I got the game for a dollar. Heh.
But yeah, I got the game since it's my kind of game and it's getting good reviews. Only time will tell if I didn't let my precious $1 go to waste.
God first.
My Switch FC: SW824410196326
3DS Friend Code: 1134-8006-9637 | Nintendo Network ID: VolcanoFlames
It was probably because it was on sale for $10 but when I was browsing Gamestop's website earlier and checked out the best sellers, Ratchet & Clank was topping the list. That was nice to see. I hope by the time Insomniac finishes up with Spider-Man PS4 the sales of R&C will justify another entry in the series, even it's just a Going Commando remake in the same vein as this one.
i think i didn't play any game this year that have actually been released this year. the demo of doom was cool, but my pc could barely handle it so i didn't buy the game.
@Peek-a-boo Those devs definitely know what they're talking about
It's also funny to see a dev from MM that worked on LBP and Tearaway list Dark Souls III as their game of the year. No obsession over age ratings, or the fabricated kids vs adult games debate. Cause you know, all games are just games in the end.
TOP 10 Games of 2016 1 Final Fantasy XV [PS4/X1] 2 Fire Emblem Fates [3DS] 3 Gears of War 4 [X1] 4 Titanfall 2 [PS4/X1] 5 Monster Hunter Generations [3DS] 6 Forza Horizon 3 [X1] 7 Uncharted 4 [PS4] 8 Dark Souls 3 [PS4/X1] 9 The Last Guardian [PS4] 10 Dragon Quest VII [3DS]
Honorable Mentions
DriveClub VR [PSVR]
Paper Mario Color Splash [Wii U]
Pokémon Sun/Moon [3DS]
Dragon Quest Builders [PS4/Vita]
World of Final Fantasy [PS4/Vita]
TOP 5 Ports/Remasters/Re-releases of 2016 1 Lost Odyssey [X1 (360 BC)] 2 Valkyria Chronicles Remastered [PS4] 3 Rise of the Tomb Raider [PS4] 4 Zelda Twilight Princess HD [Wii U] 5 Skyrim Remastered [PS4/X1]
All have sinned and fall short of Gods glory. Wages of sin is death. Romans
God so loved the world He sent His only Son- whoever believes on Him has eternal life. Unless you believe, you will die in your sins. Whoever believes, rivers of living water flow within them. John
I like this game just a little too much. The game puts the circle-strafing, rocket-jumping, arena-shooting gameplay of Quake and the atmospheric horror elements of modern horror games like Amnesia and even FNAF into an arcade framework, and all of the pieces just fit together so WELL!
"I'll take a potato chip... AND EAT IT!"
Light Yagami, Death Note
"Ah, the Breakfast Club soundtrack! I can't wait 'til I'm old enough to feel ways about stuff!"
Phillip J. Fry, Futurama
@Peek-a-boo I think its more that they had some easy shots this year. This is the first year in a long while where I didn't immediately hate more than 50% of the highly anticipated games that were publically shoved down everyone's throats harder than a 10-minute hotdog-eating contest in Tiajuana. There's hope for this industry yet.
Though, on that note, I nearly coughed up blood when I was forcibly reminded that The Witness exists. I guess I couldn't come up with any other notable "Puzzlers" from this year either, but winning by default hardly an honorable feat...
@CanisWolfred The Witness would still have won if it was called "Best Puzzle Game of all time"
Be patient young padawan, one day you'll learn the meaning of those coloured squares...
No. Because I'm not gonna play a puzzle adventure game that's just multiple variations of simple line puzzles. Even some of late-in gameplay footage made them look like the mini-games in a AAA release on the PS2. If I'm just gonna do the same damn thing all the time with minimal direction or story interaction, I'd be better off playing Tetris. I'd say "I can appreciate what its trying to do with the game world and atmosphere," but then it just ripped all that staight from Myst, and at least that game had an excessive variety to its puzzle structure.
@CanisWolfred@Octane I'm not a fan of puzzle games, and I often purposely avoid them whenever I can however, since Braid was so blooming clever and a joy to figure out all by myself (on the Xbox 360) as well as The Witness having a vividly brilliant visual design, I decided to plump for it on a whim.
Ended up being my favourite game of the year until The Last Guardian came along, and since Octane and I were going through the game at roughly the same time earlier in the year, it felt extra special because of it, as I enjoy helping and figuring out puzzles with others.
It is also one of those rare game that wherever you stand on the island, it looks beautiful.
@Peek-a-boo I watched Easy Allies' GOTY stream too. I think The Last Guardian is honestly the only all-around feel good pick for game of the year. Every other possibility would have incensed someone. Not that they picked it because of that, of course, I just think it worked out well.
Ha! I guess we'll have to start doing these, huh? I still have to finish a ton of 2016 games, so I'll write one of these lists for now. Mine will be in terms of the quality of the original games, not that of their update.
1) The Legend of Zelda: Twilight Princess — What game encapsulates "adventure" better? My absolute favorite game. 2) The Elder Scrolls V: Skyrim — 2/3 of my favorite games got a rerelease this year, this being my second favorite. Certainly best-designed open world game to date. Gotta get those dungeons in there! 3) Monster Hunter 4 — Let's be honest: Capcom milked four different releases out of the fourth generation of Monster Hunter. Still, Generations is an amazing game without peer in the realm of melee combat and boss battles. 4) Gravity Rush — I was interested in this game back in 2015, but I never would have played it were it not ported from Vita to PS4. Just a unique gameplay style and interesting, flawed narrative that no one else is doing. 5) Odin Sphere — Another beautiful Vanillaware game, now even more beautiful. The story and level design show some age, but it's still one of the rare worthy 2D games.
@CanisWolfred That's where you're objectively wrong though. I can't explain the game without spoiling it, and since that ruins a puzzle game, it's difficult to understand without playing the game. That's the best way to experience it. Cause one thing is sure, it's far more than some ''line puzzles''. I've heard the argument before; ''It looks like a free mobile game''. Whilst it is true that some of the individual puzzle panels could work in a mobile setting, the majority wouldn't be possible without the handcrafted world surrounding the puzzles. Most panels are intertwined with the environment and simply wouldn't work on its own.
To add to that, the game isn't filled with glitches or bugs, it runs smoothly. It looks good, sound is minimal, but does what it has to do. The controls are intuitive. The difficulty is perfect, just difficult enough that it makes your gears grind, but not impossible. The game is able to teach you several dozen mechanics without using any written or spoken words, something that more developers should take notice of in my opinion. And the world/level design? Those that have completed the game will agree with me, I still can't fathom how they managed to create that island and make it work. Everything lines up perfectly; every tree, pebble or flower exists for a reason. And after playing for around 50 hours or so, I still managed to find new secrets. Things that are so well hidden, but right in your face at the same time. I don't like to say this, but it's a game you need to experience to fully understand.
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Topic: Your Games of the Year in 2016
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