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Topic: Will Pixel Art Nintendo games still exist?

Posts 1 to 19 of 19

Socar

As years pass on, there are less games that are based on Pixel art and I love pixel art. And its not because of nostalgia. Its because to me atleast, It makes me feel like I'm actually playing a game because I've never seen digitized art before and for games like Sonic Advance, Super Star Saga, Bowser's Inside Story and Dream Team look really great with the pixel art in mind. I hope it doesn't go away and I hope Nintendo makes games with this. Probably what Yoshi's new Island is asking for........

Untitled

Edited on by Socar

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jump

That's something that bugs me about the Yoshis Island games, the art style was such a huge part of the game for me and none of the sequels have matched or bettered it for me. They have tried using pastel colours with 3D models to replicate it but actually having pixel art is just as important as the colours.

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Happy_Mask

I'd say Yoshi's Island is one game that never needed to evolve graphically, though Yarn Yoshi is a step in the right direction.

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10000mario

I wish the next NSMB game is pixel art.

10000mario

Nintenjoe64

The trouble is that pixels are too tiny these days

I'm surprised we don't get more game with scaled sprites instead of 3D models because they could look pretty good compared to back in the day.

I only posted this to get my avatar as the forum's thumbnail.

NinChocolate

I would not look forward to much 2D rendering from Nintendo. Look at Kirby's last portable game and it's next.

NinChocolate

steamhare

The main issue with using sprites over 3D models is that animating sprites is much more work, and unfortunately, Nintendo seems to have moved all of their series to 3D models (barring Paper Mario).

However, appreciation of more hand drawn art styles in games seems to be on the rise, so I wouldn't be at all surprised if Nintendo began to put resources back into more traditional animation. I definitely feel that many of their games with 2 dimensional gameplay would be more visually appealing if they moved back to using sprites.

steamhare

Socar

steamhare wrote:

The main issue with using sprites over 3D models is that animating sprites is much more work, and unfortunately, Nintendo seems to have moved all of their series to 3D models (barring Paper Mario).

However, appreciation of more hand drawn art styles in games seems to be on the rise, so I wouldn't be at all surprised if Nintendo began to put resources back into more traditional animation. I definitely feel that many of their games with 2 dimensional gameplay would be more visually appealing if they moved back to using sprites.

There are some games like Dream Team where they use Pixel art and yes I would love to see hand-drawn visuals more. Heck play the professor Layton Series and see the hand-drawn cutscenes.

I still love pixel art and I really hope they can actually make that happen in future games.

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GuSolarFlare

some games are better off without 3D models.

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NinChocolate

Look forward to:
Shovel Knight
Treasurenauts
Shantae
Among others like SteamWorld Dig follow up. These 3DS indie platformers are where we can reliably get our fix of 2D

NinChocolate

Socar

Nintenjoe64 wrote:

The trouble is that pixels are too tiny these days

I'm surprised we don't get more game with scaled sprites instead of 3D models because they could look pretty good compared to back in the day.

What do you mean by scaled sprites?

Something just boodles my mind. Is it because Nintendo is trying to use 3D models for the 3D effect?

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CanisWolfred

Or more likely it's to appease the mindset that new games must push the technology they're on instead of just focusing on good design, and 2D games do not push modern hardware.

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Socar

supermario182 wrote:

it would be sweet if nintendo made a brand new nes style game, like capcom did with megaman 9 and 10

Didn't they just do that title called "Nes Remix"?

But yeah I do want a game like dream team that utilizes pixel art.

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supermario182

Artwark wrote:

supermario182 wrote:

it would be sweet if nintendo made a brand new nes style game, like capcom did with megaman 9 and 10

Didn't they just do that title called "Nes Remix"?

