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Topic: Nintendo's problem is maintaining its brand.

Posts 1 to 20 of 23

Socar

Nintendo as well all know whether you're a fanboy or not, is the greatest entertainment company ever existed atleast in the case of gaming. Some of you are criticizing Nintendo on several things and I can only say to listen to what I have to say about that and try to understand the reasoning.

1. Nintendo relies so much of Mario, Zelda and Pokemon and nothing else- Now this is something that almost everyone will agree that Nintendo relies soley on these three franchises to survive because they easily make a LOT of money.

Now let me tell you this. Nintendo doesn't purposefully make these franchises because of easy money but rather because of how much they are accessible and how much they work. Take Super Mario Bros for example. It worked because Mario Bros worked and that game sold well. The reason why Super Mario Bros is different is because they wanted players to feel like they are still playing Mario even if the formula has changed. And so Super Mario Bros worked and thus the sequel was sort of released and since Super Mario Bros 2 was mixed feelings, Nintendo never made that approach for Mario again. And then they went to Super Mario Bros 3 which scrapped the concepts of Super Mario Bros 2 and followed the original with fresh ideas and it was a success. Then went on Super Mario World which further expanded the formula of bros 3 and it worked. Finally SM64 was out which further expanded the formula and it worked.

You see where I'm getting at here. Nintendo only does stuff that will work within the formula and nothing else. Take the Metroid Prime Series. When Prime Hunters came out on DS, people criticized its control scheme and because of that, Nintendo never made Metroid like that ever again. I'm willing to bet that if Masahiro Sakurai played prime hunters, he would've considered moving Kid Icarus uprising to Wii U instead of the 3DS assuming that he wasn't aware that such a game with his idea existed.

So then it all comes to what character will work for what game they want to make rather than making new ips. How about some side scrolling action where you use the ability to steal to make progress? Can't happen in a Mario game cause that would ruin his image so the answer has to be Kirby since he steals abilities by sucking enemies....no then how about Wario since he'll do anything for money right?. How about an FPS game where you're throwing bananas at enemies? Use DK right? Nope. Better off with Metroid since DK's about platforming and seeing as how DK64 didn't do well, i doubt we'd get a 3D DK game anytime soon......

Then some of you would argue that Nintendo does innovative things with their characters without the formula of the series being the same. Yes the formula doesn't have to be the same when you try something different but it does have to give the feeling of familiarity. when playing a Mario RPG, notice how you still need to jump on blocks to get coins and items like in the Super Mario series. In Kirby's epic yarn, even though the copy ability is gone, notice how you can still feel the familiarity of the game just like other Kirby games when the nature of the series is all about being easy with the completion being a challenge and when you still change into some forms just like how you would in a Kirby game. In Kid Icarus Uprising, even though platforming isn't much, notice how you still get hearts to get better equipment and that you challenge yourself with a level intensity of your choice just like how you would in the original game except with the intensity thing but that the weapons made it easier to progress.

So the problem here is how Nintendo can use their characters so that the audience can accept them no matter how different it is and that is challenging and let me tell you.....Sonic right now is doing a poor job in that.

2. Nintendo can't get third party support like Sony and Microsoft- The thing is they can get it. Its just that they need to convince the devs that the system is capable enough to sell well. Devs are obsessed in two things, money and power well atleast most of them which is something Nintendo isn't willing to do because they already tried doing that with the gamecube and the n64 and they failed nonetheless. So they tried to appeal to more audience by making Wii which while it won last gen didn't satisfy a LOT of gamers and devs and yet third party devs were obsessed in power that many of them decided to skip the Wii even though it made a lot of profit for Nintendo.

But the better thing to argue here is Nintendo needs more second party devs. These devs get real close to Nintendo and will be devoted to work exclusively for Nintendo even though they aren't owned by anyone else. Because let me tell you this. About 70% of games that are on SONY and Microsoft are ported directly to PC making the whole point of having Sony or Microsoft consoles entirely worthless. Yes some can argue that games like Castlevania Symphony of Night when arrived on xbox live arcade remain as exclusives but its only a matter of time that Konami will likely port it to Steam to make more money since Sony didn't publish the game, they can port it to other platforms to make more money like how Enix did with Final Fantasy 7. Castle Crashers was a long exclusive Xbox Live arcade game until it finally arrived on Steam. So Scott Pilgrim is most likely gonna be ported to Steam no matter how long that takes.

