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Topic: Xbox One/Xbox 360 Thread

Posts 861 to 880 of 3,522

mookysam

Ralizah wrote:

Microsoft said it was planning to let people connect their 360 to their Xbox One. Not ideal, but it's still better than anything offered by the PS4 backwards-compatibility-wise.

How so? You'd still need the bulky 360 switched on under the TV with the game disc spinning. It's really no different to keeping a PS3 under the TV.

Only instead of plugging a HDMI cable into the TV you're plugging it into the Xbox One.

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Phatosaurus

mookysam wrote:

Ralizah wrote:

Microsoft said it was planning to let people connect their 360 to their Xbox One. Not ideal, but it's still better than anything offered by the PS4 backwards-compatibility-wise.

How so? You'd still need the bulky 360 switched on under the TV with the game disc spinning. It's really no different to keeping a PS3 under the TV.

Only instead of plugging a HDMI cable into the TV you're plugging it into the Xbox One.

Well you also get the Xbone overlay on top of the 360 by plugging it into the system. If that's your thing.

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banacheck

Sony's PS4 way of getting backwards capability is a lot better as it's full backwards capability, PSOne, PS2, PS3. Other than that just keep your PS3/360.

banacheck

Phatosaurus

banacheck wrote:

Sony's PS4 way of getting backwards capability is a lot better as it's full backwards capability, PSOne, PS2, PS3. Other than that just keep your PS3/360.

Last time I checked, PS1/PS2/PS3 backward compatibility was through Gaikai (online stream).
Judging from OnLive, it won't very good.

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FireMario887

Phatosaurus wrote:

banacheck wrote:

Sony's PS4 way of getting backwards capability is a lot better as it's full backwards capability, PSOne, PS2, PS3. Other than that just keep your PS3/360.

Last time I checked, PS1/PS2/PS3 backward compatibility was through Gaikai (online stream).
Judging from OnLive, it won't very good.

No good backwards compatibility for the PS4 either? Darn.

FireMario887

Ralizah

mookysam wrote:

Ralizah wrote:

Microsoft said it was planning to let people connect their 360 to their Xbox One. Not ideal, but it's still better than anything offered by the PS4 backwards-compatibility-wise.

How so? You'd still need the bulky 360 switched on under the TV with the game disc spinning. It's really no different to keeping a PS3 under the TV.

Only instead of plugging a HDMI cable into the TV you're plugging it into the Xbox One.

It is a less troublesome set-up if you want both of the systems hooked up simultaneously.

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Phatosaurus

Varia01 wrote:

Phatosaurus wrote:

banacheck wrote:

Sony's PS4 way of getting backwards capability is a lot better as it's full backwards capability, PSOne, PS2, PS3. Other than that just keep your PS3/360.

Last time I checked, PS1/PS2/PS3 backward compatibility was through Gaikai (online stream).
Judging from OnLive, it won't very good.

No good backwards compatibility for the PS4 either? Darn.

Hopefully Sony and Gaikai have mastered quantum mechanics and have finally got game streaming to work as intended, but I wouldn't bet on it.

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Jaz007

Kaabiitorori wrote:

Speaking of meltdowns… Cliff Bleszinski joins the battle!

http://www.vg247.com/2013/06/20/bleszinski-predicts-publisher...

http://www.vg247.com/2013/06/21/my-money-is-on-the-pc-mobile-...

Looks like his efforts to be recruited on Microsoft by praising the DRM policies absolutely failed.

I got this from the second article. “I’ve said before if I worked at Microsoft I would not only POSITIVELY motivate users to go digital but also offer their own trading system in which they give you MORE money for your game than Gamestop and sell the used games for LESS than Gamestop. Include a Netflix style mailing system and move along your merry way by engaging the customer as opposed to treating them like criminals."
Can anybody make some sort of sense from this, cause I'm scratching my head right now. How does this fit with his "no used games ideals"?

Edited on by Jaz007

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moomoo

Jaz007 wrote:

Kaabiitorori wrote:

Speaking of meltdowns… Cliff Bleszinski joins the battle!

http://www.vg247.com/2013/06/20/bleszinski-predicts-publisher...

http://www.vg247.com/2013/06/21/my-money-is-on-the-pc-mobile-...

Looks like his efforts to be recruited on Microsoft by praising the DRM policies absolutely failed.

I got this from the second article. “I’ve said before if I worked at Microsoft I would not only POSITIVELY motivate users to go digital but also offer their own trading system in which they give you MORE money for your game than Gamestop and sell the used games for LESS than Gamestop. Include a Netflix style mailing system and move along your merry way by engaging the customer as opposed to treating them like criminals."
Can anybody make some sort of sense from this, cause I'm scratching my head right now. How does this fit with his "no used games ideals"?

