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Topic: Xbox One's OS and Xbox Live are a total disaster so close to launch ??

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parallaxscroll

http://doddscientifics.com/2013/10/28/xbox-one-os-and-xbox-li...

[b]Xbox One OS and Xbox Live issues bouncing about as we approach launch
Posted on October 28, 2013 by pete dodd[/b]

EDIT: I wrote this entire thing on GAF but never got the go ahead from the mods to post it so I moved it over here. There are formatting (as in HTML/ETC) errors because of that . The guys’ I talked to also made errors… we talked through means which require shortening of words. I will own my mistakes… but don’t hold it against the people quoted that are incorrect – it’s how we talked. I could fix it now but I feel like editing this would be dishonest so I’m keeping it as is and just leaving this up here.

Ok, first off: the origin of the rumor. I was contacted by someone claiming to be a dev. He told me a bunch of info. I had no idea if it was true or not. I know a lot of people really hate me currently so I was very wary that I was being trolled by a well-informed person. I was looking for other sources for hours. Nothing. And then I got partial verification from another dev (not that he/she disagreed with part, but only knew part and said it was 100% correct) and then at once I got verification by two people who have never wronged me. So this isn’t flimsy but I’m still filing it under rumor because, well, it is. But it isn’t.

I’m putting it all out on the line here. I enjoy breaking leaks but if this is wrong I’m f****d. I know this. This is how much I trust the people who have verified (and I hope for a CBoaT appearance).

The short story is that Xbox Live and the OS, especially in functions that involve XBL, are a complete f*****g mess. One source says we aren’t talking weeks until it works correctly but “months.” Things like parties dropping people when moving from one thing to another. Connectivity issues. Missed invites. Friend requests not working, etc.

He then said “If all you are doing is running a game and that’s the only app things are fine.”

So why do think things are going wrong?

“The system OS and network integration was written by a group of people who do not play games. They don’t understand why things were set up in the ways they were designed by J Allard back in ’05.”

So… what changed?

“Let me get into some technical detail regarding it – on 360, the OS handles all of the party and chat functionality. All you do is hook up the XBL VOiP OS API into your game, and it does most of the work for you. With it results in is a shared experience across multiple entertainment. If you’re watching movies or playing games, you can do it together. However, this system is entirely different on Xbox One. So, lets say me, you, and Thuway have xbox one’s that are online. We are signed in our profiles. Sitting at the home screen, we are considered to be in a “Xbox Party” on the server. There are no more ‘party leaders’. With that said if any one of us decide to start a game, the party is shifted over to that game’s party system. Each game now has their custom written VOIP.” (Pete note: shoutout to thuway!)

“In essence, it is almost EXACTLY how it was on the PS3, and it is in those API “handshakes” that is breaking the online experience.”

I asked if could be fixed soon. He said that anything is possible and Microsoft is obviously working on it but he thinks it will be months, not weeks. Getting online launch games certified is taking so long that it’s pushing games after launch back.

Talking to a different developer he says: “Yeah, getting anything online to work was a pain for months, barely worked at the very end of last month. Adding friends, sending game invites or even achievements’ toasts could be a nightmare. I don’t know that much outside of “my” project, but from what I saw in others, online was always a problem. No idea if this will still be an issue at launch though, I think it would be too much, but it looks like it won’t be flawless at all.”

As of now the Xbox One OS and XBL (the name for the XBL side of Azure is “Thunderhead”) are having major issues. Maybe it will be fixed in time, maybe it won’t. The obvious question to me was does this have to do with Microsoft reversing the DRM and having to strip it out (Pete note: That would partially make it my fault and I wouldn’t like that at all)?

“This was happening either way. This was built into the OS long ago. The DRM-removal clogged their pipelines somewhat, but this blockage was always there. It’s just simply a way they setup the VOIP API and how it would be handled. It was an oversight, not just voip, all of parties and network connectivity really.”

Ok, anything else?

“By the way, do not be surprised at the reaction you get from MS over this.”

Yeah, I know.

XBone? Na, it's XBoxDONE.

parallaxscroll

MAB

Yeah I know mate, going back to the original unveil I could see this was gonna turn into a giant turd stain... Anyway, back to playing better games that won't make the industry go out of business on my Nintendo systems & PC

MAB

19Robb92

The whole console has been looking awful ever since it got announced. So this isn't surprising.

Looking forward to: No More Heroes: Travis Strikes Again

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Happy_Mask

Keyword:Rumor.
That means that the source could have easily bluffed about this. You should wait until the launch to make an actual decision, unless some actual evidence comes out.

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Magikarp3

There are times when console OS isn't the best at release. Remember the day 1 WiiU update? Or the wait for the eShop for the 3DS?

EDIT: Just in case I accidentally start an argument, all I'm saying is that you can't judge a console's success or failure by what its launch window is like. Nintendo fans of all people should be especially down with this. Karp out.

Edited on by Magikarp3

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WebHead

Even if this is true, The Wii U OS and online Network weren't perfect at launch either....PS4 will probably be the same...