And I know what you're thinking that the addiction of the game being soo good that of course gamers are gonna buy the game as early as possible. Yeah true that's the whole point of it and gamers will want a system with library of games to choose from but that won't matter to most of us because it depends on affording the thing in the first place. If anyone would buy PS4, ONE and Wii U, its only because of the exclusive games he/she won't miss and Nintendo as we all know is the KING of exclusives. Wanna play Metroid Fusion? GBA or Virtual Console. Wanna play Metroid Prime? Either GCN or Prime Trilogy. Wanna play KId Icarus Uprising? 3DS exclusive only!

but if you wanna play Rayman legends? PC, Vita, Wii U, Xbox one, PS4. Angry Birds? Every single platform you could possibly invest on.....

This is all i can think of right now, So if any of you have theories like mine that make some sense, feel free to post it here. I want to also know whether you agree with what I said or not if you can that is.

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CaviarMeths

tl;dr

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

6ch6ris6

1. yes nintendo relise on their key franchises. maybe a bit too much BUT if they did not make a zelda for every console people would complain even more. and nintendo still brings out new IPs. codename steam and splatoon for example. both look promising

2. even if nintendo makes a console as powerful (or more powerful) than its competitors, people would still not buy the nintendo console to play 3rd party games. because most people think nintendo is kiddie. it is an image that sticks with them.

Edited on by theblackdragon

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jump

I was gonna point out the contradictions and misinformation but that post is so long to go through it properly.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

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Jazzer94

"This is all i can think of right now, So if any of you have theories like mine that make some sense, feel free to post it here. I want to also know whether you agree with what I said or not if you can that is."

Untitled

Edited on by Jazzer94

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DualWielding

"Nintendo as well all know whether you're a fanboy or not, is the greatest entertainment company ever existed atleast in the case of gaming".

The fanboyism is strong on this one

PSN: Fertheseeker

Jacob717

1. Really? Just those three and nothing else? You're over exaggerating.
2. Only time when that was Nintendo's fault was the N64 and Wii.

Jacob717

Kaze_Memaryu

Yes, I agree on the first part, but that's not a bad thing, ultimately. The main problem is that they sometimes can't back that power up with powerful gameplay, and people are quick to criticize Nintendo for anything. Nintendo simply needs to show more confidence in their brands and make more crazy decisions. Also, their marketing game is what needs the most improvement - people don't know enough about the WiiU, simply resorting to superficial comparison with other devices, which have more power (but more power=/= better games)

But the second part is where people are just unpleasable. If you want third party stuff, get a $ony/M$ device. Nintendo is just wasting time on a lost cause. Multiplatform-focused game developers/publishers are often greedy to no avail, so they spend more money on misleading advertisement than development itself. That means thwy're never gonna use the WiiU's full potential, since that'd at least take a certain amount of time, moneyand effort. But these developers hate effort and love money, so even if Nintendo could convince them to bring their games to WiiU, all we'd get is sloppy ports.
Just look at Bayonetta: that's pretty much the first time a game that was released on X360/PS3 was on par quality-wise on WiiU. And that's because PlatinumGames took the project seriously! They knew they'd only lose money if the port was bad, so they contracted a good company to do a good job.
But with ports of third-party games, it feels like they just took a bunch of monkeys and gave them some typewriters for porting their games. So, unless third-party dev's are willing to make that extra effort, they can just stay the hell away - especially when they even fail to realize how much their laziness costs them.

<insert title of hyped game here>

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unrandomsam

It isn't the first time.

Deus Ex: Human Revolution - Director’s Cut / Rayman Legends / Arkham City / Need For Speed : Most Wanted and arguably Mass Effect 3 were done properly.

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jariw

Kaze_Memaryu wrote:

Just look at Bayonetta: that's pretty much the first time a game that was released on X360/PS3 was on par quality-wise on WiiU.

This sentence doesn't make sense on multiple levels.

jariw

Jazzer94

jariw wrote:

Kaze_Memaryu wrote:

Just look at Bayonetta: that's pretty much the first time a game that was released on X360/PS3 was on par quality-wise on WiiU.

This sentence doesn't make sense on multiple levels.

He is saying the port of Bayonetta was on par with the 360 version and that was like the first time/3rd party game to do so. In short he is wrong about the second part.

