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Topic: Do you think the N64 Mini (if it is real) will be releasing soon?

Posts 61 to 80 of 132

BlueOcean

True, Nintendo 64 CPU is:

64-bit NEC VR4300 @ 93.75 MHz*

I remember that Nintendo explained how they designed the hardware for creating visuals effects like anti-aliasing on textures so they wouldn't look like a grid of pixels like the PlayStation games, the metallic effect (Metal Mario, pool of liquid metal in Super Mario 64...), the use of defined big sprites like the bubbles when Mario is exhaling underwater, the blurry distant objects and backgrounds... Kids might not know this but Nintendo was absolutely state-of-the-art at that time and Nintendo 64 one of the most advanced consoles ever made.

*
"The Nintendo64's central processing unit (CPU) is the NEC VR4300.[113] Popular Electronics said it had power similar to the Pentium processors found in desktop computers.[44] Except for its narrower 32-bit system bus, the VR4300 retained the computational abilities of the more powerful 64-bit MIPS R4300i,[113] though software rarely took advantage of 64-bit data precision operations. Nintendo 64 games generally used faster (and more compact) 32-bit data-operations,[114][self-published source?] as these were sufficient to generate 3D-scene data for the console's RSP (Reality Signal Processor) unit. In addition, 32-bit code executes faster and requires less storage space (which is at a premium on the Nintendo 64's cartridges)". (Wikipedia)

Edited on by BlueOcean

BlueOcean

Morpheel

Yes I remember the texture blurring was a big deal back then.

Yeah I don’t know either.

Eh! My gameplay videos

3DS Friend Code: 0173-1330-0080 | My Nintendo: Abgarok | Nintendo Network ID: Abgarok

Borshi

It's probably coming sooner rather than later.
Ninti needs to capitalize on this trend they started and a mini N64 is the perfect way to keep the momentum going for the company.
Since Sony is releasing the PS1 classic by the end of 2018, i don't see the N64 mini too far away a launch from that.

Edited on by Borshi

Bring me cookies.

ItalianBaptist

I can see it possibly coming out in January to coincide with Smash Bros’ 20th anniversary.

Out of these ashes, beauty will rise - Steven Curtis Chapman

But God commendeth his love toward us, in that, while we were yet sinners, Christ died for us. - Romans 5:8

Yellowtails

N64 emulation is definitely more involved than NES and SNES, but with the classic mini systems, Nintendo seems to settle for "good enough" emulation. The emulation on an N64 mini will still probably be better than what you get on Wii U Virtual Console, though. So I don't think it's out of the question that an N64 mini could happen in the future.

Yellowtails

Buizel

@kkslider5552000 I moreso meant that, as popular as Rare's games are, there's still a lot more to love on the N64. Off the top of my head, you could have Mario 64, OoT, MM, Donkey Kong 64 (Rare, but Nintendo has the rights), Starfox 64, Super Smash Bros, Mario Party, Pokemon Snap, Kirby, F-Zero X, Mario Kart 64, Mario Tennis, 1080, Wave Race, Paper Mario, Pilot Wings...and that's before even considering third parties (although I'm not confident that the latter would make it to such a console!).

I do wonder if it's a wise decision to release an N64 Classic alongside a Playstation classic though...do we want to see this play out again? Haha.

Currently playing: Pokemon White (DS), Persona 4 Golden (PSVita), Transistor (Switch)

kkslider5552000

Buizel wrote:

moreso meant that, as popular as Rare's games are, there's still a lot more to love on the N64. Off the top of my head, you could have Mario 64, OoT, MM, Donkey Kong 64 (Rare, but Nintendo has the rights), Starfox 64, Super Smash Bros, Mario Party, Pokemon Snap, Kirby, F-Zero X, Mario Kart 64, Mario Tennis, 1080, Wave Race, Paper Mario, Pilot Wings...and that's before even considering third parties (although I'm not confident that the latter would make it to such a console!).

I mean, that's true enough. I have a fondness for N64 games that others often don't so I understand that. But it would be just such a letdown. It would be like if the SNES Classic didn't have JRPGs...and those Rare games were far bigger over here than any SNES JRPG!

Bioshock is 10 years old. Let's play through its horrific environment and see why its so beloved!
LeT's PlAy BIOSHOCK < Link to LP

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dimi

So is there any game that took advantage of 64-bit data precision operations?

And yes N64 came to market 2 years after PS1 but was it really so technically superior to it? Resident evil 2 wasn't really better on it.

Edited on by dimi

dimi

Morpheel

Yes it was superior, but it limited the scope of its games due to space restrictions on the cartridges.

Resident Evil 2 was a direct port, they didn't really need to do much and there was no point in making any big graphical improvemements (although there ARE some improvements)... But they did need to compress some things (like the prerendered movies, sounds, music and many textures) to fit in the cartridge.

Try to imagine a world where the N64 was not limited by tiny cartridges, and how different its games might have all looked...

Edited on by Morpheel

Yeah I don’t know either.

Eh! My gameplay videos

3DS Friend Code: 0173-1330-0080 | My Nintendo: Abgarok | Nintendo Network ID: Abgarok

erv

I hope it comes with a "fog edition".

Switch code: SW-0397-5211-6428
PlayStation: genetic-eternal

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Nemodius

@Yosheel it wasn't the cartridge that was the "limiting" factor, it was the avail. hard memory size and cost, back then, which now a days is not an issue, a small hardwired chip of 256GB costs $5 (at PRODUCTION cost, not retail) and is the size of 4 small pieces of sand, so carts in a manner of speaking, the production cost of a 128GB cart would only cost the same as a 256GB Blu-Ray game disk, but has a damage resistance well worth the few extra pennies

in fact, with games getting bigger and bigger, but system memory not getting any better, I think the low costs are the reason physical carts will remain on the market and not go solid digital for many years to come

"If failure is the greatest teacher, how come we are not the most superior beings in the universe ???"

