Remember when computer games had copy protection? Unless you had the manual, the game would quit if you didn't get the answer right.
Sid Meier's Castles II- asks a question to "determine if you are the real king" Space Quest V- the coordinates for the planets are in the manual King's Quest IV- asks stuff like "What is the fourth letter of the sixth word of the fifth sentence of the tenth paragraph of the fifth page of chapter 7?"
One of my favorite DOS racing games of all time was Stunts. When you started the game up it would ask you to review page ?, line ? and repeat the line that follows. Although I played the game enough times that I eventually knew what to type in immediately after it prompted me to do so.
Ugh, this was in like every game I bought for my IBM -- so annoying! It took so long to get a game started that I hardly ever played them, because it was so much easier to just turn on the Nintendo. I remember I had a Star Trek game where you had to translate Klingon phrases, a Welltris game where you had to identify soviet flags, and a golf game where you had to identify golf courses off a sheet that was so dark brown you could hardly see what was printed on it.
I think I read in the Retro Gamer Collection (Vol 3, contributed to by our very own Damien "Damo" McFerran) that some tape based games came with something like a colour sheet with numbers where you had to state a specific colour and it's corresponding number.
Forums
Topic: Copy Protection
Posts 1 to 6 of 6
This topic has been archived, no further posts can be added.