61WaveBoyFri 30th Aug 2013 @Jaz007 There are only so many stories you can tell around the campfire. coming up with advanced game play innovation(not talking hardware) these days is a tough cookie to crack without pulling ideas from established classic franchises. Super Mario, Mega Man, Castlevania, Ghosts 'n Goblins, just to name a few have their own identity, they play and control completely different from one another. Mind you, this obviously wasn't a tough cookie to crack when gaming was in it's infant days(NES), when there wasn't a giant monstrous decade riddled catalog of classic hits to really borrow from or be inspired by other than those uuber yet oh so awesome simplistic and primitive Atari games and what have you.. developers had it made, everything was left up to their imagination, and with their small budgets, Tight & tiny dev teams and less time required to make these games they could afford to take risks, and they had far more freedom when it came to creativity Vs the giant monkey factories like EA. really though, I'm trying to think of one recent title that managed to push the envelope in regards to game design. It's becoming a blur, i've played way too many games on way too many consoles. But i can't speak on behalf of the PS3 and XBOX 360 since i haven't dipped into either for quite some time. Game design innovations these days tend to slip past me, because for the most part they're probably not that significant or noticeable. I remember Resident Evil 1(PSONE original) which gave birth to the survival horror genre if you can somehow ignore Alone in the dark's existence. But holy he-man & hell, RE1 was groundbreaking, at least i found during the time. That's what you call innovative game design. @Scar You're my boy Blue! You're my boy! Edited on Fri 30th August, 2013 @ 13:08 by WaveBoy Currently Playing: Donkey kong Country! - Virtual Console! We shall swim to Bubble Island, or you will suffer the wrath of my Trident Laser! 80s FANATIC & King of NES Tekkidome!