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Topic: Xbox One/Xbox 360 Thread

Posts 3,081 to 3,100 of 3,519

DarthNocturnal

@Peek-a-boo

Yikes...... that must've been a real slap in the face.

I'm in no hurry to buy it (especially NOW ), so I'll see if history repeats with a bundle/ sale. Plus, I believe it has a demo I can try.

Edited on by DarthNocturnal

"Sometimes, I just don't understand human behavior" - C-3P0

Grumblevolcano

Forza 7 is going to be 100GB at launch it seems.

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

Peek-a-boo

Grumblevolcano wrote:

Forza 7 is going to be 100GB at launch it seems.

If you went out to buy a 500GB Xbox One S today, and you bought and downloaded The Master Chief Collection, Halo 5: Guardians, Gears of War: Ultimate and Gears of War 4, that would make up 320GB altogether.

Bearing in mind that the Xbox One reserves 138GB (!!!) of space for its OS and 'other functions', you would not even be able to boot up let alone play Forza Motorsport 7, seeing as you'd only have 40GB of space left...

I'm hoping that 2TB is the standard for the next PlayStation and the Xbox One X Box.

Peek-a-boo

Grumblevolcano

@Peek-a-boo Well that mess is across all current platforms. For Switch, if you got these digitally you'd not have enough space for Splatoon 2:

  • BotW + Expansion Pass
  • MK8 Deluxe
  • ARMS
  • Lego City Undercover

XB1 and PS4 could've done with 1TB being the smallest size, Switch could've done with SD card bundles.

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

DarthNocturnal

I got a 1TB (Fallout bundle). A year and a half later, and I'm only just now getting to the point where I'm contemplating getting an external HDD (I have MCC and Halo 5). I do have a few games I could uninstall though. Titanfall doesn't get played much, and I'd rather have the 2nd. Battlefront will clear space for BF2. If I ever get BF1, I'll probably uninstall BF4. Not sure what I'll do for Sea of Thieves and Monster Hunter (although there's a good chance they won't be NEARLY as big).

That said, my internet isn't exactly 2017 fast. So I'm not the kind to just uninstall on a whim (unless the game is smaller). I'm definitely eyeing one of those super portable external HDDs with 2 TBs.

Still, it's better then Wii U or Switch, where ONE game can take up a 3rd or more of the system's storage space.

"Sometimes, I just don't understand human behavior" - C-3P0

Peek-a-boo

@Grumblevolcano I was pointed and laughed at by a couple of members on here when I said that 32GB simply isn't good enough for the Switch when it was first officially revealed back in January (?)

Well, look who's laughing now...

The densest game in terms of memory on my PlayStation 4 Pro is Uncharted 4, which sits at 48GB.

The likes of Horizon Zero Dawn is only 33GB, while Grand Theft Auto V is just 45GB (including the separate GTA Online component) and this begs the question; why are so many Microsoft published games pushing 100GB these days? Those three games above are a visual tour de force, and are all under 50GB too.

The whole situation is becoming crazy.

Thankfully, both the PlayStation 4 Pro and Xbox One X are 1TB standard, which is fine... for now.

Edited on by Peek-a-boo

Peek-a-boo

Grumblevolcano

@Peek-a-boo Outside of Forza 7 which is more a result of 4K gaming, the really large XB1 games are a result of replacing DLC with free updates. Halo 5 which is just under 100GB had monthly content updates for awhile and even got some content updates afterwards (e.g. Anvil's Legacy on September 8th 2016, Monitor's Bounty on December 8th 2016). Combine that with general bug fixes updates even happening this year and you've got a gigantic file size.

Gears of War 4 has a similar situation (the season pass is for permanent access to maps) with monthly updates adding new content and lots of stuff was added in this month's update from new horde mode stuff to more new maps to even a new harder difficulty for modes like campaign. The file size adds up over time.

You can kind of apply this logic to Switch too. By the end of this year it'll probably be that BotW, ARMS and Splatoon 2 alone fills up the internal memory because ARMS and Splatoon 2 are getting monthly updates.

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

DarthNocturnal

@Grumblevolcano

Halo 5 started high and got even higher, GoW 4 was 100GB AT LAUNCH from what I remember, and I know games that are only just hitting 30-40 GBs AFTER all their updates.

It's not a result of free updates. It's the result of some odd shenanigans.

"Sometimes, I just don't understand human behavior" - C-3P0

WebHead

Man how big is Halo 6 going to be?

WebHead

3DS Friend Code: 4296-3217-6922 | Nintendo Network ID: JTPrime

Grumblevolcano

@DarthNocturnal Both Halo 5 and Gears of War 4 were about 50-60GB at launch, they increased through the monthly updates.

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

WebHead

So I am considering an Xbox One X
Pros:
-The power
-The controller
-XBL
-BC
-Halo 5, Gears 4, Super Lucky's Tale, etc

Cons:
-Price, especially with things like Gold, external HDD
-Future MS first party looks unimpressive
-Proper support in question due to likely weak sales post-holiday
-Will likely have to give up my PS4 as I probably can't afford to have and support both

WebHead

3DS Friend Code: 4296-3217-6922 | Nintendo Network ID: JTPrime

SharkAttackU

You guys know you can uninstall a game and keep your saves, thus eliminating the need for an external HDD, right? Just reinstall a game if you want to replay it. You have nothing to worry about, especially if you buy physical discs.

SharkAttackU

Grumblevolcano

@SharkAttackU Time is the important factor, reinstalling games can take several hours especially if digital.

