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People asked Tecmo Koei whether it could make a good fighting game, and Tecmo Koei has a serious answer - Dead or Alive 5.
THEY REMOVED ALMOST ALL THE JIGGLE.
Horrible flaw.
Are we playing the same game? I've been playing it virtually non-stop over the past few days, and there's still a ton of jiggle. Maybe not as much as Ultimate or 4, and definitely not as much as the beach volleyball games, but there's still plenty to go around. Also, when a kick to the face does more damage than a train hitting you, you know the game your playing isn't super serious.
Also to the OP: you will get serious answeres to your question, as well as not serious answers.
Best thread ever
Feel free to add me on Miiverse or PSN.
Miiverse is Moomoo14, PSN is Moomoo1405390
3DS Friend Code: 4940-5561-6002 | Nintendo Network ID: Moomoo14
People asked Tecmo Koei whether it could make a good fighting game, and Tecmo Koei has a serious answer - Dead or Alive 5.
THEY REMOVED ALMOST ALL THE JIGGLE.
Horrible flaw.
Are we playing the same game? I've been playing it virtually non-stop over the past few days, and there's still a ton of jiggle. Maybe not as much as Ultimate or 4, and definitely not as much as the beach volleyball games, but there's still plenty to go around. Also, when a kick to the face does more damage than a train hitting you, you know the game your playing isn't super serious.
Also to the OP: you will get serious answeres to your question, as well as not serious answers.
There is more jiggle in Soul Calibur and Mortal Kombat games now. And when I say 'serious' I mean in the context of it being a fighting game - deep, skill-based combo system.
This is fine for the serious fighting game fans (I scored it a 4/5 on the basis that for the serious fighting game fans this is the best game in the series), but I like DoA games because I can kick back and relax with them. This one is a far more complex and serious game than the previous ones.
People asked Tecmo Koei whether it could make a good fighting game, and Tecmo Koei has a serious answer - Dead or Alive 5.
THEY REMOVED ALMOST ALL THE JIGGLE.
Horrible flaw.
Are we playing the same game? I've been playing it virtually non-stop over the past few days, and there's still a ton of jiggle. Maybe not as much as Ultimate or 4, and definitely not as much as the beach volleyball games, but there's still plenty to go around. Also, when a kick to the face does more damage than a train hitting you, you know the game your playing isn't super serious.
Also to the OP: you will get serious answeres to your question, as well as not serious answers.
There is more jiggle in Soul Calibur and Mortal Kombat games now. And when I say 'serious' I mean in the context of it being a fighting game - deep, skill-based combo system.
This is fine for the serious fighting game fans (I scored it a 4/5 on the basis that for the serious fighting game fans this is the best game in the series), but I like DoA games because I can kick back and relax with them. This one is a far more complex and serious game than the previous ones.
And so I'll just go back to DoA Paradise thanks.
It's still just as easy to play. I've been playing it with my brother, and he only started playing DOA a month ago through 2 on the Dreamcast. The transition was pretty seamless for him. The only difference now is that there's some really great stuff for hardcore fighter fans too, which you'll only see online.
Just because the complexities are there doesn't mean what made it so easy to get into in the first place is now absent.
Best thread ever
Feel free to add me on Miiverse or PSN.
Miiverse is Moomoo14, PSN is Moomoo1405390
3DS Friend Code: 4940-5561-6002 | Nintendo Network ID: Moomoo14
People asked Tecmo Koei whether it could make a good fighting game, and Tecmo Koei has a serious answer - Dead or Alive 5.
THEY REMOVED ALMOST ALL THE JIGGLE.
Horrible flaw.
Are we playing the same game? I've been playing it virtually non-stop over the past few days, and there's still a ton of jiggle. Maybe not as much as Ultimate or 4, and definitely not as much as the beach volleyball games, but there's still plenty to go around. Also, when a kick to the face does more damage than a train hitting you, you know the game your playing isn't super serious.
Also to the OP: you will get serious answeres to your question, as well as not serious answers.
There is more jiggle in Soul Calibur and Mortal Kombat games now. And when I say 'serious' I mean in the context of it being a fighting game - deep, skill-based combo system.
