Showing 1 to 9 of 9
1. Posted: Fri 15th Feb 2013 01:30 GMT
I've heard rather mixed things about this "creative shooter" from critics and players alike, and was wondering if any of you have purchased it. If you have, would you recommend the game? It's on sale for $5 on steam right now and it's very tempting since I love the concept of a destructible shooter.
*Opinions, views, and/or biases are all subject to change on a regular basis.
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2. Posted: Fri 15th Feb 2013 02:58 GMT
Trick question. Lemmy IS god.
(Seriously though, the game looks cool and i am also tempted to grab it)
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3. Posted: Fri 15th Feb 2013 16:48 GMT
Ok, I just bought it and I'm enjoying it. There is almost no LAG, though right now (11 o'clock eastern time) the servers aren't bustling with players (though last night they were). The targeting reticule hasn't disappeared for me, and most of the complaints seem invalid. The rocketeer isn't horribly over powered (though he is a little in zombies mode when there is a castle), though it's not quite the creative shooter that it claims to be. You CAN build large defenses (recommended in zombies mode), so it comes off more as a destructive shooter, which is still very cool.
4. Posted: Fri 15th Feb 2013 16:50 GMT
Trick question. Lemmy IS god.
Well played, sir!
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5. Posted: Sat 16th Feb 2013 00:39 GMT
I have to say the Zombies mode is really fun. Everyone plays rocketeer, but with a little cooperation they can easily be beaten. Nothing's worse (or more fun) then running out of fuel and landing near a couple of zombies. It's also just as fun to ambush the Rocketeer when they land... (The jetpacks have rather limited fuel, and only accomplish one thing: going up or going sideways, so just wait for them to fall, or break their landing zones).
6. Posted: Sat 16th Feb 2013 19:09 GMT
To me it just looks like a bad rip-off of Minecraft with shooter elements. A Metascore of 46 tells a lot. :/
7. Posted: Sun 17th Feb 2013 18:37 GMT
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8. Posted: Mon 18th Feb 2013 14:07 GMT
From what I've heard, the major problem with Ace of Spades is that there was no playtesting (and simply testing) of many of the game's features. Servers of 50-to-75 ping were extremely laggy, some modes are outright boring, and the game just lacks the necessary polish to make it shine. Of course, that's just the stuff I've gotten from review; I have no idea whether or not those exist to this day.
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9. Posted: Tue 19th Feb 2013 01:43 GMT
I've had no problem with lag even on servers with 100+ ping.
The game is actually a shooter first, and a construction game second. No matter how amazing your fort is, it will just about always have an easily exploitable flaw. If you build it on the ground, the enemy can reach it easier, and it's less defended. Blocks don't float in this game, so if you build it on stilts the enemy can just shoot it down. Most of the structures you'll build are tunnels actually depending on your gamemode. In zombies of course a tunnel is the last place you want to be, because a zombie is alerted to your presence and could just tunnel in behind you. In Team Deathmatch and CTF you'll want tunnels to hide from the numerous snipers. The game's destruction element comes into play a lot since most maps have some prebuilt bases, so most classes end up doing a couple different roles. Miners often are the ones destroying the fortifications, while Snipers and Rocketeers provide cover fire, and Commandos lay waste to the defenders. That's not to say defending is a bad strategy by any stretch, it just requires a bit more coordination. Rocketeers and Miners can easily get behind enemy lines and Snipers can pick off anyone who isn't aware to their presence, and a Commando with a Chaingun can easily pick off a target.