Uhh no, that's shock value. I mean say someone comes around the corner and you don't expect it and you lurch back slightly and you're like 'whoa' does that mean you're feeling fear? No, you were surprised. RE has zero fear to it, it's mostly just obviously coming non-scary stuff and the few moments that do get a rise they are the 'oh!' shock value thing. RE does nothing to the mind to inspire fear. The only reason RE defines survival horror was it was the first to get the genre title of it, but almost a decade before Alone in the Dark did it better and Dead Space trumps them both by a mile with the total ambiance package, even good old Eternal Darkness had a few ooky moments that top anything RE could throw at it.
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Uhh no, that's shock value. I mean say someone comes around the corner and you don't expect it and you lurch back slightly and you're like 'whoa' does that mean you're feeling fear? No, you were surprised. RE has zero fear to it, it's mostly just obviously coming non-scary stuff and the few moments that do get a rise they are the 'oh!' shock value thing. RE does nothing to the mind to inspire fear. The only reason RE defines survival horror was it was the first to get the genre title of it, but almost a decade before Alone in the Dark did it better and Dead Space trumps them both by a mile with the total ambiance package, even good old Eternal Darkness had a few ooky moments that top anything RE could throw at it.
The fear that something might be around the corner that I didn't expect scares me. Shock value is still scary. Maybe not creepy, but it's still scary.
I can agree with that I suppose in a general sense, but to me no it's not scary with random crap just popping up and making you go 'Oh!' or something. But like I said using the japanese vs american concepts of building up a 'horror' moment you get the idea things like that just don't get to me when it's made obvious somethings up.
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I can agree with that I suppose in a general sense, but to me no it's not scary with random crap just popping up and making you go 'Oh!' or something. But like I said using the japanese vs american concepts of building up a 'horror' moment you get the idea things like that just don't get to me when it's made obvious somethings up.
Except being surprised by something like that is scary to most people. Like when your friend pops out from behind a corner and yells when you are completely unsuspecting. It may not be the scariest thing, but don't tell me you aren't like "Oh crap!" and that your heart doesn't start beating faster for a couple seconds.
I can respect you preferring the Japanese style horror, but instead of ripping apart the RE series you could have just said "They don't scare me" instead of saying the games have no right to be called horror.
The best strategy in the game: go up stairs and pause balls.
Resident Evil is the fake fear, hate it earned the right to be called survival horror, it's more like survival of lack of ammo, camera control, and awful control.
Resident Evil didn't earn the right to be called survival horror. It's a quality version of Alone in the Dark, and Alone in the Dark invented "survival horror". The game was always surviving a monster filled house without enough firepower to kill everything. I'm with you on the camera control. Knowing something else is in the room and giving me a camera angle that focuses on the front of Jill's face is a cheap scare!
Creepiest games: Dreamfall-There were tons of dark alleys and condemned buildings I didn't want to explore in that game. Shadow Man-The game's dentist drill ambient noise brought back real life bad memories for me. Alone in the Dark 4-Scary hallucinations of Aline are always awesome. Resident Evil Code Veronica-Any part with Alfred Ashford was C-R-E-E-P-Y! Call of Cathulu:Dark Corners of the Earth-Seeing something on the roof tops and dead bolting your room was intense. Dead Space-Scary hallucinations again. Yeah, I don't get sick of it. Bio Shock-First exiting the arrival pod. Undying-Scrying. Breakdown-Anytime I saw that cat I knew something bad was about to happen. Silent Hill-Anytime I saw that baby I knew something bad was about to happen. Metroid Prime-Broken glass and escaped metroids freak me out. It's like that facehugger scene in Aliens.
I thought every time Sonic was about to drown in every Sonic game was terrifying, particularly the music. The Sonic Adventure version of the song was especially creepy. [youtube:IBpWn0j8A-0]
When you see a dead corpse of a woman in a room full of deer heads in the SNES Clock Tower.
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hey im doing some horror lp's soon so should i get alone in the dark (xbox 360 or wii) resident evil 4 (wii) calling (wii) ju:on (wii) fear 2 project orgin (xbox 360) saw (xbox 360) silent hill homecoming (xbox 360) silent hill shattered memories (wii) i want something that well pop out of nowhere and 1 that is genuanly scary not cheap scary and i have both dead space games
The beginning of Silent Hill 2 creeped me out. Walking down a misty path in the woods, and the eerie sounds. I was to afraid to run. Well the whole game series creeped me out.
I thought FEAR was genuinely terrifying. No love for that game in this thread?
Nope, it was pretty uninspired and cliched in a bad way. After playing Silent Hills 1-4 through this game just didn't raise any kind of feeling in me.
Never played any of the Silent Hill games. Or really, any horror games for that matter. I've played Turok 2, which is kind of freaky, but not really a horror game at all. Although, walking into an oblivion temple definitely induced some panic.
Scenes I've played: 1)In Parasite Eve, on the first day, when you're just walking around and animals are mutating and people are spontaneously combusting. Especially when the clown burst into flames. 2)In Dead Rising, when you meet Adam... 3) In LoZ: MM, the Mask Salesman. He has Mario's face...
Scenes I haven't played, but watched: 1)Gigyas, A.K.A. the unborn fetus. 2)Basically every scene from Silent Hill. 3)The mannequin scene from Condemned.
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Topic: Creepiest parts of any video game
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