Showing 1 to 20 of 26
1. Posted: Tue 20th Oct 2009 17:28 BST
Hey all--so I've been slaving tirelessly for the last few months trying to learn multimedia fusion finally so I could work more on my design without depending on my programmers (and it's great for prototyping).
This started as a prototype for something we were working on at work, and evolved into actually kind of a fun one-frame game. It has 30 waves, and 2 player drop-in co-op if desired. You basically run around firing at enemies--friends have said it's kind of an unholy bastard child of Zelda 1 and the overhead levels in Super C. I'd like to think it's a nifty way to spend 15-20 minutes of your time--see what ya think!
It's called Brutal Alien Throwdown, following my absurdly over-the-top, took-a-minute-to-think-up naming scheme.
video of gameplay (poor quality):[youtube:SDKxj0gqnFY]
a little under 1 meg (900-something kb); alpha build. Shouldn't have many/any bugs--let me know if you find anything. ohrcity@ya
Let me know what you think! You can be brutally honest it's ok--it's a training project after all. Took me about a week to slam this one out.
NEWER EDIT: All prior bugs are solved and this version (now 1.0) and addition of Joystick 1 control (for players 1 or 2) or Joystick 2 control (for player 2) are mapped to F-keys (F5 through F9, as detailed in the readme). The game now has a help file: press F1 to access the Readme directly through the game file (it's still included separately as well). Press F2 to restart if desired--enjoy! Who can make it to Wave 29 and obtain the Murdershot powerup!?
Edited on Mon 2nd November, 2009 @ 09:47 by SwerdMurd
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2. Posted: Tue 20th Oct 2009 17:38 BST
Ah gutted, got killed on wave 5. I had fun though.
3. Posted: Tue 20th Oct 2009 17:39 BST
TY sir--unlimited continues if you read in readme. Each one jacks an extra 250 points--e.g., 5th continue costs 1250, 6th costs 1500, etc....that way you never game over but you can't get a high score unless you play well. Figure it'll satisfy the noobs and the Corbies alike
4. Posted: Tue 20th Oct 2009 17:43 BST
very nice. not bad at all, Swerd. my friend and i are working on an rpg, and i'll be sure to do this same thing to get some feedback from you all on NL. but yeah, seriously, i liked it. yuou ought to send it to addictinggames.
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5. Posted: Tue 20th Oct 2009 17:46 BST
word yeah just checked their site out...looks like they're all flash games, and this was MMF (needs a special plugin to be playable via browser) so I don't think it would work...it would be amazing if I could get it hosted somewhere though. Making any sort of ad-based financial return of a fun, learning experience-filled week of programming/design would be icing on the cake. Big Fish does mention MMF being used in some of their best-sellers....
/off to do more research
6. Posted: Tue 20th Oct 2009 17:50 BST
I got my ass handed to me on Wave 8 once i opened the wall of pants (they're not pants are they?), I'll play a bit more later so I can make a proper judgement. I'm pretty impressed though, graphics are basic but clean, sound effects are nice and clear, and the dude controls smoothly. Well done.
Edited on Tue 20th October, 2009 @ 17:50 by Machu
7. Posted: Tue 20th Oct 2009 17:53 BST
(OT: Machu, that is the most awesome avatar ever. )
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8. Posted: Tue 20th Oct 2009 17:56 BST
lol....pants. My graphical abilities are next to godly. They're supposed to be little volcano-looking magic towers...and yeah that level's kinda busted but it holds a random inside-joke significance for my roommate and myself...gotta leave it It's actually the reason you can walk through them whenever you're flashing (1 sec after taking damage or 2 sec after spawning a new wave)
I may change the object name in-file to MagicPants Lv1-Lv3 now.
Edited on Tue 20th October, 2009 @ 17:57 by SwerdMurd
9. Posted: Tue 20th Oct 2009 18:35 BST
Pretty cool, Swerdy. Got my first death in level 8. The weapons and enemies are well balanced. Might play it some more tonight.
Come on, friends,
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10. Posted: Tue 20th Oct 2009 18:38 BST
I'll try it out today after my last class, since its a small file and it sounds like fun
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11. Posted: Tue 20th Oct 2009 18:40 BST
Nice, Swerd. Like Machu, I made it to wave 5.
12. Posted: Tue 20th Oct 2009 18:52 BST
One weapon isn't so balanced....get to wave 29 you'll see what I'm talking about. Beat the game with 20k to reaaaally get what I'm talking about
13. Posted: Tue 20th Oct 2009 19:05 BST
Nice Job Swerd_Murd! I think you made it a bit too hard, though. I'm pretty sure that gaming ninjas don't die on the third stage (AKA I = Epic Fail).
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14. Posted: Tue 20th Oct 2009 19:19 BST
@V8 and anyone else - there are a couple cheat codes...if you email, ask nice, and promise not to share, they may just appear as replies in short order....BUT I require a cleverly worded question requesting them.
Edited on Tue 20th October, 2009 @ 19:20 by SwerdMurd
15. Posted: Tue 20th Oct 2009 20:06 BST
@Swerd_Merd Ha nice one.Good game, pretty tough though especially when you lose your power up's. I got to wave 8.I'll play some more later or at work tomorrow
What's this bit for again?
16. Posted: Wed 21st Oct 2009 00:02 BST
Hint-kill the turquoise enemies first. Leaving a powerup to grab on respawn is helpful too.
I can't believe all the good feedback! I assumed by now someone would've taken some cheap shots at my attempt at graphic design.
17. Posted: Wed 21st Oct 2009 01:07 BST
@Swerd..... NICE Job Man. I love these kinds of shooters. I got to hit up the Readme but Ill just ask... Is it compatible with a gaming controller? I seriously lack skills without one I got to level 7 before I died but yeah controller and I will OWN lol. So beat level 30 Im guessing with more than 20,000 points.... consider it done. I got to hit up some Sigma while I got a chance but I will be back at it later on tonight. Great Job Man.
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18. Posted: Wed 21st Oct 2009 01:20 BST
I'll add joystick support for you. Toss me an email and I'll reply with the ammended version (I'll try and add joysick 2 support for second player.) if u beat wave 30 with more than 20k u would've gotten all 3 cheat codes as a reward
Edited on Wed 21st October, 2009 @ 01:23 by SwerdMurd
19. Posted: Wed 21st Oct 2009 05:22 BST
hate to double post, but hey it's my topic! Anywho...
@slapsmear - got you that version. http://www.noret.info/dan-bisciglia/BAT98a-slapshot_joystick_...
can't implement both simultaneously due to some shortcuts i took design wise...also haven't tested joystick 2 since i only have one joystick that reads normally w/o heavy xpadder-ing.
20. Posted: Thu 22nd Oct 2009 00:23 BST
@Swerdy_Murdy.... Awesome.. thanx. I never got a chance to get back online last night cause a friend of mine I found out was having heart surgery today so yeah lol. Ill be playin this tonight for sure in a bit. Find my controller.... now where is it.....