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Topic: Xbox One/Xbox 360 Thread

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Phatosaurus

SCAR392 wrote:

Phatosaurus wrote:

CanisWolfred wrote:

As much as I'd like to believe SCAR deserves it, I highly doubt outright insulting him will help anybody. :/

True.
Back on topic then? Drop the mandatory Kinect and the price and I will buy a Xbone in 3-4 years time.

That probably won't happen.
That's the biggest consfusion I have when I see someone choosing between consoles. Someone always wants a price drop or an aspect of the console to be dropped.
Many people will buy a Wii U for $300-350 once it gets the games, and people DO like the GamePad. Many people will buy an Xbox One for $500 with the Kinect, and people DO like the UI and Kinect from what we've seen so far.

If you don't like what a console has to offer right from the get go, I don't really get the point in asking any different.

"Different strokes for different folks".

Ralizah wrote:

I certainly will never get another Microsoft console again. The game library for XBOX/360 is... meh. Compared to PS2/PS3 at least. Still, mad props to Microsoft for actually listening to their customers for once.

There is no point in speculating on an Xbone without a Kinect. Microsoft has resolved to make it an integral part of the console, for better or worse. I agree with SCAR on this one thing.

I thought early on, the 360 had a strong line up. It just dwindled around the time they released the Kinect and all that was left were Halo games, Gears of War sequels and FORZA.
I can see the same happening with Xbone. Microsoft will blow their budget in the first 3~ years on exclusives/timed exclusive deals, then half way through the Xbone's lifecycle the support will begin to dwindle again.

Edited on by Phatosaurus

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Ralizah

Phatosaurus wrote:

I thought early on, the 360 had a strong line up. It just dwindled around the time they released the Kinect and all that was left were Halo games, Gears of War sequels and FORZA.
I can see the same happening with Xbone. Microsoft will blow their budget in the first 3~ years on exclusives/timed exclusive deals, then half way through the Xbone's lifecycle the support will begin to dwindle again.

That was the reason I jumped on the 360 when I got it years ago. At the time, its library was far stronger than the PS3's, and it was a good deal cheaper, to boot. My reasoning at the time was that it wasn't worth paying $200 extra to play MGS4. Unfortunately, while the PS3 library only got stronger with higher quality exclusives over time, the 360's library of exclusives started to shrivel until the only exclusives it was getting was the occasional shooter or racing game

Also, what didn't occur to me at the time was that Microsoft was an American company and most of my favorite games were Japanese. The 360 had decent JRPG support early on. So much for that.

Edited on by Ralizah

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shingi_70

I thought early on, the 360 had a strong line up. It just dwindled around the time they released the Kinect and all that was left were Halo games, Gears of War sequels and FORZA.
I can see the same happening with Xbone. Microsoft will blow their budget in the first 3~ years on exclusives/timed exclusive deals, then half way through the Xbone's lifecycle the support will begin to dwindle again.

I'd agree on Microsoft winding down but that was to focus on Kinect and Downloadable content, But I don't see the same thing happening with the Xbone. The IEB leadership was really different back in 2006 and that team got rid of most of Microsoft's internal developers.

Mattrick has actually had the opposite of this Kickstarting Microsoft to heavily restructure their development studios. Since then they've put Phil Spencer and Phil Harrison in charge and have been developing new studios, as well as comeplely overhauling their current studios.

Right now Microsoft Studios line ups is looking to have some potential, but they still have a long way to go to match Worldwide studios.

343 Industries- Halo 5
Good Science Studios - not announced
Kids and Lifestyle Entertainment- Rumored to be a new fitness IP.
Microsoft Studios LA- TV stuff starting with Halo TV series.
Platform Next- unannounced
Playful Learning- unannounced
Project Dakota- Project Spark
Turn 10- Forza 5
Twisted Pixel- Loco Cycle
Lionhead- Fable Anniversary
Lift London- unannounced
Press Play- Max and the cursed Brotherhod
Rare Ltd- Kinect Sports Rivals
Soho Productions - Upload Studio?
BigPark- unannounced
Black Tusk Studios- New IP shown at the xbox E3 conference
Microsoft Studios Vancouver- Unannounced
Microsoft Studios Osaka - unannounced

Alo a few of those studios have more than one team.

WAT!

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kkslider5552000

also Swery65's game

Bioshock is 10 years old. Let's play through its horrific environment and see why its so beloved!
LeT's PlAy BIOSHOCK < Link to LP

3DS friend code: 2878 - 9709 - 50...

shingi_70

kkslider5552000 wrote:

also Swery65's game

Well I was only counting Internal Developers on that front. But if were also going with current and potential 2nd party partners we have.

Undead Labs- State of Decay(360), Pre-production on its sequel has started (one)
Ska Studios- Charlie Murder (360)
Capybara games- Super Timeforce (360) and Below (one)
4J Studios- Minecraft: Xbox One Edition (one)
Crytek- Ryse (one)
Double Helix Games- Killer Instinct
Frontier Developments- Zoo Tycoon (360 and One)
Grounding Inc (One)
Insomniac Games - Suneset Overdrive (one)
Remedy Entertainment- Quantum Break (one)
Sarbakan- D4 (one)
Signal Studios - Ascend New Gods (360, but I think a port of one is in the works)
Vanguard Games- Halo Spartan Assault (Windows 8/Phone but I'm expecting a port to one)

I know I missed a few.

