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Topic: Not enough power or lazy developers

Posts 61 to 80 of 93

AceDefective

@Jazzer94
VR right now is feeling like building up to be major fad. I'll probably be cool for a few years, then drop off the face of the Earth only to be used by very few devs still interested. Given Sony's reputation of dropping/ignoring under selling products, just plain forgetting it exists (Six-Axis), or underplaying it (PS-Move), Morpheus's future is seeming very murky. Plus, it feels like Sony only came up with it because Occulus Rift

The Kinect 2.0 is probably the worst example of failed gimmick. Not only was it's worth never proven, it was kicked to the curve before it had any chance to. It has the potential to be useful, but it requires a lot thinking and originality. Still, the Xbone really wanted to sell this concept. I give'em points for trying.

The GamePad is more of a case by case situation. I already find it's worth, while others remain skeptical of it.

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CaviarMeths

I feel that Kinect 2.0 was a good idea for people who weren't buying the One primarily as a gaming console, but as a set-top box with multimedia and smart functionality. Your all-in-one living room entertainment box with voice and gesture activated controls. It's a good and innovative idea.

But it's pretty pointless if all you want to do is turn it on and play some CoD. What Microsoft failed to realize is that the entirety of the consumer base for Xbox are gamers who don't care about the Kinect's innovation in non-gaming tasks.

Edited on by CaviarMeths

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

Jazzer94

@ZeroZX_Dev

ZeroZX_Dev wrote:

VR right now is feeling like building up to be major fad. I'll probably be cool for a few years, then drop off the face of the Earth only to be used by very few devs still interested. Given Sony's reputation of dropping/ignoring under selling products, just plain forgetting it exists (Six-Axis), or underplaying it (PS-Move), Morpheus's future is seeming very murky. Plus, it feels like Sony only came up with it because Occulus Rift

I agree it could be a fad, for now we don't know but the focus on VR in gaming is becoming more apparent though it could end up 3D in gaming an after thought but looking at the style of games we've been getting recently most to do with immersion I have a feeling Morpheus could do well.

ZeroZX_Dev wrote:

The Kinect 2.0 is probably the worst example of failed gimmick. Not only was it's worth never proven, it was kicked to the curve before it had any chance to. It has the potential to be useful, but it requires a lot thinking and originality. Still, the Xbone really wanted to sell this concept. I give'em points for trying.

You've almost described the gamepads exact problem (bar the being dropped part), although a cool device it hasn't really innovated games at all yet for the most part.

ZeroZX_Dev wrote:

The GamePad is more of a case by case situation. I already find it's worth, while others remain skeptical of it.

This is less to do about innovation and more just preference though I agree with you and think the gamepad is cool.

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AceDefective

@Jazzer94
I may be a bit more biased for the GamePad because I really loved GameBoy Player. I'm glad Nintendo expanded upon the concept, hopefully we get another Crystal Chronicles game in the same style as the GCN original.

The Kinect's problem comes from the whole concept of full body motion controls being impractical, where the GamePad's is simply lack of use other than being a standard controller or Off-TV. If more games like Pikmin 3 (recently got this game through MK8, and I love it) were to take advantage of it, then the GamePad's problems might be a thing of the past.

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Nintenjoe64

The gamepad gets unfair criticism by people who have never used it. The majority of professional independent reviewers have noted that it is light and functions well. Most Wii U owners enjoyed using its features in Nintendoland.

Kinect 2 (and 1) have been proven to be terrible for gaming. Most reviews complain about the lag and that the games aren't fun. The eyetoy was just as good because its games never thought they were more than just silly fun.

I only posted this to get my avatar as the forum's thumbnail.

rallydefault

The hate on the Xbox One's Kinect is one of those unjustified, internet-fad things: people decry it because it's the cool thing to do. Everyone in this thread who hates the Kinect 2.0 (NOT the first Kinect, sorry) AND actually owns the thing, raise your hand ... <crickets chirp>

That's what I thought.

It's actually REALLY cool, in-game and out. Out-of-game, it's AWESOME. It makes moving around the interface even snappier and logical (and even saves you from wasting a bit of controller battery life if you just want to hop into Netflix to watch some movies haha), and is honestly pretty darn impressive with its high rate of voice recognition success.