But yeah I do want a game like dream team that utilizes pixel art.

i do love nes remix, and im glad they finally did something like that. but its not really an entire nes game on its own. like imagine if they actually made a super mario bros. 4 (even if you consider world to be 4 or whatever)

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rolLTheDice

Along the lines of what @CanisWolfred said: One of Ninty's selling points for the Wii U is HD. Good luck with making a pixel art game that wows the mainstream with its graphics.
If you're aiming for a cult audience pixel art graphics could mean more sales though. Just don't expect them in AAA games anymore.

supermario182 wrote:

it would be sweet if nintendo made a brand new nes style game, like capcom did with megaman 9 and 10

I wouldn't really compare anything to the classic Mega Man games. From Mega Man 3's slide ability on the formula was perfected. It's the perfect 8 Bit game. It doesn't need any change, they could go on and on with basically making good level packs and i probably wouldn't ever get tired of it.
From any other series i know i want the next entry to reflect an evolution through at least slightly better graphics, so i wouldn't be a fan of Ninty just using the same graphics as in games they did before. If they'd use really stylish or very detailed pixel art i'd be all for it though.

Edited on by rolLTheDice

rolLTheDice

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Deathgaze

Maybe publishers see it as too much of a risky move? Looking back on say the PlayStation; Konami got a lot of undeserved hate for Castlevania: Symphony of the Night and their Suikoden series because even through they're amazing games (Some of the best ever IMO), they kept a very SNES art style to them.

Don't get me wrong, I'd love a return to classic graphics. But I think myself and anybody else with that opinion is the minority.

Deathgaze

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Einherjar

Sprite / Pixelart has one major downpoint since the HD generation: It is WAY to much work to do. To look good on an HD console, Sprites need to be extremely big and detailed with a ridiculous amount of frames per animation.
Try to find a Sprite sheet from a BlazBlue game and youll know what i mean. And i fear that most developers wont take on that challenge to make a great looking sprite game anymore.
Since graphics are becoming the one and only selling point of games these days, many fear that a 2D artstyle would instantly disqualify them for not being "the future in high polygon, multi shader, dynamic lighting, tesselation, reallife physics skeleton 3D game model gaming...and stuff"

The only 2D artstyle that seems to be a safe haven is this so called, faux "retro / 8bit style" since everybody and their mother is using it (especially in the indie scene). Its cheap, easy to make and rides on the wave of nostalgia even though most of the consumer AND developers have absolutely no clue what 8bit really meant for graphics (pallete restrictions, sprites / enteties per horizontal line etc)

Outside of ArcSystem Works fighting games, i dont think that we will see a major 2D sprite based game anytime soon. And even if so, i bet that most of them will go the Donkey Kong COuntry road of pre rendered models cut into sprites.

Einherjar

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Socar

Einherjar wrote:

Sprite / Pixelart has one major downpoint since the HD generation: It is WAY to much work to do. To look good on an HD console, Sprites need to be extremely big and detailed with a ridiculous amount of frames per animation.
Try to find a Sprite sheet from a BlazBlue game and youll know what i mean. And i fear that most developers wont take on that challenge to make a great looking sprite game anymore.
Since graphics are becoming the one and only selling point of games these days, many fear that a 2D artstyle would instantly disqualify them for not being "the future in high polygon, multi shader, dynamic lighting, tesselation, reallife physics skeleton 3D game model gaming...and stuff"

The only 2D artstyle that seems to be a safe haven is this so called, faux "retro / 8bit style" since everybody and their mother is using it (especially in the indie scene). Its cheap, easy to make and rides on the wave of nostalgia even though most of the consumer AND developers have absolutely no clue what 8bit really meant for graphics (pallete restrictions, sprites / enteties per horizontal line etc)

Outside of ArcSystem Works fighting games, i dont think that we will see a major 2D sprite based game anytime soon. And even if so, i bet that most of them will go the Donkey Kong COuntry road of pre rendered models cut into sprites.

What about games like Dream team that still use pixel art? I think the reason why I love pixel art is the animation is expressed more than in 3D models. Compare 3D Bowser and the pixel art one and you'll notice that Bowser is able to express more than in the 3D one.

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