Honestly at this point Microsoft just needs to announce proper indie support for me to grab their console first. Still exciting times no matter what flasg you fly rather it be Blue, Green, or white.

WAT!

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CanisWolfred

Proper Indie support would help the One a ton, I can tell you that much. Otherwise I'd be more likely to buy the Ouya than the One. When the 360's support dwindled, they made up for it with excellent downloadable games.

I am the Wolf...Red
Backloggery | DeviantArt
Wolfrun

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shingi_70

CanisWolfred wrote:

Proper Indie support would help the One a ton, I can tell you that much. Otherwise I'd be more likely to buy the Ouya than the One. When the 360's support dwindled, they made up for it with excellent downloadable games.

I wouldn't go that far, but yeah most of my purchases on my 360 have been from XBLA.

WAT!

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shingi_70

Someone on Gaf found all this potentially related too microsofts indie moves

http://tess2.uspto.gov/bin/showfield...809:8o1zuq.2.5

Word Mark LAUNCHWORKS
Goods and Services IC 009. US 021 023 026 036 038. G & S: Game software
There is also a domain relating to this : www.microsoftlaunchworks.net

So maybe Launchworks is the new XNA?

edit:
Another domain named www.launchworksstudios.com rather points to a development team is renamed to launchworks.

edit2: www.playlaunchworks.com

hm...

Plus a Twitter account
https://twitter.com/MSLaunchworks

Guessing this Platform is going to be announced at build tomorrow. Its also why among other things sessions haven't been announced yet.

WAT!

Hey check out my awesome new youtube channel shingi70 where I update weekly on the latest gaming and comic news form a level headed perspective.

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shingi_70

One thing I like about the console is the overall design of the UI.
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Edited on by shingi_70

WAT!

Hey check out my awesome new youtube channel shingi70 where I update weekly on the latest gaming and comic news form a level headed perspective.

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FireMario887

@Sony_70: WOW. Those are amazing pics! That Forza Motorsport 5 car (The orange one) looks very nifty, especially with the HD.

FireMario887

moomoo

Yeah, I really like the UI too. It's slick, and I can imagine that Kinect would work well with it.

Best thread ever
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Ralizah

Nope. Looks like Windows 8. -_-

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FireMario887

Ralizah wrote:

Nope. Looks like Windows 8. -_-

It may seem that way since both systems are from Microsoft.

FireMario887

kkslider5552000

I don't think I will ever really like the lack of lines or anything really separating things beyond the background itself.

Bioshock is 10 years old. Let's play through its horrific environment and see why its so beloved!
LeT's PlAy BIOSHOCK < Link to LP

3DS friend code: 2878 - 9709 - 50...

shingi_70

Phatosaurus wrote:

http://sticktwiddlers.com/2013/06/28/xbox-one-dashboard-creat...

Nail. Coffin.

I'm out, There's no redeeming qualities to balance this out.

Well that's kind of the point. Its advertising for content from the system and not for mcdonalds like the 360. I know developers would disagree with you. Putting content to the forefront as we go a more digital age.

edit: What else do you expect an advertising director to say.

Edited on by shingi_70

WAT!

Hey check out my awesome new youtube channel shingi70 where I update weekly on the latest gaming and comic news form a level headed perspective.

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shingi_70

Killer instinct is looking really good. Double Helix has been taking community feedback pretty seriousy (as every fighting game developer should) They're having polls on facebook for the Combo names.

Jago combo Trailer

Saberwulf Combo Trailer

The Game's reveal at SGC

Jago's character Desgin document
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Edited on by shingi_70

WAT!

Hey check out my awesome new youtube channel shingi70 where I update weekly on the latest gaming and comic news form a level headed perspective.

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FireMario887

I do have to say, the multitask feature is pretty nifty. Watch Skype and a movie at the same time, wow!

FireMario887

TysonOfTime

It's almost like... you're on a computer!

You don't die until you're dead!

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shingi_70

How the Smart Match Feature works

Earlier today I chatted with Chad Gibson, Principle Group Program manager for Xbox Live Gaming features and Mike Lavin, Sr. Global Product Marketing manager for Xbox Live on our live E3 broadcast. They outlined how the new Smart Match feature works on Xbox Live. Last week, before E3, I had a long conversation with Micheal Dunn from our team who leads the development on the new Smart Match system. I asked him to sum up what his team is putting together for all of us

Asynchronous Matchmaking

I’m Micheal Dunn, Program Manager on Xbox Live Services. I love how console games and especially co-op games bring people together to “spend quality time.” It’s great to play with friends and family online, but it’s fun sometimes to try a new “bar” so to speak and meet new people to play with online. I’ve met people from all over the world while playing on Xbox Live.

