
I'm currently working on a platform shooter called ZOMMIES:ATTACK! (working title). Everything is in it's earliest stages, so nothing yet is permanent. I thought I'd make a post about it here and see what people think of my ideas so far and get some new ideas for the game.
So far the story is:
There was a nuclear war and the world is in ruins. You and the other survivors are now stuck with a new war, a war against the zommies! (Zommies refers to the term that the mad scientist Dr. Nohbrane uses to refer to the monsters that now have free reign of the city.) Radioactivity left over from the war has been mutating creatures into monsters of all sorts, and causing people to become zombies. You and some of the other soldiers (and Dr. Nohbrane) are in a giant airship flying to an (as of yet) undecided location, shooting down zombies in the graveyard below, when a dragon attacks the ship and you crash land in the graveyard. Pieces of the ship and the soldiers within are scattered all over the land, and you are stuck with the main wreckage of the airship and Dr. Nohbrane. Nohbrane tasks you with retrieving the missing pieces so he can repair the ship. But first, he wants to make sure that you haven't suffered any brain damage in the crash, and wants to make sure you still know how to use a gun and whatnot. Thus begins the tutorial level.
Most of the enemies will be zombies of various sorts, but there will also be many other kinds of monsters. The action won't be all running and jumping and shooting, however. Right now, there will be Tank levels and Capture the Flag levels in addition to the regular ones. In capture the flag levels, you are tasked with protecting your base from zombies, and trying to remove the zombie creating radioactive generator at the other end of the playing field. All of the levels will be mission-based, as well.
What do you think so far? And I'm also looking for ideas for monsters to put in the game.


