This thread needs to be moved to "other gaming." Also, it's a new console, so people need to show some patience. Is it terrible to bring home a defective unit? Absolutely. But it's the risk you take as an early adopter of anything, be it a new car model, experimental dishwasher soap, or that new Indian restaurant down the street.
There's a reported 10k consoles out of one million having issues. Which would be a lower launch failure rate than nearly every other previous console. The greatest launch in history, with a low percentage, is going to have more publicized issues than a smaller launch with a larger percentage.
That means that a Sony system is 4× as likely to fail, unless they send out another batch that lowers the failure rate down to 0.1%. The numbers are skewed, because more systems will fail within a smaller amount of consoles with Sony, and a smaller ammount of systems will fail within a larger amount of systems for Nintendo.
EDIT: @AlexSays
10,000? That's already above the 0.4% failure rate they stated, considering this is over the course of an entire generation. Nintendo probably hasn't even had that many Wii U consoles fail with 4× the systems out there already, within an entire year.
Weren't you defending Microsoft when they had like a 30%+ failure rate? lol
The PS4 has a reported 1% (accuracy of which is completely unknown) and Sony is going bankrupt, I'm sure. You keep on truckin' on buddy
No, I said that people still bought the system, regardless of system failure, which is apparently what is happening here. It's just not on as big of a scale as RROD.
It's fact that Sony hasn't bern as financially viable as Nintendo or Microsoft. Nintendo has less money, but they manage it better. Microsoft has more money than both of them, and isn't relevant in the TV or audio market like Sony.
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It's unfortunate that so many people are experiencing this problem.
How many people are actually have this problem, though? It sounds more like a very small fraction of the userbase to me.
Even if it's only a fraction, that's 10,000 people who didn't get to play the system they bought on launch day, and potentially some ruined Christmases. One percent or ten percent, it's still a lot of people.
@everyone: Why are the numbers important? 10,000 people are going to spread word about their dead on arrival PS4s. That doesn't sound like a good situation to me.
@everyone: Why are the numbers important? 10,000 people are going to spread word about their dead on arrival PS4s. That doesn't sound like a good situation to me.
DAMN YOU, INTERNET.
Also, I think the PS4 is selling because hype (although I don't see anything at the moment on the PS4 that's mind-blowing, dunno where's the hype coming from) and by the simple fact of not being the Xbox One.
Does nobody who got a Wii U at launch remember the good two hours of waiting for updates? Then updates for those updates? System crashes moving through menus, horrendous load times? No?
Sony Fanboys.... 1mill units? Really? This is what you're going for? Way too early to be calling this generation "won" based on that I think. Console launches are typically supply constrained and even the Wii U hit 1mill within the first couple of weeks. At most the 1mill number, if accurate for sales, just means that they've got their act together with supply more than other companies have in the past. Which given the problems of the PS3's launch shouldn't be surprising at all.
I never buy a console during the first six months for this very reason. They all have growing pains. I picked up my wii u in October for this very reason. I don't plan on getting a ps4 but it's silly to call it a bad product at launch do to isolated incidents. The only perfect launch I have seen in 31 years was the ps2 and they got lucky. I was to young to comment on nes/snes btw
@skywake
The update wasn't even that bad. It took 90 minutes for me on launch, then around 45 minutes for each one after that, but I understand I can't speak for everyone.
Take this into consideration, though... Some people couldn't even access Sony's servers the first 2 hours that they had their PS4(waiting for the next day to be able to update the 300mb). Wii U's system update would already be complete for the average U.S. citizen by then, but this is only in regards to the launch day woes.
Not to mention that PS3 was getting updated on a consistent basis for some periods of time. There was a while where I couldn't even turn on my PS3 without being prompted to perform an update. I know, because I have a PS3, and it's had more updates throughout a couple months than the Wii U currently has had within the past year. I realize the PS3 is not the PS4, but my point is that I don't get any idea how updates are such a complaint when they're common on any system.
I agree with you though. 400,000 and 1,000,000 units sold should not be making anyone throw up their arms with glee. We'll only know whether it really matters once Nintendo and Sony announce how much they've sold at the end of March(fiscal year).
@SCAR392
Yeah, I'd argue the PS4 is probably worse in that regard but that doesn't mean the Wii U was fantastic in comparison. Compared to previous console launches they are last and second last. A year later though the Wii U doesn't really suffer from any of the problems it did at launch in terms of setup. I suspect the PS4 will be the same.
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Topic: PS4 technical issues are troubling
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