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Topic: Where the Dark Souls II love at?

Posts 1 to 20 of 36

Phatosaurus

Don't tell me every other Nintendo fan is too casual to play a little Dark Souls.

The game is really good. Actually really good. I'm only at the halfway point of the game but it honestly keeps getting better and better.

I don't want to spoil anything, but right off the bat your goal is to collect four "great" souls. You can tackle them in any order mind but there's a lightly guided path to get to them.. From there you go on to Drangleic Castle, which if you're a fan of Castlevania, you'll adore.
Anyway, the four "great" souls all belong to bosses that are at the end of 4 separate paths. It feels like a throw back to Deomon's Souls in the way the 4 paths are laid out, there's no arch stones but each path is accessed from Majula (that's the hub world) but they don't link back into Majula ala Dark Souls 1..

There's also the co-op and PvP that I've found myself getting knee-deep in.
You can summon other players to help you through levels and boss fights or you can put a sign down to be summon by others to hekp through levels/bosses. It makes bosses fairly easy but it can be very fun. Plus you can learn a lot from other players.
At almost any point in the game you can also be invaded by another player, which often results in some fairly intense 1v1 battles. If you already have people summon, then it can result in 2 or 3v1 battles. .

I haven't found the game hard, per se, but it's definitely challenging thus far. Bearing in mind that I have played through Deom's and Dark Souls so I'm used to and expect the type of traps that the games throw at the player. A new player to the franchise would probably die quite often in DSII.

3DS: 3840-6043-8686
WiiU: Phatosaurus

AlexSays

I'm in the 'too casual for that' club

AlexSays

CanisWolfred

AlexSays wrote:

I'm in the 'too casual for that' club

Same here. If being "too casual" means "I don't like getting beaten, bagged, stuffed in a trunk and tossed off a bridge every time I play a game", that is...

Edited on by CanisWolfred

I am the Wolf...Red
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Wolfrun?

Phatosaurus

AlexSays wrote:

I'm in the 'too casual for that' club

Well don't be. Leave the club and join in the fun.

3DS: 3840-6043-8686
WiiU: Phatosaurus

Ralizah

Waiting for this to be released on PC. Also need to play through the first one first.

Edited on by Ralizah

Currently Playing: Yakuza Kiwami 2 (SD)

AlexSays

Phatosaurus wrote:

Well don't be. Leave the club and join in the fun.

Takes too much effort.. ain't nobody got time for dat.

AlexSays

kkslider5552000

kkslider5552000 wrote:

I'm in the "not enough of a smug loser" club.

Also the "I haven't played my copy of 1" club.

Very bizarrely specific clubs.

Non-binary, demiguy, making LPs, still alive

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Einherjar

Dark Souls IS a niche title afterall. Also, From Software isnt one of the most well known of most wealthy devs around, so im happy that they at least got a shot at another sequel. Going full multi console beyond the two licenses thevye already got may be a tad too much to ask here. Its basicly the same deal as with Koei titles. Fans can be glad enough that they manage to put ANYTHING out at least.

The Souls franchise basicly split the gaming community in half (quite literally). Some think that its just unreasonable hard and the other relish the fact that its basicly the exact opposite of what the mainstream RPG market has to offer at the moment.
No handholding, no questing, no artificial open world shenanigans, no pre-chewed narrative, no mercy.
Thats not everyones cup of tea and thats perfectly fine.

Einherjar

3DS Friend Code: 3823-8503-1730 | Nintendo Network ID: EinherjarZX

Dave24

Is Dark Souls really that niche? The second already sold something around 1-2 mln copies and totally dominated Japan in the first week with the sales of something around 300 000. Also, with the sales it got (the first Dark Souls got 3 mln) it's pretty good, considering it's not even AAA budget title. It's cheap to make.

I like the franchise... when the game doesn't decide to screw you over with its bugs. I quit DS2 after an hour of playing, because not only I lost souls, but the game cheated. I think it's the only franchise that I have a "love/hate" relation, because even with the bugs (that they didn't bother to fix since the first one, mind you) I keep coming back and playing it and enjoy it, when it works properly that is.