ReaderRagfish

dimi wrote:

And yes N64 came to market 2 years after PS1 but was it really so technically superior to it?

If a game was designed for PC/N64 and was then ported to PS1, the result was almost always an inferior game with inferior graphics and sometimes even less content despite "cartridge limitations". Examples include Rayman 2, Shadow Man, Worms Armageddon, South Park, Robotron, Revolt, San Francisco Rush, Glover, etc.

If a game was designed for PS1 and was then ported to N64, the result was often a game that was more or less equal. Examples include Tony Hawk, Resident Evil, Spider Man, etc.

Nowadays it can be hard to tell which system looks better since both look less than great by today's standards, but back in the day this wasn't something people argued about.

Still waiting for Atlus to make Snowboard Kids 3

Nemodius

what killed the 64 was lack of games, it had great games, but the PSX had a number of games that was 4x more per year and the game costs were also far more friendly

"If failure is the greatest teacher, how come we are not the most superior beings in the universe ???"

Darknyht

The N64, much like the Gamecube was technically superior to the competition, but both suffered from the fact that the dominate console of the time was the weakest console. A quick reference for Gamecube would be to look at RE4 on Gamecube and then compare it to the PS2 release. Part of what won me over to the Gamecube from the PS2 was the graphics on Nintendo exclusive games (Metroid Prime, Star Wars: Rouge Leader, Super Mario Sunshine, and even Zelda: Windwaker).

I believe that is what finally pushed Nintendo to focus on gameplay over specs, and produced the Wii and DS. For two generations they beat the competition on specs but lost on marketing and hype.

Darknyht

Nintendo Network ID: DarKnyht | Twitter:

Morpheel

@jhewitt3476
Yes of course. I'm not saying rom memory in a chip in general was limiting, or that cartridges themselves were limiting. I'm saying Nintendo's cartridges were limiting, at the time, compared to other options.

They came in a max size of 64mb and were expensive. As expected.

Edited on by Morpheel

Yeah I don’t know either.

Eh! My gameplay videos

3DS Friend Code: 0173-1330-0080 | My Nintendo: Abgarok | Nintendo Network ID: Abgarok

BlueOcean

@ReaderRagfish " Nowadays it can be hard to tell which system looks better"

It's not difficult. Just compare Conker's Bad Fur Day and the best-looking PS game that you can find. It's like a generation difference.

The big limitation of Nintendo 64 (Ultra 64 before launch) was the cartridges, those are real cartridges unlike Switch flash memories. Real expensive cartridges with board and chips and limited memory. No pre-rendered cut-scenes and compressed audio to begin with. Good thing they didn't have massive loading times like CD-ROM consoles though. 64DD was designed to make up for it and include rewriteable function.

@dimi I am not sure, I know that Rare and Factor 5 did incredible things with the hardware but I don't know the answer to your question because Wikipedia does not specify but use the term "rarely". It would be interesting to know though.

@Darknyht Star Fox Adventures and Twilight Princess are two more examples. I don't think that Nintendo focused on visuals only but both visuals and gameplay, and that's why Nintendo was best on SNES, N64 and NGC. Wii U if it was released in 2006 and not in 2012 would have followed but last generation was when Nintendo focused in the "blue ocean" (my nickname is not because of that, I just realised), touch generation and marketing like you needed Brain Training to not get stupider and the Wii waggle fad.

Nintendo 64 is special for me because it was before all that and it's remarkable how Nintendo's first 3D game (not counting Starwing, Stunt Race FX and such) was so amazing! And still is. Super Mario 64. Better than Super Mario Odyssey released 21 years later... Yes, I said it. This is my opinion, obviously.

Edited on by BlueOcean

BlueOcean

Darknyht

@BlueOcean Let's be honest, Star Fox and Stunt Race FX were amazing at the time because no one thought 3D was possible on a console then (1993). We look at it now and make fun of the frame rate and graphics, but that was a technical marvel at the time.

Darknyht

Nintendo Network ID: DarKnyht | Twitter:

ReaderRagfish

@BlueOcean Yeah, Rare's games were a cut above, but on other forums there are people who are completely convinced that PS1 games look better than N64 games.

Still waiting for Atlus to make Snowboard Kids 3

Nemodius

@Darknyht
it's like that with everything, modern day who grew up with a better evolution of everything, looks upon the prehistoric, caveman shnizzit older generations experienced early or begining
you make fun of the Model T Ford now, 4 cylinder, 2 stroke 177cu"(2.9L), 45mph(pushing it) 20HP and sounded like a shotgun wedding after party, but now you see Mini Cooper's 3 cylinder, 4 stroke, 91cu" (1.5L), 90MPH, 134HP and ya, no respect that that marvel of the Model T (or even more so, the model A), what about hard drives ??? in 1986 (the year the NES came out in the US), a top of the line, high capacity P.C. (single) hard drive held a tremendous 48MB , that same high end p.c. had 16MHz processor, 2MB RAM and screen resolution was 160p , was twice the size of your PS4 and cost a huge $2,400 U.S., but now you can pic up an RCA Voyager 7" tablet, 1.2GHz processor, 1GB ram, 1080 x 600 resolution, 16GB storage, 1/2" thick, 7" long, 4.5" wide and ONLY $40 !!!
the glorified hangglider with a lawnmower engine that the Wright Brothers took less than a football field, ect., yah, it's easy to dismiss and mock for today's people, but those of us who were there during those disrespected marvels know that the complacent generation of today will be saying the same thing 35 years from now, as we do,

too bad it will take that long too

"If failure is the greatest teacher, how come we are not the most superior beings in the universe ???"

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