard to make a good looking sprite. When the "3D revolution" came around, it was entirely new. No one understood it. I think they did pretty damn well for using such a new concept. I can still play any N64 game without being bothered by dated visuals. I definitely notice them, and it does sit in my mind while I play, but I can get past it easily. I would still agree that any 16-bit game, however, will look better for that reason.
For me, though, I'm gonna say the SNES version of Mario 3, Super Mario World, Super Metroid, and Link to the Past. I'm going to put Ocarina on too, for the fact that it manages to still look fairly nice even though it was limited from what I mentioned earlier.
Nintendo - Where even first person shooters ooze creativity.
I must have done a bad job explaining myself in that I was trying to refer to my overall view of the protaganist. I will try again. Sometimes when I play modern games I end up disliking the character I am to play as such was the case in Killzone 2. In retro games I dont have to go through the game as an a-hole full of machismo who swears up a storm throughout. So all I am basically saying is that I like the mystique that surronds the characters in retro games then most modern characters where they are more clearly defined.
That makes more sense. 8 bit and 16 bit games usually depend on dialogue to convey the characters and story, so the details are at the mercy of the player's imagination. Modern games have a massive capacity for detail, but it's up to the developers to make use of their creative freedom.
TheDarkness wrote:
So what's your criteria here? Graphics? Controls? Gameplay? Cause I gotta say that a Link to the Past doesn't hold up very well by today's standards. Having never owned a SNES my first experience with the game was the GBA cart. The thing that repeatedly annoyed me was the fact that ever time you die you get sent back to start of the dungeon with only 3 hearts. Yeah this was the old Zelda standard, and it's probably better here than in the two NES games which didn't have breakable pots to find hearts and fairies and the like. And when you die during a boss fight you have to traverse the entire length of the dungeon just to get back to him and try the fight again. Annoying. Wind Waker I believe used the warp pots to get you quickly to the boss or other parts of the dungeon.
Newer games let you warp back to where you were, but that's useless if you never die. OoT was my first Zelda game, and if there's one thing I remember, it's how absurdly easy it was. Enemies' attacks are so predictable and easy to avoid, they might as well just stand there and let you attack them. Bosses are even easier. The only thing that ever killed me was a cucco.
A Link to the Past is the series' peak, and 3D Zelda games rely heavily on it for game design. OoT borrows from it most of all, and most of the borrowed stuff is much better in ALttP.
I hate to double post, but a great example of the imagination of the player being taken away is Metroid Other M... I like the game and all, but Samus just feels so... Incapable... She's supposed to be a BA bounty hunter, not a slave...
Nintendo - Where even first person shooters ooze creativity.
All versions of Street Fighter II, all the way back to World Warrior. Graphics, music, game play... All of it is still amazing in 2011, and I anticipate it will be in 2031, when the game is 40 years old! When you still have an itch, out of the blue, to play a game ever so often, it's stood the test of time.
Let's attack aggressively, kupo! :D
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Reading through this thread, I think everyone here have nostalgia clouding there judgment. Of course, I'm no exception. My biased and most likely heavily flawed list of games I stubbornly think have actually aged well:
Mega Man 2 Metal Gear Solid Super Mario 64 Final Fantasy II DOOM R-Type Princess Maker 2 Chrono Trigger Sonic 2 Rollercoaster Tycoon The Legend of Zelda: Oracle of Seasons Super Street Fighter 2: The New Challengers The King of Fighters '98 Streets of Rage 2 Phantasy Star Metroid NBA JAM Tales of Phantasia Super Famicom Wars Pretty much every decent RPG that came out after 1991
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Topic: Games that have stood the test of Time
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