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Kaze_Memaryu

unrandomsam wrote:

It isn't the first time.

Deus Ex: Human Revolution - Director’s Cut / Rayman Legends / Arkham City / Need For Speed : Most Wanted and arguably Mass Effect 3 were done properly.

They all had longer loading times, worse graphics, more lag, or cut content/no DLC support, except for NFS, which met its definite version on WiiU.

Edited on by Kaze_Memaryu

<insert title of hyped game here>

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jump

Kaze_Memaryu wrote:

unrandomsam wrote:

It isn't the first time.

Deus Ex: Human Revolution - Director’s Cut / Rayman Legends / Arkham City / Need For Speed : Most Wanted and arguably Mass Effect 3 were done properly.

They all had longer loading times, worse graphics, more lag, or cut content/no DLC support, except for NFS, which met its definite version on WiiU.

I disagree about Deus Ex: Human Revolution & Rayman Legends, they are generally held as the best versions of the game. I'm also pretty sure none of them had cut content.

Nicolai wrote:

Alright, I gotta stop getting into arguments with jump. Someone remind me next time.

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CaviarMeths

Kaze_Memaryu wrote:

unrandomsam wrote:

It isn't the first time.

Deus Ex: Human Revolution - Director’s Cut / Rayman Legends / Arkham City / Need For Speed : Most Wanted and arguably Mass Effect 3 were done properly.

They all had longer loading times, worse graphics, more lag, or cut content/no DLC support, except for NFS, which met its definite version on WiiU.

1) Deus Ex: HR is the director's cut. It is missing no content. The first thing I noticed about it too after playing the PS3 version is that the Wii U version drastically cuts down on load times.
2) Rayman Legends was built on the Wii U. It was ported to other systems.
3) Arkham City literally contains ALL of the DLC, plus additional content exclusive to the Wii U.

Edited on by CaviarMeths

So Anakin kneels before Monster Mash and pledges his loyalty to the graveyard smash.

Jazzer94

arronishere wrote:

Kaze_Memaryu wrote:

unrandomsam wrote:

It isn't the first time.

Deus Ex: Human Revolution - Director’s Cut / Rayman Legends / Arkham City / Need For Speed : Most Wanted and arguably Mass Effect 3 were done properly.

They all had longer loading times, worse graphics, more lag, or cut content/no DLC support, except for NFS, which met its definite version on WiiU.

I disagree about Deus Ex: Human Revolution & Rayman Legends, they are generally held as the best versions of the game. I'm also pretty sure none of them had cut content.

Also Tekken Tag Tournament 2 was an amazing port.

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jariw

Jazzer94 wrote:

jariw wrote:

Kaze_Memaryu wrote:

Just look at Bayonetta: that's pretty much the first time a game that was released on X360/PS3 was on par quality-wise on WiiU.

This sentence doesn't make sense on multiple levels.

He is saying the port of Bayonetta was on par with the 360 version and that was like the first time/3rd party game to do so. In short he is wrong about the second part.

He's also saying that the quality of the X360 and PS3 versions would be comparable to each other.

jariw

Jazzer94

jariw wrote:

Jazzer94 wrote:

jariw wrote:

Kaze_Memaryu wrote:

Just look at Bayonetta: that's pretty much the first time a game that was released on X360/PS3 was on par quality-wise on WiiU.

This sentence doesn't make sense on multiple levels.

He is saying the port of Bayonetta was on par with the 360 version and that was like the first time/3rd party game to do so. In short he is wrong about the second part.

He's also saying that the quality of the X360 and PS3 versions would be comparable to each other.

Yeah I just ignored that bit.

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the_shpydar

Just another Artwark thread, people. Move along, move along ...

When are you just going to get a blog?

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Joeynator3000

Eh, I ain't reading all of that.

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SCRAPPER392

Kaze_Memaryu wrote:

unrandomsam wrote:

It isn't the first time.

Deus Ex: Human Revolution - Director’s Cut / Rayman Legends / Arkham City / Need For Speed : Most Wanted and arguably Mass Effect 3 were done properly.

They all had longer loading times, worse graphics, more lag, or cut content/no DLC support, except for NFS, which met its definite version on WiiU.

Not really. The main problem was that people had already bought those games on 7th gen, so it didn't really matter as much that Wii U had them.

Qwest

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