Grumblevolcano

Switch Friend Code: SW-2595-6790-2897 | 3DS Friend Code: 3926-6300-7087 | Nintendo Network ID: GrumbleVolcano

NEStalgia

@Grumblevolcano Well, that just answered my question about if XBox patches are as obscenely huge as Playstation patches these days...

How does only Nintendo get this right?

NEStalgia

DarthNocturnal

@NEStalgia

Nintendo are compression wizards. And wizards at a lot of things, really. Plus Switch games are naturally smaller, due to some reason I can't quite remember.

Also, keep in mind that those few games are the exception. Like I said, a lot of other 3rd party games might hit 30-40+ GB after a year or more of updates/ patches.

"Sometimes, I just don't understand human behavior" - C-3P0

NEStalgia

@DarthNocturnal Lower res textures and such make switch games smaller overall, as well as no 7.1ch audio....HOWEVER....all of that stuff SHOULD be in the disc to begin with. The main difference is Nintendo actually releases the game complete and patches are about fixing broken things rather than delivering the rest of the game. But, considering all of Arms is 2.2 GB and all of MK8D is 4.5 that compression is still amazing. The full GAME is smaller than the patches from most companies.

30-40GB for a PATCH is just gross. That should never ever ever have been acceptable. What is in there that was not on the disc? Code fixes are like 4-9mb. They're patching whole textures? Or are they just being sloppy and replacing entire directories/archive files when only one small change was made rather than just applying the delta? It's frustrating and infurating how the company that "doesn't understand online" seems to be doing it better than...well...ok, Sony's believable they have no idea what they're doing with OSes...never have.. But Microsoft?!

One of the big problems though is when they keep rolling DLC packs into mandatory patches instead of making them separate downloads. So to get the 2mb fix that makes the game not crash at the end of chapter 1 (Looking at you, Just Cause 3 on PS4.) you need to download 8GB of DLC you have no intention of buying. Uncharted 4, I never patched it at all. If it had a critical failure I'd have just tossed the game. I'm not downloading 24GB of stuff meant for extra maps for online DLC for a game I just want to play the campaign on. Sad to see XBox has the same issue. I'd have loved to have seen separate patches from them. That alone would have converted me.

Maybe the best way to go about it is buy everything, day 1, and install/patch it so it works, before they push out the DLCs. Ugh!

NEStalgia

DarthNocturnal

@NEStalgia

The few games with 30-40GB patches didn't have the entire game on the disc, I believe. They could've included a 2nd disc, but maybe that was considered a hassle (although, so is downloading 40+ GBs.....). Keep in mind that the games I was referring to (SWBF1, BF4, etc) didn't have huge patches, but that 30-40 GBs was their total size AFTER getting a year or so of patching (they might be big NOW, I suppose).

Including DLC as a part of patches is something Nintendo has also done. It's usually done so that there isn't a desync in online modes. Battlefront, for example, has weapons that people that own the DLC can unlock that regular players can't (if this sounds off, you're right! Thank goodness for season pass-less BF2). It CAN help when/ if you DO buy the DLC, since there's no additional download time (bar maybe a few MB for a “key“). In cases like Smash, it means a player with no DLC can play with those with DLC.

Fallout 4, on the other hand, is NOT an online game, so the DLC ISN'T included in the patches.

Edited on by DarthNocturnal

"Sometimes, I just don't understand human behavior" - C-3P0

NEStalgia

@DarthNocturnal Hmmm, yeah the games with missing info from the disc....still bad..but that's a bit more normal sounding. Ohhhhh 30-40GB AFTER patches.....that's a bit different.

Yeah, I mean weapons and things that are needed for online makes sense to have to patch in from the DLC. But weapon unlocks don't take 30GB Whole maps and campaigns take 30GB. But I often still wonder what's in those maps that takes as much space as the whole game? In most cases I think they're just pushing out the ENTIRE texture archive file instead of just difference it.

I think that's where I'm interested in how XBox does things. I.E. is that idiocy just a Sony thing or is it "industry standard." If it's just a Sony thing I'd jump ship in a heartbeat I'd love to compare patch sizes of a current AAA set of games. Or especially ones with bloated patches, like Assassin's Creed Unity.....wonder where I could find the XBone patch size for that? It could be just how publishers lazily do it, but IMO, Sony couldn't make a sensible OS if their lives depended on it, while XBone is just Win10 that knows how to deliver updates intrusively...but do they actually do that with games ?

NEStalgia

DarthNocturnal

@NEStalgia

I think it depends on the game maker and game. I remember Unity had huge patches everywhere.

Respawn Entertainment has it right though. Titanfall's DLC is downloaded separately (of course, now you get it free when you buy the game). Each pack was about 2 GBs. Total game size as of right now? 25 GBs. And TF2 had a day-one patch of like, 25 MB I think.

And yeah, the maps were a part of SWBF too.... honestly, that game is a bad example of how to handle DLC. Segregation = bad. But size-wise? Not really outlandish.

Edited on by DarthNocturnal

"Sometimes, I just don't understand human behavior" - C-3P0

NEStalgia

@DarthNocturnal Respawns way sounds like the way that seemed like the obvious way from the start! Amazing so many companies just don't understand the right way to do it. And the amazing thing is you can say "bandwidth is cheap" but given how much they're distributing, they could be saving a bundle on their own bandwidth costs for distribution if they chopped down the sizes. If you're adding 10+ gb into the game for something that's not a map and/or story expansion....something's really wrong with the distribution method.

NEStalgia

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