In-game for stuff that fits it WELL like dance games, fitness, and party games? Again, it's awesome! It's fun in those situations, because that's what it is geared for! I agree: It's not the way I want to control the next Gears of War, but it IS fun for stuff that you play with a big group of friends as a party game or a solo exercise thing like Wii Fit. And in small doses for voice stuff like in Ryse where you can yell "Fire arrows!" or something like that instead of having to hold in a button while already mashing them to fight? It's fun, and immerses you just a bit more in the action.

rallydefault

SCRAPPER392

Ya, the Kinect is just fine. It does what it is supposed to, which is give voice commands to stuff, give a few motion controls for things, and for full out games that use it, it works. That's about as much you can ask for, and it works well for games and features that use it, like Kinect Sports Rivals.

I would imagine that games like the Disney Fantasia game will have people that will buy one just for that game, but that's only because I think there are still people out there that will buy anything Disney.

As for the GamePad, it more or less is about as appealing as the DS, IMO. It's basically the same thing as what tablets are doing with AirPlay, Chromecast, or even SmartGlass, except the second screen is standard and is used alot more often. I don't really see how any of this is a problem, honestly.

Project Morpheus is easy to understand, but so is everything else. If anything, the GamePad and Kinect would add more to the content then VR. The project Morpheus is only adding motion controlled camera via headband and 3D, which is more immersive, but putting that against a touch screen and camera that somehow people don't understand and stuff, then throwing an expenisive headband into the mix that somehow people DO understand...? I don't think I'm quite following that logic.

Edited on by SCRAPPER392

Qwest

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Hy8ogen

VR is not going to be a thing. It will come out, attract some buzz and go away. They will be too expensive and vomit inducing.

@Hernandez Comparing the DS4 to the Gamepad....hah. Let me get this straight, you're saying the function of the twitch share button outweighs the second LCD touch screen, NFC sensor, Magnetometer, Motion Sensor, Microphone, Front facing Camera and the infra-red sensor on the Wii U Gamepad? Man you made my day. I like the DS4, but you should compare it to the Pro Controller. Comparing the DS4 to the Gamepad is just comical. Also If I may add, the touch pad on the DS4 is a joke. I used it and I find it extremely awful.

The Gamepad is a treasure box for Nintendo, and so far it is still shut tight. We will have to wait and see if Nintendo will ever find the key for it.

Edited on by Hy8ogen

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MikeLove

Hy8ogen wrote:

The Gamepad is a treasure box for Nintendo, and so far it is still shut tight. We will have to wait and see if Nintendo will ever find the key for it.

The key is inside the glove box of the Malaysian plane at the bottom of the ocean.

MikeLove

Jaz007

@Hy8ogen The DS4 has a motion sensor, microphone, the light bar (which can interact with the camera, and a few other stupid things, so it matches the gamepads infrared sensor), and the touchpad in additon. The Wii U has a touchscreen over the touchpad (which I have found useful) and the camera. Those are the only things the Gamepad has over the DS4 to compare to the share button. You're ignoring a lot of what the DS4 can do.

Jaz007

SCRAPPER392

The GamePad has stereo speakers(DS4 has mono, I think), 9-axis(DS4 has 6 -axis), NFC, an LCD touch screen, and a camera. The only things DS4 has that the GamePad doesn't is a light bar for the PS Camera, the share button(which can be mapped somewhere else, even still), and a touchpad(an LCD touch screen is arguably better).

Nintendo's controller just has more stuff on it. The same thing applies to Kinect 2.0 and PS Camera. The Kinect can capture video at 1080p, and the PS Camera can capture video at 720p. If touch screens, NFC, 1080p interactive camera, etc. don't matter to you, then discussing which controller is better is kind of pointless.

Xbox One's controller only beats the Pro controller, and DS4 has more than that, so what? I don't get why we're talking about controllers.

Qwest

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dumedum

Ghostwalker wrote:

Hi its come to my attention and im starting to think is the wii u under-powered or is it down to lazy developers,my guess is that it is developers,thats my opinion,lets here sum more???