Problem with this game, and the franchise as a whole (with Demon's included) is that it's overhyped with it's difficulty. It's not hard, it's overall cheapness that will kill you, not difficulty. As soon as you will learn that without tagging the enemies you will miss 90% of the time and you will start doing that, the game is a breeze. Until the stiff-spamming animations of the enemies gets to you. Or the worts enemy of all time... wolves/dogs (why are they the hardest and biggest spammers in most action RPGs, like this or Gothic/Risen series?).

Dave24

TsunamiSensei

Ralizah wrote:

Waiting for this to be released on PC. Also need to play through the first one first.

"Books are the real treasures of the world!"
-Skeletor

3DS Friend Code: 5155-2977-9232 | Nintendo Network ID: Popo_man

Phatosaurus

Dave24 wrote:

Is Dark Souls really that niche? The second already sold something around 1-2 mln copies and totally dominated Japan in the first week with the sales of something around 300 000. Also, with the sales it got (the first Dark Souls got 3 mln) it's pretty good, considering it's not even AAA budget title. It's cheap to make.

I like the franchise... when the game doesn't decide to screw you over with its bugs. I quit DS2 after an hour of playing, because not only I lost souls, but the game cheated. I think it's the only franchise that I have a "love/hate" relation, because even with the bugs (that they didn't bother to fix since the first one, mind you) I keep coming back and playing it and enjoy it, when it works properly that is.

Problem with this game, and the franchise as a whole (with Demon's included) is that it's overhyped with it's difficulty. It's not hard, it's overall cheapness that will kill you, not difficulty. As soon as you will learn that without tagging the enemies you will miss 90% of the time and you will start doing that, the game is a breeze. Until the stiff-spamming animations of the enemies gets to you. Or the worts enemy of all time... wolves/dogs (why are they the hardest and biggest spammers in most action RPGs, like this or Gothic/Risen series?).

It outsold Titanfall in Germany. It's only Germany but how crazy is that?

What bugs have you experienced? Just curious, the games' aren't flawless but I've never come across any bugs or glitches. Dark Souls II definitely has some issues with hit detection, is that your issue with it?

I completely agree. People overstate how hard the games are. They're not that hard at all, they just punish the impatient players. If you run through an area that you've never been through and don't know what to expect, the game will punish you for it.
If you take your time and approach each new area and mob of enemies with patience then you won't find the game all difficult, but it will still offer challenge.
The only time the game is cheap, in my opinion, is with certain boss fights. The gimmicky ones like the Bed of Chaos in Dark Souls 1 or the Dragon God and Storm King in Demon's Souls.

Swiket wrote:

I'm 37 hours in and I've collected two of the great souls (working on the third one now). Spent a fair few hours messing around with the rat covenant and some of the optional bosses and now I'm just looking towards finishing the game.

I'm loving the game since it's the first Souls game I've played where I have a good understanding of the mechanics and have no idea what to expect in terms of areas/bosses, but I really wish the world felt just as organic as DS1. It's not strictly a hub and level-select like Demon's Souls way, but I really miss having an inter-connected world. Kicking down the ladder under the red dragon bridge to reach your previous bonfire was a great moment.

I'm about 35 hours in with all 4 Great souls. It's my fist time playing co-op and PvP in the series and it's fun as ****. I went through DeS and DaS offline, I never knew how fun the online component was.

I agree with the world design. I think they tried to "have their cake and eat it" by having an open world like they had in Dark Souls and at the same time have very distinct areas like they had in Demon's Souls. It doesn't quite work out. The areas often feel disjointed.
For example, you can see Heide's Tower from Majula but the distance and layout is vastly different from how you actually get to Heide's Tower.