This is fine for the serious fighting game fans (I scored it a 4/5 on the basis that for the serious fighting game fans this is the best game in the series), but I like DoA games because I can kick back and relax with them. This one is a far more complex and serious game than the previous ones.
And so I'll just go back to DoA Paradise thanks.
It's still just as easy to play. I've been playing it with my brother, and he only started playing DOA a month ago through 2 on the Dreamcast. The transition was pretty seamless for him. The only difference now is that there's some really great stuff for hardcore fighter fans too, which you'll only see online.
Just because the complexities are there doesn't mean what made it so easy to get into in the first place is now absent.
Disagree. Serious character models (not the plastic mannequins of before), a menu interface that just screams "I'm a hardcore fighter" and mechanics that rely on absolute timing precision to play well is not where I wanted DoA to go. I finished Dimensions, including the hard modes. I actually managed to lose on the second lowest level of difficulty here. I am not good at 'proper' fighting games, and DoA 5 is a proper fighting game.
I'm not saying its bad - I suck at Street Fighter too but it's clearly a good series - but what I am saying is the game has lost everything that made it appealing to a casual fighting game fan - there's almost none of the Japanese humour, the characters have been turned into generic fighting game characters, and the mechanics only reward people who practice hard at it.
People asked Tecmo Koei whether it could make a good fighting game, and Tecmo Koei has a serious answer - Dead or Alive 5.
THEY REMOVED ALMOST ALL THE JIGGLE.
Horrible flaw.
Are we playing the same game? I've been playing it virtually non-stop over the past few days, and there's still a ton of jiggle. Maybe not as much as Ultimate or 4, and definitely not as much as the beach volleyball games, but there's still plenty to go around. Also, when a kick to the face does more damage than a train hitting you, you know the game your playing isn't super serious.
Also to the OP: you will get serious answeres to your question, as well as not serious answers.
There is more jiggle in Soul Calibur and Mortal Kombat games now. And when I say 'serious' I mean in the context of it being a fighting game - deep, skill-based combo system.
This is fine for the serious fighting game fans (I scored it a 4/5 on the basis that for the serious fighting game fans this is the best game in the series), but I like DoA games because I can kick back and relax with them. This one is a far more complex and serious game than the previous ones.
And so I'll just go back to DoA Paradise thanks.
It's still just as easy to play. I've been playing it with my brother, and he only started playing DOA a month ago through 2 on the Dreamcast. The transition was pretty seamless for him. The only difference now is that there's some really great stuff for hardcore fighter fans too, which you'll only see online.
Just because the complexities are there doesn't mean what made it so easy to get into in the first place is now absent.
Disagree. Serious character models (not the plastic mannequins of before), a menu interface that just screams "I'm a hardcore fighter" and mechanics that rely on absolute timing precision to play well is not where I wanted DoA to go. I finished Dimensions, including the hard modes. I actually managed to lose on the second lowest level of difficulty here. I am not good at 'proper' fighting games, and DoA 5 is a proper fighting game.
I'm not saying its bad - I suck at Street Fighter too but it's clearly a good series - but what I am saying is the game has lost everything that made it appealing to a casual fighting game fan - there's almost none of the Japanese humour, the characters have been turned into generic fighting game characters, and the mechanics only reward people who practice hard at it.
I didn't really die until I hit true fighter in Arcade. Maybe it was just me being pretty good at Dimensions (I'd just play on Versus for about an hour just destroying the computers at the highest difficulties). Different strokes, I guess, but I personally find this to retain what I personally loved about Dead or Alive in the first place, which was the easy to understand fighting system. I've already had two friends come over that never had played DOA before and they got the hang of it in about 15 minutes. Yeah, understanding some of the complexities like Bokuho Stance for Helena or making use of leg cuts with Rig take a while to understand, but just fighting in general is very easy to comprehend.