Neither really. They're not lazy, just stupid, short sighted, boring, and irrelevant really to Wii U's success. Wii U largely depends on how successful Nintendo titles are on it, like Mario Kart, Smash etc. Third parties sometime succeed, like they did with Just Dance, but that's rare. They're just too mediocre.

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AceDefective

@Jaz007
Doesn't matter what the DS4 has, the question is, much like the GamePad and Kinect 2.0, how will it be used? Considering who we're talking about here and most of the games I want on PS4 are multiplats, it's likely some of these features are gonna be unused.
(Seriously, for what use was that light bar for? I question what the touch pad is gonna be used for, most likely as start button.)
Like to be wrong on this, probably won't though.

Just some random loser who loves a variety of things.
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Aviator

ZeroZX_Dev wrote:

Great, you guys are arguing with @SCAR392.
This can only end in about 20 pages.

Don't you know?

Threads like this are for Scar what the Batsignal is to Batman.

QUEEN OF SASS

It's like, I just love a cowboy
You know
I'm just like, I just, I know, it's bad
But I'm just like
Can I just like, hang off the back of your horse
And can you go a little faster?!

Jaz007

ZeroZX_Dev wrote:

@Jaz007
Doesn't matter what the DS4 has, the question is, much like the GamePad and Kinect 2.0, how will it be used? Considering who we're talking about here and most of the games I want on PS4 are multiplats, it's likely some of these features are gonna be unused.
(Seriously, for what use was that light bar for? I question what the touch pad is gonna be used for, most likely as start button.)
Like to be wrong on this, probably won't though.

Look at the post I responded to. What I said was relavant. He said the gamepad had a ton of the things when comparing it to DS4, he talked about the share button, and ignored the DS4 had a lot of them too. The lightbar was also put largely for VR, and plus I've seen it used more than infrared sensor bar on the gamepad. (Correct me of I'm wrong, but that hasn't been used once.)

Edited on by Jaz007

Jaz007

AceDefective

@Jaz007
My post was more of a 2 cents kind of thing, jabs at Sony completely intended. I was mostly commenting on what the DS4 is going to be used for. Not saying what you said is completely irrelevant, just using your post as springboard in to my point. What do features matter, if they're not used practically? Seeing as games like KH3 and FF15 probably won't use them, it certainly a pressing matter.

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Hy8ogen

@Jaz007 Ignoring a lot you mean just the LED light and the microphone? What about the other I've mentioned? The Gamepad has a built in motion sensor, meaning you can use the Wii remote ON the Gamepad (which I think is funny for whatever). Furthermore, the Wii U's infrared sensor is actually a sensor while the DS4's light bar just emits a light that the camera picks up (which mind you is an extra peripheral), it is NOT a sensor by any means, it's just a LED light that you can't turn off and it serves no purpose without the extra peripheral. Whereas the Wii U's infrared emitter/receiver is actually a sensor that is used for the TV-remote function and data transfer for the Wii fit meter.

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Hy8ogen

@Beetlejuice" rel="nofollow">@Beetlejuice wrote:

Hy8ogen wrote:

The Gamepad is a treasure box for Nintendo, and so far it is still shut tight. We will have to wait and see if Nintendo will ever find the key for it.

The key is inside the glove box of the Malaysian plane at the bottom of the ocean.

Or in the bermuda triangle. Maybe Mario and yoshi will fetch it for Iwata

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Jaz007

@Hy8ogen. The DS4 has motion sensors and gyro, you're ignoring (or perhaps forgetting) that again. The infrared sensor hasn't been used in game (the Wii fit thing doesn't count as a game usage, though the TV thing is a nice gimmick). The light bar also gets more game usage and can work a throwaway gimmick that is cool, and it can be dimmed or turned off. I now it's not a sensor either, but it was the most comparable thing as far as in game usage goes, and it does look more promising as far as far as in-game usage is concerned right now.

Jaz007

SCRAPPER392

@Jaz007
It is a good point that the DS4 has the light bar, but Nintendo can still techincally do the same thing with the 9-axis in the GamePad, and any sort of other motion control can be handled by the Wii remote+ and sensor bar. It's really more of a matter of how much Sony uses that feature, and not really how much "better or worse" the said feature is.

Qwest

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