This game is amazing! Controlling Mario in this game is so satisfying. FLUDD controls are a ton of fun, too. I'm playing it with the Smash controller I got with Smash 4 because... why not?
Is there any way to check how many areas still have blue coins to collect, though?
Also, the map seems kind of useless.
@Tsurii: Interesting. I'll have to look around more, as I haven't seen more than the initial area you start in, which has three or so different portals to visit. Unless I'm actually visiting different areas and just not realizing it?
BTW, there are a lot of Nozzle upgrades I can't get yet. Do those just unlock naturally as you play the game?
I found SM64 almost impossible to play at times, as Mario controls like he's covered in grease or something. On the contrary, I find the controls in this game (ESPECIALLY with the FLUDD) to be super-slick. Like, I can pull off crazy jumps almost spontaneously because of how intuitive the controls are, and how comfortable I am with the physics.
Galaxy can get a bit wonky with its camera, but I was shocked how well that game controlled with a wiimote and nunchuk.
@Ralizah: Don't worry, you'll unlock the nozzles in Delfino Plaza at some point, you'll know when they are available. In the actual levels it works a bit different; in some chapters a certain nozzle is available, collect it and that certain nozzle will be available in every chapter, even previous chapters.
The map itself isn't really useful, but if you click on the Shine Sprite on the top right (iirc), it'll give you a list that keeps track of the Shine Sprites you've collected. Blue coins aren't tracked, there are 30 in each level and 20 in Delfino Plaza itself. I made a guide myself when the game came out and I'm still using that. Although I've played the game enough to know the location of most of not all blue coins, but I can understand that it's quite difficult to find them all on your own on your first playthrough.
It's little things like that that the game lacks, other than that, it's a great game; one of my favourites. It has probably the best level design out of all 3D Mario games in my opinion, FLUDD also controls wonderfully.
Some jerk keeps offering me sunglasses and then saying I'm not ready to wear them. He pops up in almost every level I visit, too.
The fight against the octopus boss was brutal. Mario pretty much ripped the poor thing apart. What's up with the Mario and Zelda games on Gamecube both having aquatic themes and moments of extreme violence?
That blooper race mission was terrifying. Is there any way to slow them down aside from skidding on land, or at least to make hard turns? I keep getting nailed during this one tight curve that I appear to be going too fast to navigate. I felt like I was playing F-Zero or something, except I don't recall the Blue Falcon automatically ending a race every time I hit a wall.
I really like the missions where you're forced to navigate tricky platforming sections without your FLUDD. Really makes you appreciate the thing.
So, uh... Bowser and Peach had a kid, huh?
The choice to have full voice acting during cutscenes is interesting, but the way people talk is very strange and awkward.
The mecha Bowser battle was confusing and almost nauseating. I kept getting nailed by Bullet Bills that I couldn't even properly see.
It might sound like I'm complaining a lot, but I'm actually really enjoying this game. It's such a contrast to the safe, bland Mario games we've been getting the last several years.
@Ralizah: You need thirty stars to unlock the sunglasses. Mecha Bowser is pretty difficult, but you can destroy bullet bills by spraying water on them; you can hear them coming and I think there's a pattern.
I haven't played it since the early Wii days, but it's really the only Mario game out there that'll scratch the Mario 64 itch. I'm no Galaxy or 3D World detractor, but I sure wouldn't mind seeing a return to the larger, more explorable playgrounds of the 64 and Sunshine days.
But, man, I bet those bizarre cutscenes have aged something fierce.
@VelvetElvis: I'm really impressed with the entire game on a visual level, cutscenes included, but yeah, the story in this one is... very, very strange.
I'm 39 shine sprites strong now. I wonder why, even though I enjoy Yoshi games, I find Yoshi to be an almost intolerable presence in every Mario game he shows up in. I just completed the level Yoshi's Fruit Adventure, and that had to be, by far, the most aggravating, monotonous experience I've ever had with a 3D Mario level.
@Tsurii: Talking to the people in the hotel helps quite a lot. Once you discover the secret in the bathroom it's pretty easy. The lily pad level wouldn't be a pain in the arse if getting to island with Yoshi wasn't such a drag. Still, the level itself is pretty difficult and you're bound to die a few times, then there's that green pipe as well. It's easily the most evil level in any of the Mario games.
The lily pad level wasn't as bad for me once I figured out you can walk along the sides and collect the remaining red coins if you mess up. Still pretty aggravating, but not as bad. It's getting there that's harder than actually doing it.
"Secret of the Village Underside" has to be the most frustrating stage I've ever played in a game in my life. Create a level full of distant, tiny platforms that you need to get chucksters to toss you onto? What could possibly go wrong?
So, yeah, I probably spent an hour full of anger and profanity trying to beat that stage. A stage that, i swear to God, I never want to play again.
Beat the game after that. Is it just me, or is the ending kind of... anticlimactic? Corona Mountain and then the final boss fight (with a talking Bowser!) kind of just happen. Easily the worst final boss in a 3D Mario game.
Oh, and that whole bit where they try to make you think the FLUDD is dying is... weird.
Overall, I'm still pretty happy with the game, though. The ingenuity, creativity and, yes, sheer challenge of this game stand as a nice contrast to the bland mediocrity that seems to have infected so many of the more modern Mario games.
I'll probably try to complete all of the stages, but is there some kind of reward for tracking down all those blue coins?
I'll probably try to complete all of the stages, but is there some kind of reward for tracking down all those blue coins?
For every 10 Blue Coins you collect, you can trade them in for 1 Shine Sprite. So they're needed for 100% completion, but ultimately you don't really get anything special for 100% completion anyway.
@Ralizah There's not really a reward for 100% completing the game as other said, but you can always just forget about the blue coins and try to go for each Shine.
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Topic: Finally playing Super Mario Sunshine
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