Other Gaming Forum

Topic: PIC Controller

Showing 1 to 6 of 6

AuthorMessage
Avatar

Slayer

1. Posted:

I am making a game for the PIC controller called Ghost Scrolls I: Rise
It will be a series called Ghost Scrolls, of course, but what language do I use, what text editor? WHAT??? It's my first time developing a game that isn't with Petit Computer. I have two Visual Basic books, Notepad, a PIC controller, and a PC capable of writing games with text editors. Should I start small and do a text adventure? Or should I do what I did with Petit Computer and dive into good games? I'm lost. I need lots of help now...

"Hello sir, may I take your order?"
"Yes, I'll have a cheeseburger and fries..."
"I AM the cheeseburger and fries!"
Things you need to know about me:
I hate Texas.

AuthorMessage
Avatar

Slayer

2. Posted:

Can someone help me out on what language to program Ghost Scrolls I in? Or else I will just use C...
But I still will need help with the text editor.

Edited on by Slayer

"Hello sir, may I take your order?"
"Yes, I'll have a cheeseburger and fries..."
"I AM the cheeseburger and fries!"
Things you need to know about me:
I hate Texas.

AuthorMessage
Avatar

GuSolarFlare

3. Posted:

C is easy to use but some people like C# or C++ better. there's also java but it would be kind of a waste using a high level language just for text since it IS heavier on the PC. yeah it is hard to think about it. but if it's limited to text I'd say C if not use Java as it is easier to get working on different systems.

I was once a fighter in spirit alone, but not long ago I found something that was missing and became a fighter in body and mind too.
looking forward to Codename S.T.E.A.M.
salty tears tenderize true beef
my Backloggery
my Banner made by Dark-Luigi!
My Galaxy Bio also by Dark-Luigi!

3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF

AuthorMessage
Avatar

ramstrong

4. Posted:

Doing a text adventure (with occasional illustration) is a great way to start programming! If you design it right, you can even plow it back to Petit Computer with Sprite+BG! So, yeah, go for it!

For programming language, just about anything is good for text. If you want graphic+sound, unless your brand of C supports it easy, I suggest using Processing language. It's a computer programming language designed for artists, that happens to have support for Arduino, as well.

Petit Computer Journal
Old site http://ramstrong.blogspot.com

Let's just call a spade, a spade.

3DS Friend Code: 1091-7596-4855

AuthorMessage
Avatar

GuSolarFlare

5. Posted:

@ramstrong
you can use Processing language on arduino? that's cool!!! I thought the only language supported was that somewhat C based arduino language!

I was once a fighter in spirit alone, but not long ago I found something that was missing and became a fighter in body and mind too.
looking forward to Codename S.T.E.A.M.
salty tears tenderize true beef
my Backloggery
my Banner made by Dark-Luigi!
My Galaxy Bio also by Dark-Luigi!

3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF

AuthorMessage
Avatar

Slayer

6. Posted:

GuSilverFlame wrote:

C is easy to use but some people like C# or C++ better. there's also java but it would be kind of a waste using a high level language just for text since it IS heavier on the PC. yeah it is hard to think about it. but if it's limited to text I'd say C if not use Java as it is easier to get working on different systems.

You call C easy? I'm afraid to ask what you think about BASIC...
Anyway, text adventure it is. I'll program it in C. I think I should use Notepad... maybe...
So I think I'll name it Text Dungeon. Here we go, Notepad...
I'm not using Notepad after all. I'm going to use C and C++ software that I installed a while back- Code::Blocks.

Edited on by Slayer

"Hello sir, may I take your order?"
"Yes, I'll have a cheeseburger and fries..."
"I AM the cheeseburger and fries!"
Things you need to know about me:
I hate Texas.