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Topic: Not enough power or lazy developers

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8BitSamurai

Honestly, if there's somebody who actually thinks the Wii U can hold its own power-wise against the PS4 and Xbox One, they probably haven't really seen the games, let alone played them. Not an insult, it's just an honest observation.

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kkslider5552000

8BitSamurai wrote:

Honestly, if there's somebody who actually thinks the Wii U can hold its own power-wise against the PS4 and Xbox One, they probably haven't really seen the games, let alone played them. Not an insult, it's just an honest observation.

Too bad essentially none of those games understand aesthetic or Wii U might be in trouble.

kinda like how Gears of War is 10000000X more technically impressive than the best looking SNES games but Yoshi's Island still looks better.

But I guess that's less factual information on specs and more on stupid people having no interesting in art.

Edited on by kkslider5552000

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8BitSamurai

kkslider5552000 wrote:

8BitSamurai wrote:

Honestly, if there's somebody who actually thinks the Wii U can hold its own power-wise against the PS4 and Xbox One, they probably haven't really seen the games, let alone played them. Not an insult, it's just an honest observation.

Too bad essentially none of those games understand aesthetic or Wii U might be in trouble.

I wouldn't say I disagree with this in general, but it isn't the point.

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SCRAPPER392

@Jazzer94
PowerPC and x86 are different machines. That is how you are failing to understand, and there's alot we don't know that Nintendo does. How would you expect Wii U to run it's games in 1080p? Xbox One isn't even running Watch Dogs at 1080p. Even f***ing PS4 isn't, and that game is last gen, for crying out load. Just give it some time.

Figuring out the hardware is why Destiny will be 1080p on Xbox One, instead of 720p. EDIT:That's proof you and many others are judging things too soon.

Edited on by SCRAPPER392

Qwest

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Jazzer94

kkslider5552000 wrote:

Jazzer94 wrote:

If Wii U was in the same ball park games like NSMBU, SM3DW DKCTF, W101 and Mario Kart 8 plus others should be at native 1080p but they aren't.

Yet most Ps4 and Xbox One games have difficulty getting 60 FPS even if they aren't notable showcases for the console's power.

List them then.

SCAR392 wrote:

@Jazzer94
PowerPC and x86 are different machines. That is how you are failing to understand, and there's alot we don't know that Nintendo does. How would you expect Wii U to run it's games in 1080p? Xbox One isn't even running Watch Dogs at 1080p. Even f***ing PS4 isn't, and that game is last gen, for crying out load. Just give it some time.

Figuring out the hardware is why Destiny will be 1080p on Xbox One, instead of 720p. EDIT:That's proof you and many others are judging things too soon.

Actually Destiny is going to be 1080p due to Microsoft lessening the amount of resources the kinect took and transferring that to games this is what Bungie have confirmed (uk.ign.com/articles/2014/07/21/destinys-first-ever-1080p-xbox-one-footage-ign-first). I'm not failing to understand that PowerPC and x86 are different architectures I'm just not silly enough to suggest in this case the difference in power can't be seen in the games like you do or that it is on par when it clearly isn't watch when Project Cars is 720p 30fps on Wii U and 1080p 30/60fps on PS4 with higher resolution textures there is being delusional and facing facts I think it is time some people rubbed there eyes and looked and just bloody enjoyed there console and accept that it is the weakest out of the three.

Edited on by Jazzer94

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rallydefault

CaviarMeths wrote:

rallydefault wrote:

Yea, as others have said, the "underpowered" thing is so arbitrary a term. Someone mentioned Destiny as a great example: it's coming out on 360 and PS3, it COULD definitely come out on the Wii U, but the publisher must not believe the audience is there.

360 and PS3 are both safe platforms though. There are still tens of millions of potential customers on each. They're worth developing for.

It's not really worth developing a AAA game for the Wii U if only 200,000 people are going to buy it. Call of Duty sold 240k copies of Black Ops 2 and 170k copies of Ghosts on Wii U, which is probably a fairly accurate barometer for Destiny. Both games sold around 50x more on PS3 and 360.

Well, yea. Of course. But that's not what I was discussing. At all. Please read my posts thoroughly before responding. I even wrote "the publisher might not believe the audience is there," so your response is very redundant.

As to what's being discussed now, OF COURSE the Wii U is comparatively weaker in pure computing power than the Xbox One or PS4. But that doesn't mean gorgeous games can't exist on the system, which people seem to be losing track of, and which actually gets back to the heart of the thread topic: are devs potentially being "lazy" when porting games over? Honestly, nobody here knows. Nobody. But my guess for the sake of being an internet dude is that money plays a big part. Publisher knows they won't sell much on the Wii U version of their game, so why fund a team massive amounts of money to make the most out of it? Doesn't make business sense.