Harder difficulties are supposed to be hard, man. If you want a relaxed experience, try going for high scores on the easier settings. It's still very fun, and rewarding as well, to do so (I found Dimensions pretty easy, but going for high scores kept me coming back). As for the "generic" statement, I don't really get what you mean. Tina still has boobs the size of Texas that jiggle independently of one another, Ayane is still a purple-haired adorable a-hole, and Hitomi still has that trademark bubbliness. Zack still has his zany nature, and Jann Lee is still a comedic Bruce Lee knockoff. Then there's the craziness of the stages, or how sweat/dirt effects add a layer to the graphics, i.e. lets the player see through Hitomi's white tank top to see her bra due to it being all wet. This is still very much a game the casual fighting game fan, and even someone who doesn't like fighting games, can be entertained by. At least from my perspective.
Best thread ever
Feel free to add me on Miiverse or PSN.
Miiverse is Moomoo14, PSN is Moomoo1405390
3DS Friend Code: 4940-5561-6002 | Nintendo Network ID: Moomoo14
People asked Tecmo Koei whether it could make a good fighting game, and Tecmo Koei has a serious answer - Dead or Alive 5.
THEY REMOVED ALMOST ALL THE JIGGLE.
Horrible flaw.
Are we playing the same game? I've been playing it virtually non-stop over the past few days, and there's still a ton of jiggle. Maybe not as much as Ultimate or 4, and definitely not as much as the beach volleyball games, but there's still plenty to go around. Also, when a kick to the face does more damage than a train hitting you, you know the game your playing isn't super serious.
Also to the OP: you will get serious answeres to your question, as well as not serious answers.
There is more jiggle in Soul Calibur and Mortal Kombat games now. And when I say 'serious' I mean in the context of it being a fighting game - deep, skill-based combo system.
This is fine for the serious fighting game fans (I scored it a 4/5 on the basis that for the serious fighting game fans this is the best game in the series), but I like DoA games because I can kick back and relax with them. This one is a far more complex and serious game than the previous ones.
And so I'll just go back to DoA Paradise thanks.
It's still just as easy to play. I've been playing it with my brother, and he only started playing DOA a month ago through 2 on the Dreamcast. The transition was pretty seamless for him. The only difference now is that there's some really great stuff for hardcore fighter fans too, which you'll only see online.
Just because the complexities are there doesn't mean what made it so easy to get into in the first place is now absent.
Disagree. Serious character models (not the plastic mannequins of before), a menu interface that just screams "I'm a hardcore fighter" and mechanics that rely on absolute timing precision to play well is not where I wanted DoA to go. I finished Dimensions, including the hard modes. I actually managed to lose on the second lowest level of difficulty here. I am not good at 'proper' fighting games, and DoA 5 is a proper fighting game.
I'm not saying its bad - I suck at Street Fighter too but it's clearly a good series - but what I am saying is the game has lost everything that made it appealing to a casual fighting game fan - there's almost none of the Japanese humour, the characters have been turned into generic fighting game characters, and the mechanics only reward people who practice hard at it.
I didn't really die until I hit true fighter in Arcade. Maybe it was just me being pretty good at Dimensions (I'd just play on Versus for about an hour just destroying the computers at the highest difficulties). Different strokes, I guess, but I personally find this to retain what I personally loved about Dead or Alive in the first place, which was the easy to understand fighting system. I've already had two friends come over that never had played DOA before and they got the hang of it in about 15 minutes. Yeah, understanding some of the complexities like Bokuho Stance for Helena or making use of leg cuts with Rig take a while to understand, but just fighting in general is very easy to comprehend.
Harder difficulties are supposed to be hard, man. If you want a relaxed experience, try going for high scores on the easier settings. It's still very fun, and rewarding as well, to do so (I found Dimensions pretty easy, but going for high scores kept me coming back). As for the "generic" statement, I don't really get what you mean. Tina still has boobs the size of Texas that jiggle independently of one another, Ayane is still a purple-haired adorable a-hole, and Hitomi still has that trademark bubbliness. Zack still has his zany nature, and Jann Lee is still a comedic Bruce Lee knockoff. Then there's the craziness of the stages, or how sweat/dirt effects add a layer to the graphics, i.e. lets the player see through Hitomi's white tank top to see her bra due to it being all wet. This is still very much a game the casual fighting game fan, and even someone who doesn't like fighting games, can be entertained by. At least from my perspective.
