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Topic: Vortrix : Early Development Testing

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QuarantineGames

Hey everybody, my new Indie company Quarantine Games has recently finished their first game and is now amidst development of our second game: Vortrix. I have created an early build that shows almost all of the core game play mechanisms. We need some people to test out the game and give us feedback on difficulty, feel and overall fun factor of this game thus far. We really appreciate all the testing we can get, thank you.

Download Link: http://www.mediafire.com/?iilolzytz1w (600 KB)

How to play:
As the jewels rotate, activate the vacuums of the ships that match the color of the jewel. When the jewel is near an activated vacuum it will be drawn toward the ship. If the jewel is near an activated vacuum of a different color it will be pushed toward the center of the vortex.

When a jewel touches a ship of the same color, the jewel will be sucked up into the ship and the quantity indicator will go up by one. As you accumulate jewels, the quantity will continue to increase. If a jewel touches the center, you will lose all your collected jewels

You can cash in your jewels at anytime. The amount of points you receive is exponential to the number of jewels that ship contains so you are rewarded for waiting longer.

Controls:
Q: Activate blue vacuum
A: Activate green vacuum
E: Activate yellow vacuum
D: Activate red vacuum

U: Cash in blue jewels
J: Cash in green jewels
O: Cash in yellow jewels
L: Cash in red jewels

(Both sets of controls from a square, the keys are in the position that the colors are)

QuarantineGames

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