I think we'll get a REALLY good feel for what the Wii U is truly capable of comparatively if and when Watch Dogs comes out. I played it on my Xbox One, and I will be VERY interested to see what the Wii U version looks like if it does indeed exist.

rallydefault

SCRAPPER392

@Jazzer94
That is why they are still figuring out the hardware, whihc is what I just said. Xbox One, PS4, and Wii U are only using like 1/3 of their resources to run Project Cars, so guess where that other 2/3 of resources would go if they had enough money and time to use it. The same thing applies to CoD. Wii U got alot of crap for not running the game in 1080p, but the reason why it didn't, was because Activision either doesn't know how to, or doesn't have the time and ideal resources, but people blamed the console instead, and that is truth.

Or Kingdom Hearts 3. That game could run on Wii U, but they don't know how to do it, and they probably don't want to bother spending money on it, because the x86 versions are incmplete, and they need to work on one type of architecture until they figure out the hardware enough to get both versions done at once. That is why 3rd parties can't get a Wii U and Xbox One/PS4/PC/Steambox out at the same time, because it is too much work for them to handle, for the time being.

Edited on by SCRAPPER392

Qwest

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SCRAPPER392

@Hernandez
That's ignoring everything I just explained, though. Wii U having different architecture is exactly why you can't say it is weaker, because you can't even really compare the specs, anymore. It would be like comparing a tractor to a car and saying the tractor is weak, because it is slow and can't carry passengers, and the car is weak, because it can't lift up a ton of dirt 30 feet into the air.

Are you really going to compare a tractor to a car?

Edited on by SCRAPPER392

Qwest

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SCRAPPER392

Hernandez wrote:

SCAR392 wrote:

@Hernandez
That's ignoring everything I just explained, though. Wii U having different architecture is exactly why you can't say it is weaker, because you can't even really compare the specs, anymore. It would be like comparing a tractor to a car, and saying the tractor is weak, because it is slow, and the car is weak, because it can't lift up a ton of dirt 30 feet into the air.

Are you really going to compare a tractor to a car?

Depends. If I want to go racing and only have those two options, I'm going to compare them. Then I'll pick the car. It's just faster.

In this case, the PS4 is obviously the car. I'm not sure the Wii U could be the tractor, though. I think the Xbone would be one of those speedy tractors and the Wii U would be like... a lawn mower. Maybe. Or a bicycle.

Well, ya, but if I want to lift 2000 lbs. of dirt, the car isn't going to get the job done.

So ya, I guess you could say that Wii U is a lawn mower, like one of those ones that you ride around. If I need to cut my grass, the car isn't going to get the job done.

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DBPirate

Well ignoring everyone else has been saying about specs, Destiny, and lawn mowers, my answer to the question is that it is lazy developers making ridiculous reasons for not making games on Wii U. For example, the Batmobile would only go 25 mph if Batman: Arkham Knight was released on Wii U.

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SCRAPPER392

DBPirate wrote:

Well ignoring everyone else has been saying about specs, Destiny, and lawn mowers, my answer to the question is that it is lazy developers making ridiculous reasons for not making games on Wii U. For example, the Batmobile would only go 25 mph if Batman: Arkham Knight was released on Wii U.

Well, that is technically true, but only for Xbox 360 and PS3. They could get it running on Wii U, but they wanted to port it from last gen, and since last gen can't run it, there is nothing to port.

Qwest

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kkslider5552000

Hernandez wrote:

kkslider5552000 wrote:

8BitSamurai wrote:

Honestly, if there's somebody who actually thinks the Wii U can hold its own power-wise against the PS4 and Xbox One, they probably haven't really seen the games, let alone played them. Not an insult, it's just an honest observation.

Too bad essentially none of those games understand aesthetic or Wii U might be in trouble.

kinda like how Gears of War is 10000000X more technically impressive than the best looking SNES games but Yoshi's Island still looks better.

But I guess that's less factual information on specs and more on stupid people having no interesting in art.

Artistic games aren't exclusive to Nintendo consoles though, just look at Valiant Hearts. That game is a visual delight. The same goes for Entwined, flOw, Resogun, Hohokum and a bunch of others.

But
1. None of those games need Ps4-level power at all. I think most of them are straight up on Ps3/360 too.
2. Those aren't the big games that are actually considered important enough for a retail release.

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Jaz007

@kklslider5552000 Resogun's visuals are a big part of the game and how it's satisfying and mesmerizing, and they use the Ps4's power.

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MikeLove

SCAR392 wrote:

Hernandez wrote:

SCAR392 wrote:

@Hernandez
That's ignoring everything I just explained, though. Wii U having different architecture is exactly why you can't say it is weaker, because you can't even really compare the specs, anymore. It would be like comparing a tractor to a car, and saying the tractor is weak, because it is slow, and the car is weak, because it can't lift up a ton of dirt 30 feet into the air.

Are you really going to compare a tractor to a car?

Depends. If I want to go racing and only have those two options, I'm going to compare them. Then I'll pick the car. It's just faster.

In this case, the PS4 is obviously the car. I'm not sure the Wii U could be the tractor, though. I think the Xbone would be one of those speedy tractors and the Wii U would be like... a lawn mower. Maybe. Or a bicycle.