Edited on by Phatosaurus

3DS: 3840-6043-8686
WiiU: Phatosaurus

CanisWolfred

No, it's pretty effing cheap. "Having to know what's ahead of you" is okay if it's actually physically possible to know what's ahead of you...which it rarely is in the Souls games from my experience. Having Rocks come out of nowhere and knock you off a flight of stairs into an abyss is the very definition of cheapness.

Edited on by CanisWolfred

I am the Wolf...Red
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Chrono_Cross

What's so great about the Souls series anyway?

Its popularity does not compute.

Just for you.
"I'm just a musical prostitute, my dear." - Freddie Mercury

Phatosaurus

CanisWolfred wrote:

No, it's pretty effing cheap. "Having to know what's ahead of you" is okay if it's actually physically possible to know what's ahead of you...which it rarely is in the Souls games from my experience. Having Rocks come out of nowhere and knock you off a flight of stairs into an abyss is the very definition of cheapness.

In three games, I've never known a rock to come from "nowhere". Demon's Souls has a boulder trap in the first level that YOU CAN SEE before you trigger. Dark Souls 1 has two that you can also see before triggering, one in the tutorial and another in the Undead Burg, the latter is set on FIRE so you have no excuse for missing it.
Dark Souls II has two boulder traps one after the other in Brightstone Cove, again you can SEE both before they even trigger.

How is that cheap? If you want to talk cheap then yes, Dragon God, Bed of Chaos, Storm Ruler. Even the Anor Londo archers, but not a few boulders that you can see coming a mile away..

Chrono_Cross wrote:

What's so great about the Souls series anyway?

Its popularity does not compute.

They just fill a niche and some how that niche grew in popularity.

Edited on by Phatosaurus

3DS: 3840-6043-8686
WiiU: Phatosaurus

WesCash

I can appreciate the popularity of the game, but I don't like RPGs. I wouldn't have the patience for one as punishing as Dark Souls.

WesCash

3DS Friend Code: 2019-9710-8219

Rezalack

Demon and Dark souls are two of my favorite games, but I don't have a PS3 or 360 anymore. I'll hopefully be updating my PC sometime here in the time before Dark Souls 2 PC release. Odds are I'll probably get it then.

Rezalack

Nintendo Network ID: Spuratis

Dave24

Phatosaurus wrote:

It outsold Titanfall in Germany. It's only Germany but how crazy is that?

Well, when it outsells big budget AAA title, it speaks for itself how "niche" it is.

What bugs have you experienced? Just curious, the games' aren't flawless but I've never come across any bugs or glitches. Dark Souls II definitely has some issues with hit detection, is that your issue with it?

Hit detection is god awful in nearly all of the series. Even with targetting you can actually miss, which is sad.
Massive framerate drops (even in 1-1 in Demon's... now that's pathetic), enemies with stiff animations and spamming with attacks (nearly all the time), wasting items without using them (thank God it happened to me only twice), and the best of all - killing enemy without killing enemy. It actually happened in DS2. There is "tutorial" that says that backstab is critical hit, so I used it most of the time killing the small undead, until I came to the bunch of them (2 and 1 with crossbow), so I killed one with the backstab, accompanied with awesome animation, and while killing the guy with the backstab I couldn't do anything, so the other guy came in and slaughter me with the sword and the backstabbed guy turned around in place and gave me final blow, even though his HP was 0. That's ubercheap.
Also, enemy with mace is faster than enemy with sword. That is worth a thousand facepalms.

The only time the game is cheap, in my opinion, is with certain boss fights. The gimmicky ones like the Bed of Chaos in Dark Souls 1 or the Dragon God and Storm King in Demon's Souls.

Also great knight or whatever his name was is god awful - the stage overall was pretty easy and I didn't die, even at the boss fight, but the cheapness... Even though you stood far away from the shield slam, you still take damage. And armored spider a little. But dogs (or are they wolves) are hella cheap.

About the rocks, I think @CanisWolfred talks about 1-1 (or 1-2) in Demon's Souls. The rocks are coming from behind without any warning, greeting you with crushing death. At least I guess that's what he means. But the game overall is cheap with some jumps you must do or enemy placement (with explosive barrels of course).

