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Topic: Scalebound (Cancelled) on XBONE can this concept work on Nintendo?

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uximal

Yesterday scalebound just got cancelled by microsoft, If you don't know about this game, check it out here.

https://www.platinumgames.com/games/scalebound/

its a great looking game.
After looking at the gameplay mechanics and the concept of commanding dragons, I feel this game seems more at home on Nintendo that it was on microsoft.

Considering Microsoft consoles don't fair well in japanees market, This game can actually get an audience on nintendo's switch, I think.

Watch the trailer and gameplay on their site, maybe we can start a petition to request nintendo to publish the game..

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uximal

Tsurii wrote:

Also, pretty sure I read that Microsoft owns Scalebound. So unless they sell it, it won't happen. Add to that that it has been conceptualized since I think 2006, Kamiya taking a break from all this jazz and an old concept/version of Scalebound having been planned for Wii years ago that didn't amount to anything substantial and you can imagine how likely it is that the game will happen on any system at this point and how good it'd be without its creator on board.

Hmm , Ok.
So what usually happens to the development Cost/time it has taken considering they annouced it back in 2014 for XBONE?, Does this cancellation mean they (Platinum) dont get paid...

Edited on by uximal

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Tasuki

@uximal Actually it was original intended for the Wii. Platinum developed the game and originally planned it for the Wii but that fell through. I believe Platinum owns the I.P. not MS and if that's the case in my opinion Nintendo should jump on it now. It could be to the Switch what Bayonetta 2 was to the Wii U.

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Octane

@Tasuki It was originally pitched as a Wii game as far as I know, just a prototype, nothing more than that. The actual game was developed under Microsoft, and as with all their games, Platinum Games don't own the right to the IP, the publisher does. In this case Microsoft. Unless they worked out a deal that would grant PG the ownership of Scalebound after the cancellation, but I wouldn't bet on that.

Octane

Haru17

@Octane So, you're saying that Platinum would have to develop a four player coop Monster Hunter / Shadow of the Colossus like for Switch without the snarky Dante knockoff in anachronistic headphones?

Oh, no...

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Octane

@Haru17 That was the part that I didn't completely understand either..

Don't think Kamiya will release anything soon, since he has to start from scratch, and who knows when he'll start on a new project.

Octane

Haru17

@Octane Yeah, it's incredibly disheartening to lose even just a single page of writing, let along 3+ years' work. Even if it all comes up 'clean' and there was no foul play by Microsoft, that's still an incredibly cruel thing to do to artists.

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Octane

Indeed, at this point I'm hoping for the incredibly slim chance that PG got the IP and release it on PS4 or something. At least that would mean that four years of development wouldn't go to waste.

Octane

MrGawain

To me Platinum are up there with Nintendo as Kings of crazy Japanese melodrama, humour, and spectacle- the key word being 'Japanese'. Scalebound was their attempt to make an American game with all the stuff that you can't describe that was in Bayonetta or W101- it looked crazy for an American style game, but mildly tame for a true Platinum title. Plus- and without sounding insulting- the western games market is very forgiving to it's players where pressing the A button makes your character kill the bad guy where your near. Japanese games like Bayonetta, Street Fighter 2, and even Mario are all about precision timing that gives Japanese games that classic feel, where you don't just get it, you learn the timing. If Platinum had made a Japanese feel game, would it appeal to the Western Fans? If it was Western aimed, would Platinum fans care for the 'dumbing down'?

Personally I think Scalebound's greatest problem is that it's a fish out of water- who exactly is it for? And do Nintendo fans want that?

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Ralizah

If Scalebound was having trouble running well on Xbone, I don't think continuing development on a weaker platform is a great idea. PS4 would be more of an ideal platform for a game like this.

Ralizah

Luna_110

I've heard the problem with Scalebound was that Microsft demanded too many stuff with the game that finally, took away from the original idea - it went from a single player experience to a online multiplayer like Monster Hunter, that had to have stylish action like Bayonetta, etc.

If they were to streamline the game and use the original idea for Scalebound (single player experience) without Microsoft's meddling, I don't see why the game couldn't run on the Switch. Bayo 2 runs wonderful on the Wii U, after all.

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SheldonRandoms

If they can somehow find a way to make the switch in publishers/consoles/etc, then i'd say go for it.

Luna_110 wrote:

Bayo 2 runs wonderful on the Wii U, after all.

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Linoshi

I was devastated when the project was cancelled and I would give anything for Nintendo to pick up the IP. I believe Nintendo would be much more respectful towards the developer and allow them to make the game as it was originally intended, which sounded AWESOME!

Plus, I honestly don't believe the game would have any issues running on the Switch with some optimisation and graphical tweaks.

Linoshi

LzWinky

Well they need big titles and they've helped Platinum before

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CrazedCavalier

@Ralizah @Tsurii @Haru17 Insider info pointed to the team at Platinum having no real idea what they were doing, trying to make a "dream game" without any focus. MS pulled the plug because development still hadn't gone anywhere after 3 years. They let Kamiya loose and didn't see enough of a result to continue the project.

That said, there has been more recent info that MS is looking at getting others to revitalize the project, using the original as a base while likely streamlining it and making things more focused.

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Ralizah

@CrazedCavalier Scalebound without Platinum Games is only Scalebound in name. It's only going to make people mad if they transfer the name to some random Western dev's project.

Edited on by Ralizah

Ralizah

CrazedCavalier

@Ralizah It was already looking to be more of an action RPG than a full character action game. If they can take the base and make something decent out of a bloated mess, I'm all for it.

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NEStalgia

@CrazedCavalier @Ralizah "We can still do Scalebound without Platinum! I mean we did Halo without Bungie, and look how that turned out!"
-XBox 2001-2013

"They let Kamiya loose and didn't see enough of a result to continue the project."
That right there was the mistake. Kamiya's a loose canon that needs to be tightly reigned in. He, Kojima, and a few others I think are the directional video game equivalent of working with Robin Williams or Jim Carey....comedic genius, but so unrestrained that only the right directors could really reign them in and get a focused product with them.

Though if @Luna_110 is right and MS was meddling with trying to make it an online game....which sounds like something MS would do.....ugh.

NEStalgia

CrazedCavalier

@NEStalgia Halo's still doing as well as ever, minus a vocal minority who's more vicious than the worst stereotype of the FE fandom. And Bungie itself is the one who started moving Halo "down hill" with Reach.

MS wanted something big that could eek a bit out of the Japanese audience and become a killer new IP globally-- they've basically said as much themselves. Kamiya kinda wanted to do basically everything. The original Scalebound project just tried to do too much-- that's something most everybody can agree on. But it had potential, and I'd be all for a project resurrection.

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NEStalgia

@CrazedCavalier Given the extreme drop in install base between X360 and X1, I'm not sure Halo could be doing "as well as ever" though I expect a high attach rate considering it's the main exclusive.

I hear you with Reach though. I think I played for like 2 hours before I couldn't stand it anymore In many ways ODST remains the high point of the series to me.

Yeah, Kamiya....is like that. From what I remember seeing of the game I remember other than "looking like a Kamiya game" I didn't really know what I was even looking at. Nothing struck me as wanting to play it.

Edit: Then again MS is its own worst enemy here too, maybe similar to Kamiya. They're a company run by the marketing department and they don't understand how to make a hit franchise, they just know how to clear marketing checklists. And the few people that DID know games at MS were axed with Game Studios. The talent that brought Bioware on for ME and Jade Empire, and brought Molyneaux on (for better or worse) for the OG XBox are long gone.

Edited on by NEStalgia

NEStalgia

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