Well, ya, but if I want to lift 2000 lbs. of dirt, the car isn't going to get the job done.

So ya, I guess you could say that Wii U is a lawn mower, like one of those ones that you ride around. If I need to cut my grass, the car isn't going to get the job done.

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MikeLove

SCRAPPER392

Well, Wii U has a ton of indie games, too. Resogun looks nice, but they could have gotten it running on PS3 if they really wanted to; kind of like Little Big Planet 3.

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Jaz007

SCAR392 wrote:

Well, Wii U has a ton of indie games, too. Resogun looks nice, but they could have gotten it running on PS3 if they really wanted to; kind of like Little Big Planet 3.

LBP3 is on PS3, and Resogun could have been on PS3, but it wouldn't have been quite the same, or as good. Definitely not as mesmerizing.

Jaz007

SCRAPPER392

Jaz007 wrote:

SCAR392 wrote:

Well, Wii U has a ton of indie games, too. Resogun looks nice, but they could have gotten it running on PS3 if they really wanted to; kind of like Little Big Planet 3.

LBP3 is on PS3, and Resogun could have been on PS3, but it wouldn't have been quite the same, or as good. Definitely not as mesmerizing.

I totally agree that the PS4 games are better. I just think it more or less shows what Sony thinks does and doesn't have a better chance to sell.

Edited on by SCRAPPER392

Qwest

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AceDefective

Great, you guys are arguing with @SCAR392.
This can only end in about 20 pages.
Way I see it:
-Power:
Wii U<XBOne<PS4
-Innovation*
PS4<XBone< Wii U

Devs are not lazy, but the power excuse isn't true either. It's fear for whether or not the game will succeed on Wii U, so they skip it to be safe.

If anything, it's gamers taking the power argument a bit too seriously. Shame too, because lots of good games get ignored as a result (case in point, most Wii non-shovel ware).

*Actually introducing newish gaming concepts

Edited on by AceDefective

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CaviarMeths

Sort of off-topic, but I just wanted to point out how impressed I am with the Wii U from an engineering prospective. Small, incredibly efficient machine that can run cool for days of hard use, even with Wii mode. I actually appreciate that more than the raw power of a PS4. It's what I would have really appreciated in my PS3, to be honest. A more powerful PS3 a little bigger than an external hard drive that plays PS1, PS2, and PS3 games and virtually never overheats? Yes please.

Hernandez wrote:

CaviarMeths wrote:

It fell behind Wii U in weekly sales 2 weeks ago. It's a much more realistic possibility of it finishing dead last this generation than giving the PS4 a run for its money.

Yeah, that's not gonna happen. The Xbone has, basically, no games right now. The heavy-hitters are coming.
Wii U will finish last — not even Mario Kart managed to make enough of an impact — the only question is: by how much? I predict Gamecube numbers.

Context, dude.

You said that the XBO may give PS4 a run for its money. That's... really not going to happen at all. It's a complete wash this generation. Though still unlikely, Wii U has a better chance of beating XBO in numbers than XBO has in coming close to PS4's numbers.

As for Mario Kart, don't forget that it will continue to sell well through the entire generation. That's the true strength of Nintendo's heavy hitters. They're evergreen titles. It will sell just as well next year as it does this year, if not better.

Hermendaz wrote:

CaviarMeths wrote:

The best controller you've ever held with a YouTube share button and a touchpad that about 6 games will use.

Yep, still the best. It's a joy to hold and play with.

Right, but there's context here again. The DS4 has its gimmicks. And I actually agree that the DS4 is an amazingly ergonomic controller that feels almost perfect in my hands. But there's no way I would use that share button even a single time, and the tablet screen on the Gamepad is much more convenient and utilized than the DS4's touchpad.

Edited on by CaviarMeths

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Jazzer94

ZeroZX_Dev wrote:

Great, you guys are arguing with @SCAR392.
This can only end in about 20 pages.
Way I see it:
-Power:
Wii U<XBOne<PS4
-Innovation*
PS4<XBone< Wii U

Devs are not lazy, but the power excuse isn't true either. It's fear for whether or not the game will succeed on Wii U, so they skip it to be safe.

If anything, it's gamers taking the power argument a bit too seriously. Shame too, because lots of good games get ignored as a result (case in point, most Wii non-shovel ware).

*Actually introducing newish gaming concepts

All the consoles are trying to innovate so I'd say it is more of a tie in that regard. PS4 with Morpheus, Xbox One with Kinect 2.0 and Wii U with gamepad, I'd say the real problem is so far Kinect 2.0 and gamepad have not showed enough in terms of innovation gamewise to really justify there existence both do cool things but did games honestly need them in the first place, certainly for the Wii U this is one of its biggest problems with its library most don't need the gamepad and would play fine without thankfully it seems Nintendo will be trying harder in 2015. Honestly out of the three directions the console makers are going in I feel Sony's immersion style has the most potential of working out provided the price point is right as even though I'm not that interested in it it's clear that the industry is heading in that kind of direction.

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