The SDK has strings that reference all of the known N64 peripherals, including obscure ones such as the keyboard and mouse. Chunks of text containing these strings can be found as leftover in various games, including Wario World, while GameCube Service Disc v1.0/03 can detect N64 controllers.
then Nintendo was already planning backwards compatibility since the Gamecube!?!?!?!?
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Of course that would've only worked if they stuck with cartridges.
Which I hear they did, sort of, on dev units (special carts that were mostly modded laptop hard drives). Supposedly that created some issues with games that didn't plan well for the translation to disc on retail consoles.
then Nintendo was already planning backwards compatibility since the Gamecube!?!?!?!?
Game Boy Color says "hi'
ok should have fixed it....
I meant backward compatibility on home consoles...
goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst my Backloggery
3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF
then Nintendo was already planning backwards compatibility since the Gamecube!?!?!?!?
It's actually been put into discussion that Nintendo used a slower processor in the SNES so it would be in line with the NES, allegedly to provide backwards compatibility.
I'm not surprised, considering Nintendo champions backwards compatibility.
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then Nintendo was already planning backwards compatibility since the Gamecube!?!?!?!?
Game Boy Color says "hi'
Eh. Game Boy Color was pretty much just a Game Boy with color, built-in overclock mode, and more RAM (probably largely a stopgap to hold off the WonderSwan and NeoGeo Pocket. Nintendo was already working on the GBA, the real successor to the GB. Yes, I do own said stopgap console. )
then Nintendo was already planning backwards compatibility since the Gamecube!?!?!?!?
It's actually been put into discussion that Nintendo used a slower processor in the SNES so it would be in line with the NES, allegedly to provide backwards compatibility.
Correct. The original plan early in the SNES development was to make it backward-compatible with the NES.
Also, going back even earlier, the Atari 7800 was/is fully backwards-compatible with the 2600.
While true Nintendo put a "Famicom" button on prototype Super Famicoms, I've heard that may have actually just been a video pass-through feature. Nintendo had planned to release a matching Famicom remodel called the Famicom Adapter (possibly passing video through to allow both consoles to share a video cord). This would've been like five years before the AV-out Famicom was released.
7800 backwards-compatibility... wasn't that actually a hindrance that limited its video or sound. (video didn't look too much better and I hear it's sound that was forced to use the same chip)
Master System was an upgrade to SG-1000, and Genesis had SMS backwards compatibility (though not SG-1000, which I hear made like two SMS games incompatible with Genesis). Yes, it needed the Power Base Converter which is annoying and expensive these days but that was pretty much just the biggest pin converter ever.
7800 backwards-compatibility... wasn't that actually a hindrance that limited its video or sound. (video didn't look too much better and I hear it's sound that was forced to use the same chip)
Yeah, the 7800 had exactly the same sound chip as the 2600 did. Atari had plans to make the POKEY chip a common feature in cartridges, which would have greatly improved the sound quality of the games, but alas, only a few titles were ever released with it.
well, learning new stuff everyday! didn't imagine backwards compatibility was so old, seeing how it's underused(and sometimes not too well executed, I'm looking at you normal 3DS) nowadays
goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst my Backloggery
3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF
@8bitsamurai @KingMike
Correctomundo. There was the intention that 7800 games would use their own sound chip enhancement thingamabob, but I expect that costs probably ended up preventing a more wide-scale usage.
But while the 7800 games were somewhat gimped by having to use the 2600 sound chip, at the end of the day, Atari was banking on a strategy that people who already had tons of 2600 carts would be more encouraged to buy the 7800 (it was even one of the prime marketing points of the system). Of course, by that point people had for the most part already been exposed to the NES, and nothing was going to stop the Ninty juggernaut. People for the most part just ended up keeping their 2600 and buying a NES, rather than buying a 7800 (which, while it's an excellent system, didn't really bring much new to the table beyond solid arcade ports — which Ninty was able to do as well, and which ColecoVision had already managed to do a few years earlier anyway).
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Topic: "Gamecube" "Nintendo 64"` Support?
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