Youtuber LegacyKilla, who covers Rockstar games quite heavily, thinks we'll get the gameplay trailer for Red Dead 2 this week at some point. He points out that it's the exact same timing they used for GTA5 trailer (seems they might consider copying their marketing approach of their best selling game):
Yeah there's a catch-22 hidden in the logic of it that they'll have to try hard to avoid. I think the bigger opposition will really just be that it heavily restricts the type of games you can make.
You can't make anything with a distinct story and characters, which includes some of the most loved games of all time.The Last of Us, Witcher 3, Xenoblade Chronicles, Red Dead Redemption etc. You can't really do any of those as services. Once you've finished the main story in those, you're pretty much done with the game. I even struggled to go back and enjoy the DLC in some of those because I felt like the story had been concluded and I was done with the game.
@Dezzy Not a leap, media has been trying to condition and engineer the public for the digital (and more profitable) future since before it was even close to realistic. Remember the far too early for their own good AOL-Time-Warner merger when the plan was for all TV, radio, film, and news to be delivered by internet subscription.....back in 1999? They keep pushing at it conditioning everyone to it. Normally I'd agree with you, but this time you're being far too trusting
And yeah that means the games must be designed to service the monetization model, rather than monetizing a game that was made. It's no longer art and becomes a machine to drive attachment.
@Octane Valid points. I'm still hoping For Honor and other failures will serve as a wakeup call to the perils of SaaS going forward. If it doesn't work big, it fails hard.
@Dezzy Please tell me the gameplay above is for RDR1? Otherwise that looks awful.
@Dezzy@Octane I'm worried about Fallout 79. Trying to shoehorn MMO PvP into what is ostensibly a single player RPG sounds like possibly the worst idea in gaming I've ever heard.
Every stage has unique voice acting of presumably high quality. It'll have 1080p textures, and we need to remember every level even in the originals barely reused assets. Then there is the fact it's got two separate soundtracks to toggle between, one much higher quality audio than the other. Then add in the fact every level has a unique aesthetic, sounds, models, textures...
Then multiple it by 3.
These games aint big.
Makes me wonder how we ever assumed this would work on Switch.
And sure, the PS1 Classics on PS3 are fine...except in Europe where we get the American releases (Despite PSBlog in 2011 telling us the EU gets releases late to ensure they get working PAL copies) and as a result has rampant slow down, frame drops and music lag.
@Knuckles-Fajita Why "RIP Switch release?" The game will be smaller on Switch than on PS4. They'll just make it where you have to download data to play it, like a lot of the third party games coming to Switch these days.
@Knuckles-Fajita Still sounds like it's bloated and they should've put more work in to cut the filesize down. You'd be surprised how much space one could save just by coimpressing the audio files, for instance...
But that was probably because they needed to shrink a lot of the texture resolutions in order to make it fit in the Switch's memory.
That wont necessarily apply to all games. Spyro might be fine without that, especially given that it was based on a PS1 game, which will have been designed for optimisation from the start (meaning the levels were designed to only load so many textures at any given point)
What was the filesize difference for Crash Bandicoot?
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