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Topic: PIC Controller

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Slayer

1. Posted:

I am making a game for the PIC controller called Ghost Scrolls I: Rise
It will be a series called Ghost Scrolls, of course, but what language do I use, what text editor? WHAT??? It's my first time developing a game that isn't with Petit Computer. I have two Visual Basic books, Notepad, a PIC controller, and a PC capable of writing games with text editors. Should I start small and do a text adventure? Or should I do what I did with Petit Computer and dive into good games? I'm lost. I need lots of help now...

"When the men ran dry of ammunition, they used their blades. And when the
blades ran dull, they used their hands."
Elias, Call of Duty Ghosts
Accents I know: British
Accents I'm working on: Irish, Scottish

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Slayer

2. Posted:

Can someone help me out on what language to program Ghost Scrolls I in? Or else I will just use C...
But I still will need help with the text editor.

Edited on by Slayer

"When the men ran dry of ammunition, they used their blades. And when the
blades ran dull, they used their hands."
Elias, Call of Duty Ghosts
Accents I know: British
Accents I'm working on: Irish, Scottish

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GuSilverFlame

3. Posted:

C is easy to use but some people like C# or C++ better. there's also java but it would be kind of a waste using a high level language just for text since it IS heavier on the PC. yeah it is hard to think about it. but if it's limited to text I'd say C if not use Java as it is easier to get working on different systems.

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ramstrong

4. Posted:

Doing a text adventure (with occasional illustration) is a great way to start programming! If you design it right, you can even plow it back to Petit Computer with Sprite+BG! So, yeah, go for it!

For programming language, just about anything is good for text. If you want graphic+sound, unless your brand of C supports it easy, I suggest using Processing language. It's a computer programming language designed for artists, that happens to have support for Arduino, as well.

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Old site http://ramstrong.blogspot.com

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GuSilverFlame

5. Posted:

@ramstrong
you can use Processing language on arduino? that's cool!!! I thought the only language supported was that somewhat C based arduino language!

Kirby 20th anniversary Remix
Kirby is coming to the 3DS!!!!!!!
my Backloggery
the Chit-Chat Crew!
my Banner made by Dark-Luigi!
My Galaxy Bio also by Dark-Luigi!
All the lights in the sky are stars
visit Nintendo Friends it's a cool place
Row Row, Fight the Power!

3DS Friend Code: 3995-7085-4333 | Nintendo Network ID: GustavoSF

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Slayer

6. Posted:

GuSilverFlame wrote:

C is easy to use but some people like C# or C++ better. there's also java but it would be kind of a waste using a high level language just for text since it IS heavier on the PC. yeah it is hard to think about it. but if it's limited to text I'd say C if not use Java as it is easier to get working on different systems.

You call C easy? I'm afraid to ask what you think about BASIC...
Anyway, text adventure it is. I'll program it in C. I think I should use Notepad... maybe...
So I think I'll name it Text Dungeon. Here we go, Notepad...
I'm not using Notepad after all. I'm going to use C and C++ software that I installed a while back- Code::Blocks.

Edited on by Slayer

"When the men ran dry of ammunition, they used their blades. And when the
blades ran dull, they used their hands."
Elias, Call of Duty Ghosts
Accents I know: British
Accents I'm working on: Irish, Scottish