WebHead

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Snagrio

ReviewTechUSA's say on the matter, with a particularly interesting detail about the PS4.

I wouldn't be surprised about the PS4 having DRM...

In any case if any or all of the rumors flying around are in fact true, then Nintendo will have a much easier time of it come the holidays.

Snagrio

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The_Fox

Wow, completely unsubstantiated rumors!

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SubBronze

And that is why you never buy any console at launch... Cue musical number!

Edited on by SubBronze

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LzWinky

The_Fox wrote:

Wow, completely unsubstantiated rumors!

Well "rumors" sometimes translate to facts. But yeah, this can be completely fake because it's a random post on some site that's not even posted here.

Current games: Everything on Switch

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Snagrio

ScroogeMcLz wrote:

The_Fox wrote:

Wow, completely unsubstantiated rumors!

Well "rumors" sometimes translate to facts. But yeah, this can be completely fake because it's a random post on some site that's not even posted here.

These rumours are about Xbone/PS4, so why would NL post an article on the matter?

Snagrio

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banacheck

Doesn't this guy know KZ4 went gold weeks back? COD Ghosts confirmed native 1080p/60fps there is also gameplay footage. This is like picking up one of them papers that said say so & so has been kidnaped by aliens, i also like the fact at the start of that video he says this info could be wrong. He is confident in his info isn't he, a effing disclaimer on a youtube video lol is he for real?

banacheck

RancidVomit86

Untitled

My thoughts. I think people just try to look for reasons to hate Xbox One.

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8BitSamurai

I really doubt this rumor has any validity, considering the lack of even a tangible source, and this is coming from one of the most ardent Xone haters out there.

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RancidVomit86

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shingi_70

Well all the PS4 features are apparently coming in the form of a day one patch unless I read the PS blog wrong. Plus it wont have pause/resume at launch.

WAT!

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V8_Ninja

It seems that the "Both PSN and XBL will be heavily comprimised" rumors are popping up now. Assuming these rumors are exagerating the truth, I would not be entirely surprised. New consoles always have rough launches, whether it be because of games or networking issues. However, what has caught my attention about these rumors are that the supposed issues are affecting the performance of launch titles. That bit seems to ring true, especially when looking at the currect state of the games in the launch lineup. Both Battlefield 4 and Call of Duty: Ghosts, games with heavy multiplayer components and created by triple A studios, are running at either 720p or 900p and at either 30 or 60FPS on the PS4/Xbox One. However, the presumed-to-be singleplayer only game Resogun, created by independent developer Housemarque, can push 1080p and 60FPS flawlessly while utilizing neat tricks. The evidence, at least on the pure game performance end, supports this rumor having a sliver of truth to it.

Edited on by V8_Ninja

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Blast

Thats interesting and APPARENTLY.. Adam Sessler from Rev3Games is having problems with Sony. APPARENTLY... Sony is only letting some journalists review PS4 games in a controlled environment and Adam Sessler (whose highly respected in the gaming community) doesn't want his opinion to be...influenced by Sony. If you don't believe me then goggle Adam Sessler's Twitter and click on a link about a article talking about this and go on Youtube and watch Rev3Games video of "How we are gonna review next gen stuff". I'm not even throwing shots at Sony. I just found out by this last night and I was shocked.

I own a Wii U and 3DS. I also own a PS4!

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banacheck

Both Battlefield 4 and Call of Duty: Ghosts, games with heavy multiplayer components and created by triple A studios, are running at either 720p or 900p and at either 30 or 60FPS on the PS4/Xbox One

BF4 900p/60fps PS4, COD Ghosts 1080p/60fps PS4, BF4 720p/60fps XboxOne, COD Ghosts 720p/60fps not confirmed. This has nothing to do with network issues this is hardware issues which is completely different, network issues don't dictate wether your game can run at 1080p or 720p. Also i'm not surprised Xbox One are having hardware issues, these developers are making games on current-gen next-gen & PC thats 5 different platforms alone. And thats before you add in the fact these developers are not familiar with these next-gen consoles yet, and seeing as these games have been in development for sometime thay would have also been working on incomplete hardware. I'm also not surprised Resogun runs perfectly at 60fps/1080p towards something like DICE's BF4 900p/60fps, two totally different games one being X amount times bigger and more demanding.

People already have free PS4/Xbox Ones i'm not surprised Sony or Microsoft are not throwing out free PS4/Xbox Ones to every journalists or internet reviewer, Adam Sessler overreacts i'm still getting over his overreaction to GOW Ascension. He'll just have to do what others before him have done with the PS2/PS3 its called buying it for work, and he'll not be the only one yet i don't see them crying about not being given a free PS4/XboxOne which thay are not entitled too.

banacheck

shingi_70

Sessler's overeaction is that he probably planned to use the Xbox One and PS4's recording functions for his first reviews. I would assume Sony won't screw up like Nintendo did and send the patch out early to reveiewers H ealso might have prolems that the recording part won't work on certian parts of the games if developers don't want it too. (Stupid yes).

WAT!

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