Dave24

CorporalPegasus

Its not on the PC yet.
I loved the first one though

IGOR!

Phatosaurus

Edit: Why doesn't bold text always work in this site, what's the deal with that?

Dave24 wrote:

Phatosaurus wrote:

It outsold Titanfall in Germany. It's only Germany but how crazy is that?

Well, when it outsells big budget AAA title, it speaks for itself how "niche" it is.
Only in Germany. Germany is Playstationland, Titanfall was never going to dominate in that country (though it still sold well.

What bugs have you experienced? Just curious, the games' aren't flawless but I've never come across any bugs or glitches. Dark Souls II definitely has some issues with hit detection, is that your issue with it?

Hit detection is god awful in nearly all of the series. Even with targetting you can actually miss, which is sad.
Personally I disagree there. I've never had a problem with hit detection in Demon's souls or Dark Souls 1. DSII, yes. Mainly with the smaller enemies.

Massive framerate drops (even in 1-1 in Demon's... now that's pathetic), enemies with stiff animations and spamming with attacks (nearly all the time),
Not bugs/glitches, but true.

wasting items without using them (thank God it happened to me only twice),
Elaborate, please.

and the best of all - killing enemy without killing enemy. It actually happened in DS2. There is "tutorial" that says that backstab is critical hit, so I used it most of the time killing the small undead, until I came to the bunch of them (2 and 1 with crossbow), so I killed one with the backstab, accompanied with awesome animation, and while killing the guy with the backstab I couldn't do anything, so the other guy came in and slaughter me with the sword and the backstabbed guy turned around in place and gave me final blow, even though his HP was 0. That's ubercheap.
[b]Only true for DSII. I'm not sure why they nerfed backstabs so much in this game, they took away the invincibility while in the backstab animation and decreased the angle at which you can perform a backstab. I'm not a fan of it personally, but it isn't cheap.
You can cancel out of a backstab, plus you if you followed any of the pre-release interviews you would know you're not invincible during a backstab anymore. Performing them within a mob of enemies is just leaving yourself vulnerable.
As for interrupted backstabs not killing an enemy, I was not aware of that. I don't backstab much at all in DSII compared to the earlier games. Did you get the the DMG numbers on the screen before being interrupted and still have the kill not count?[/b]

Also, enemy with mace is faster than enemy with sword. That is worth a thousand facepalms.
Not true for every mace enemy. Some are extremely slow and telegraph their attack well in advance.

The only time the game is cheap, in my opinion, is with certain boss fights. The gimmicky ones like the Bed of Chaos in Dark Souls 1 or the Dragon God and Storm King in Demon's Souls.

Also great knight or whatever his name was is god awful - the stage overall was pretty easy and I didn't die, even at the boss fight, but the cheapness... Even though you stood far away from the shield slam, you still take damage. And armored spider a little. But dogs (or are they wolves) are hella cheap.
[strong]Great Knight? Do you mean Tower Knight? Nope, not cheap. The shield slam has visual cues to show the AoE.
The Armoured Spider telegraphs her attacks a week in advance. You're grasping here.
Dogs can be kinda bull****, only if you rush through an area and agro a pack of them at once. In DeS and DS1, you can agro dogs one at a time and deal with them one at a time. In DSII they're nerfed to hell and back.[/strong]

About the rocks, I think @CanisWolfred talks about 1-1 (or 1-2) in Demon's Souls. The rocks are coming from behind without any warning, greeting you with crushing death. At least I guess that's what he means. But the game overall is cheap with some jumps you must do or enemy placement (with explosive barrels of course).
Now that I recall, there is another boulder trap in 1-1 that I forgot about. It's 3-4 boulders that trigger after you walk past them down a narrow walkway. You can see them before you trigger them and even break the wooden fence holding them in place before walking past. Not cheap..

Edited on by Phatosaurus

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