We all have better things to do than wait for people to show up to play a game. It would be great if I could start up the flight sim game, see if anyone is online to play, put in my play request and then switch to something else while I wait for people to show up. That is what Smart Match on Xbox One allows people to do. It makes it easy for a title to create a match request and then “untether” me so I don’t need wait in the title while the match search is processing. I can switch to reading a quick social blog or watch a viral video and when the match is ready Xbox One tells me to pull me back into the title to play.

The new Smart Match service allows titles to change their match model from traditional peer-based host searching for players typical in Xbox 360 to now completely untethered cloud-based. The example I gave was for a low population title like a flight sim game, but there are also great results for the more popular shooter and sports titles too.

You will be able to launch a popular shooter or sports title and see the “typical wait time” for different online game modes. For example, imagine a match area for a quick match] that might have a wait time of 1 minute, and then another match area in the title for “match by downloadable content (DLC)” with typical wait time of 7 minutes. Chances are you’d never wait in a game for 7 minutes to play online, you’d just make do with “quick match” and lowest common denominator DLC. With Xbox One titles, you can instead pick the longer “match by DLC” option if you please, see it might take 7 minutes to find a match that night, and switch to another task while Smart Match in the cloud is searching for you. You end up with a much more enjoyable match result since you get to play with people with similar DLC versus just the lowest common denominator levels in the base title. You get to make the most use the latest map or car you just bought to keep the game play fresh and interesting, versus just going into quick match with the same options every night.

With Beacons in Xbox 360 you could set a toast to tell other friends of your desire to play a specific game online. Smart Match on Xbox One goes way beyond that to help you tap into the full player population for a title, versus just the friends you know, and means you skip waiting in a match search screen in the title. This is a true departure from consoles that don’t have a way to switch between tasks quickly. Plus over time Smart Match empowers Xbox One titles to unlock many more ways to play online without the penalty of segmenting the available pool of people each night to match with. This same pattern depending on the title can include player attributes to search for such as very specific skill or social elements like spoken language or even people of similar age. You will see lots of new play styles open up for online play as titles start to experiment more with match types, without you needing to be stuck waiting for players to show up.

With Xbox One, I’m looking forward to putting in my match request in for a super special online play style or specific DLC needed for a play mode, then kicking back and letting Xbox Live do the work to find me a good person to play with while I practice my mad skills. Here’s an example of playing Ryse and then getting a match ready toast to jump into Killer Instinct online play that was shown in Monday’s E3 presentation.
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How the new Reputation system works

You can usually tell a family member to stop crunching on corn chips in your ear or yakking on the cell phone while they play with you. With a stranger you meet online it doesn’t always turn out that way though. Sometimes you meet someone online that decides it’s cool to hum Top 40 songs as they go through a match or sometimes meet someone that can’t seem to avoid swearing at everything that #$%^ happens to them. The majority of Xbox Live players are polite online and know how to socially adjust to the people they are playing with, but there are some bad apples you run into that just seem to like to cause trouble. With Xbox One we’ve built a new social reputation model to help expose people that aren’t fun to be around, and also create real consequences for those few bad apples that continue to harass our good players.

Sometimes it’s hard for strangers to know what “polite” means with different social norms and backgrounds, and even harder when you aren’t in the same room face to face with someone. You have few social cues to rely on, and typically a stranger sees no real reason to listen to your complaint about their behavior. We all care a lot about behavior on Xbox Live and player feedback options in Xbox One allows you to help educate those who don’t seem to follow good social gaming norms. We simplified the feedback mechanism also to be less of a “survey” and more direct feedback options, even linking things in like block or mute player actions into the feedback model.

All of the feedback from player’s online flow into the reputation service to evaluate a players online social reputation. The more hours you play online without causing others to have a horrible time the better your reputation will be, similar to the more hours your drive without an accident the better your driving record and insurance rates will be. Most players will have good reputations and be seen as “green” good players you’d enjoy playing with. Even those good players might receive a few player feedback reports each month and that is OK. Xbox Live is looking to identify players that are repeatedly disruptive on Xbox Live. We’ll identify those players with a lower reputation score and in the worse cases they will earn the “avoid me” reputation. Looking at someone’s gamer card you’ll be able to quickly see their reputation.

Smart Match sees their Xbox Live rep too and when a person’s social reputation gets low enough the service will only match those low reputation players with similar low reputation players. This gives them the benefit of playing with people just like them. Ultimately we want to help encourage good behavior between strangers. By the way, before a user ends up at this extremely low reputation level we will have sent many different alerts to the user reminding how their social gaming conduct is affecting lots of other gamers. The chart includes examples of the reputation score that will be seen in the gamercard.
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This reputation system will evolve as we track the feedback we get from actual players and titles, plus add more consequences for bad apples that we want to stop #$%^ crunching on corn chips in your ear. All you need to do is block or report players that are abusive, cheat, or causing various amounts of non-fun mayhem and their social reputation will reflect that. We’ll keep the good friendly players together with other good friendly people, and keep a seat for the bad apples in their own special place. Our team and I built this for all of you and we hope you like it!

WAT!

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