I think his problem with used games is that all of the money given goes to the one selling it. If Gamestop sells a game for $30 used, they make way more money than if it was $30 new. If his plans were taken into account, then people would be interacting in a used-game ecosystem where some of the money goes to Microsoft and the publisher, like it would with a new game. Plus, it would be a better place for used game trading due to treating the customers better through better prices (according to him).

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Jaz007

moomoo wrote:

Jaz007 wrote:

Kaabiitorori wrote:

Speaking of meltdowns… Cliff Bleszinski joins the battle!

http://www.vg247.com/2013/06/20/bleszinski-predicts-publisher...

http://www.vg247.com/2013/06/21/my-money-is-on-the-pc-mobile-...

Looks like his efforts to be recruited on Microsoft by praising the DRM policies absolutely failed.

I got this from the second article. “I’ve said before if I worked at Microsoft I would not only POSITIVELY motivate users to go digital but also offer their own trading system in which they give you MORE money for your game than Gamestop and sell the used games for LESS than Gamestop. Include a Netflix style mailing system and move along your merry way by engaging the customer as opposed to treating them like criminals."
Can anybody make some sort of sense from this, cause I'm scratching my head right now. How does this fit with his "no used games ideals"?

I think his problem with used games is that all of the money given goes to the one selling it. If Gamestop sells a game for $30 used, they make way more money than if it was $30 new. If his plans were taken into account, then people would be interacting in a used-game ecosystem where some of the money goes to Microsoft and the publisher, like it would with a new game. Plus, it would be a better place for used game trading due to treating the customers better through better prices (according to him).

Oh I see, I read "I've said before, if I worked at Microsoft" as "I've said before I worked at Microsoft" which is why I was confused.

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shingi_70

Kaabiitorori wrote:

Speaking of meltdowns… Cliff Bleszinski joins the battle!

http://www.vg247.com/2013/06/20/bleszinski-predicts-publisher...

http://www.vg247.com/2013/06/21/my-money-is-on-the-pc-mobile-...

Looks like his efforts to be recruited on Microsoft by praising the DRM policies absolutely failed.

Why woud he need to be recruited by Microsoft? Dude is a millionaire who's been in the business since he was a teenager. I disagree with CliffyB, but lets be honest whenever he decides to come back to active devopment his game will be funded by the higest bidder.

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shingi_70

The new Killer Instinct seems good.

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Kaabiitorori

moomoo wrote:

I think his problem with used games is that all of the money given goes to the one selling it. If Gamestop sells a game for $30 used, they make way more money than if it was $30 new. If his plans were taken into account, then people would be interacting in a used-game ecosystem where some of the money goes to Microsoft and the publisher, like it would with a new game. Plus, it would be a better place for used game trading due to treating the customers better through better prices (according to him).

In other words: he is not happy with the way used games are currently established and he prefers to see a certain degree of control over these while, of course, profiting even while you are harming consumers and traditional gaming stores alike, pretty much.

Sony_70 wrote:

Why woud he need to be recruited by Microsoft? Dude is a millionaire who's been in the business since he was a teenager. I disagree with CliffyB, but lets be honest whenever he decides to come back to active devopment his game will be funded by the higest bidder.

Before Microsoft pulled back their ‘always-online’ and anti-used games DRM, Cliffy was pretty much agreed with their ideals; he even slammed Sony for their lack of used games blockers and he coined it as a free PR tactic. To me, that pretty much sounded like he wanted to gain a place in the company sooo bad. Now that Microsoft has finally shown some common sense, this guy totally lost his own.

This champ is known for being a total big mouth, and while most of his creations were undeniably good, it’s impossible to agree with much of the stuff he says. This one, in particular, is top class:

You cannot have game and marketing budgets this high while also having used and rental games existing. The numbers do NOT work people.
https://twitter.com/therealcliffyb/statuses/344937445953007616

As you pointed out, the guy is a millionaire. But here comes the thing: on such state, I don’t think he’s got the right to come up with such a statement after profiting millions with the Gears of War series. Also, to his statement, there is an effective solution: lower their budgets. I don’t think developers need rocket science to know a game doesn’t necessarily need to be akin to Hollywood productions while encouraging for more ambitiously creative projects to stand out in the market.

All I am saying is: Cliffy should not come up teaching how to deal with business and most importantly how to treat consumers while riding his precious Lamborghini.