C-C-C-C-COMBO BREAKER!
That's what will happen. Then the whole planet will implode.
What will happen, he asks? Over 9000 Nyan Cats will rain from the sky, creating a super duper Double Rainbow, which will in turn summon Chuck Norris, and he will falcon punch eduard Khil in the face with a power glove. Why? Because it's so bad.
[16:08] LordJumpMad Hides his gut with a griddle
[16:08] Reala: what ljm does for cash is ljm's business
[16:08] LordJumpMad: Gotta look good my my next game u_u
Nintendo Life users commented, the Pope's still a catholic, Romney said the word taxes a dozen of times and i was shown my true place in this universe. You've been a beautiful audience, earthlings.
See you next mission.
People asked Tecmo Koei whether it could make a good fighting game, and Tecmo Koei has a serious answer - Dead or Alive 5.
THEY REMOVED ALMOST ALL THE JIGGLE.
Horrible flaw.
Are we playing the same game? I've been playing it virtually non-stop over the past few days, and there's still a ton of jiggle. Maybe not as much as Ultimate or 4, and definitely not as much as the beach volleyball games, but there's still plenty to go around. Also, when a kick to the face does more damage than a train hitting you, you know the game your playing isn't super serious.
Also to the OP: you will get serious answeres to your question, as well as not serious answers.
There is more jiggle in Soul Calibur and Mortal Kombat games now. And when I say 'serious' I mean in the context of it being a fighting game - deep, skill-based combo system.
This is fine for the serious fighting game fans (I scored it a 4/5 on the basis that for the serious fighting game fans this is the best game in the series), but I like DoA games because I can kick back and relax with them. This one is a far more complex and serious game than the previous ones.
And so I'll just go back to DoA Paradise thanks.
It's still just as easy to play. I've been playing it with my brother, and he only started playing DOA a month ago through 2 on the Dreamcast. The transition was pretty seamless for him. The only difference now is that there's some really great stuff for hardcore fighter fans too, which you'll only see online.
Just because the complexities are there doesn't mean what made it so easy to get into in the first place is now absent.
Disagree. Serious character models (not the plastic mannequins of before), a menu interface that just screams "I'm a hardcore fighter" and mechanics that rely on absolute timing precision to play well is not where I wanted DoA to go. I finished Dimensions, including the hard modes. I actually managed to lose on the second lowest level of difficulty here. I am not good at 'proper' fighting games, and DoA 5 is a proper fighting game.
I'm not saying its bad - I suck at Street Fighter too but it's clearly a good series - but what I am saying is the game has lost everything that made it appealing to a casual fighting game fan - there's almost none of the Japanese humour, the characters have been turned into generic fighting game characters, and the mechanics only reward people who practice hard at it.
I didn't really die until I hit true fighter in Arcade. Maybe it was just me being pretty good at Dimensions (I'd just play on Versus for about an hour just destroying the computers at the highest difficulties). Different strokes, I guess, but I personally find this to retain what I personally loved about Dead or Alive in the first place, which was the easy to understand fighting system. I've already had two friends come over that never had played DOA before and they got the hang of it in about 15 minutes. Yeah, understanding some of the complexities like Bokuho Stance for Helena or making use of leg cuts with Rig take a while to understand, but just fighting in general is very easy to comprehend.
Harder difficulties are supposed to be hard, man. If you want a relaxed experience, try going for high scores on the easier settings. It's still very fun, and rewarding as well, to do so (I found Dimensions pretty easy, but going for high scores kept me coming back). As for the "generic" statement, I don't really get what you mean. Tina still has boobs the size of Texas that jiggle independently of one another, Ayane is still a purple-haired adorable a-hole, and Hitomi still has that trademark bubbliness. Zack still has his zany nature, and Jann Lee is still a comedic Bruce Lee knockoff. Then there's the craziness of the stages, or how sweat/dirt effects add a layer to the graphics, i.e. lets the player see through Hitomi's white tank top to see her bra due to it being all wet. This is still very much a game the casual fighting game fan, and even someone who doesn't like fighting games, can be entertained by. At least from my perspective.
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Topic: Serious answers only please
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