Edited on by Kaabiitorori

Kaabiitorori

shingi_70

Kaabiitorori wrote:

moomoo wrote:

I think his problem with used games is that all of the money given goes to the one selling it. If Gamestop sells a game for $30 used, they make way more money than if it was $30 new. If his plans were taken into account, then people would be interacting in a used-game ecosystem where some of the money goes to Microsoft and the publisher, like it would with a new game. Plus, it would be a better place for used game trading due to treating the customers better through better prices (according to him).

In other words: he is not happy with the way used games are currently established and he prefers to see a certain degree of control over these while, of course, profiting even while you are harming consumers and traditional gaming stores alike, pretty much.

Sony_70 wrote:

Why woud he need to be recruited by Microsoft? Dude is a millionaire who's been in the business since he was a teenager. I disagree with CliffyB, but lets be honest whenever he decides to come back to active devopment his game will be funded by the higest bidder.

Before Microsoft pulled back their ‘always-online’ and anti-used games DRM, Cliffy was pretty much agreed with their ideals; he even slammed Sony for their lack of used games blockers and he coined it as a free PR tactic. To me, that pretty much sounded like he wanted to gain a place in the company sooo bad. Now that Microsoft has finally shown some common sense, this guy totally lost his own.

This champ is known for being a total big mouth, and while most of his creations were undeniably good, it’s impossible to agree with much of the stuff he says. This one, in particular, is top class:

You cannot have game and marketing budgets this high while also having used and rental games existing. The numbers do NOT work people.
https://twitter.com/therealcliffyb/statuses/344937445953007616

As you pointed out, the guy is a millionaire. But here comes the thing: on such state, I don’t think he’s got the right to come up with such a statement after profiting millions with the Gears of War series. Also, to his statement, there is an effective solution: lower their budgets. I don’t think developers need rocket science to know a game doesn’t necessarily need to be akin to Hollywood productions while encouraging for more ambitiously creative projects to stand out in the market.

All I am saying is: Cliffy should not come up teaching how to deal with business and most importantly how to treat consumers while riding his Lamborghini.

I saw the bombcast with Cliffy and Jon Blow on it from last week. I totally understand where Cliffy as a gamer creator is coming from though, while I disliked the 24 DRM check, I wouldn't disagree that Microsoft's intentions to used games weren't better for the industry overall.

Also lowering budgets while helping development won;t necessarily help the problem with used games. Even if we got rid of explosive budgets (which I think were going to see this generation as everyone moves to internally developed engines), it doesn't change the fact that used games sales are still a large chunk of money pubs and devs aren't seeing. Plus Budget is relative, Jounry wasn't a game with a massive budget but it still nearly and would killed thatgamecompany if the game wouldn't have become the breakout hit it was.

I do agree with you that Cliffy really doesn't have much leeway to talk about expensive budgets seeing as the gears games were financed by Epic's unreal engine and Microsoft's money. Plus while being a problem used games rarley effect AAA franchises like the Marios, Gears, Halos, and Uncharteds of the world.

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Phatosaurus

Car manufacturers don't get a cut of used cars sales, why should game publishers/developers?

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shingi_70

Phatosaurus wrote:

Car manufacturers don't get a cut of used cars sales, why should game publishers/developers?

I'm not saying they should but if you have the tech to enforce it why not. Also the indusrties aren't really similar.

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RR529

Phatosaurus wrote:

Car manufacturers don't get a cut of used cars sales, why should game publishers/developers?

Not that I agree with it, but I think the argument is that used game sales hurt the game industry more than other used markets hurt their respective industries.

Games used to be priced based on how much they cost to produce (technically advanced games like Super Mario Kart & Donkey Kong Country cost between $80-$100 when they first released due to their cutting edge tech), but nowadays, despite games costing more than ever to produce, devs aren't allowed to charge more than $60 (due to that underpricing, they can't make enough profit unless a game is a smash hit), so they have no choice but to target second hand sales, or hit the consumer with DLC.

Again, not saying I agree with it, but I can understand where they're coming from.

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8BitSamurai

I can't figure out how any gamer can defend used game blockings. You're the consumer, you should want options.

1. Used games weren't a problem for decades until a few years ago they all of the sudden started "destroying the industry".
2. If Gamestop hurts the industry, why do publishers keep signing deals with them?
3. Used game blocks would make any out of print games cost a fortune, good luck playing the classics.
4. Most people who sell their games use it to buy new games
5. Many people who buy used do so because they couldn't afford new anyways
6. People will not want to put money into new games (Especially new IP's) if they have no resale value
7. Why do no other industries complain about used sales? If Gamestop is the bane of gaming, yard sales are the bane of dozens of industries.
8. Competition is good for the consumer. Used games create competition.
9. Why would anyone want to give money to publishers who don't want them to own their games?
10. Game companies go out of business because of bad business and bad games, not used sales.

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