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Topic: Next-Gen is..... quite dull actually

Posts 61 to 72 of 72

unrandomsam

WaLzgi wrote:

An opinion is never objective. Objectivity only refers to facts

An opinion can be objective. Just requires a bit of Maths.

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

sub12

I don't think graphics really define if a console belongs in a certain generation, if it did, the Wii would be lumped in with the OG Xbox and the Gamecube. but instead, the Wii was the most successful home console from 2006-2010....

That being said, graphics and hardware shouldn't be totally disregarded, if the Wii would have had 720p support, it probably would have remained popular until 2012, instead of falling off the deep end after 2010. But I don't think the Wii U really has that problem,............there no arguing the fact that it's the weakest of the three current systems, but it's games are not ugly by any means..........the Wii was ugly in a lot of ways, the Wii U, I can't say the same.

I still really like the PS4 though, I think it's a really smartly designed console, just give the market a year or so to break away from the 7th gen, and you'll start to see what "next-gen" means on the XB1 and PS4.

Edited on by sub12

sub12

VmprHntrD

Wii's success only was during the first half of its life, then it floundered hard. They did it because they pulled a trick out of the hat called a disruptive technology that intrigued not even the Nintendo fans really or gamers, but everyone else who never did or ran away years ago. Yet, despite that the attach rate was atrocious as most who bought it, wanted Wii Sports and little else outside of a few party, dance or trivia games. Graphics don't define it, but they sure as hell are part of the puzzle that helps, the puzzle being a lot better CPU(s), GPU(s), memory, and storage, which is was bad at all of that. It really should have been lumped into the last gen if not one of those half gens some talk about as it was really on its own. The Wii itself was crippled by Nintendo, the hardware was there to do 720p on the thing and have nicer things going on, but they made that choice.

This go around I've got the WiiU when it came out, and it has been an inconsistent pile of releases of varying quality from Nintendo, and the third party stuff while decent has been few, and fewer now that they've more or less run away screaming annoying, mostly to their own fault with poor ports, not advertising yet complaining about not selling, and other junk. Yet ultimately Nintendo is to blame there, because since the Wii they've gone old tech, and self serving on the hardware to their vision alone, and they've created a couple generations of gamers now that want nothing to do with them other than buying it as a Nintendo only supplemental box, or just not at all. That's why the WiiU is where it is now, third parties aren't lying when they say people buy Nintendo for Nintendo, and it's hard to argue when a port sells a 10th of the total or less than other versions, even ones that are inferior at times.

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sub12

tanookisuit wrote:

Wii's success only was during the first half of its life, then it floundered hard. They did it because they pulled a trick out of the hat called a disruptive technology that intrigued not even the Nintendo fans really or gamers, but everyone else who never did or ran away years ago. Yet, despite that the attach rate was atrocious as most who bought it, wanted Wii Sports and little else outside of a few party, dance or trivia games. Graphics don't define it, but they sure as hell are part of the puzzle that helps, the puzzle being a lot better CPU(s), GPU(s), memory, and storage, which is was bad at all of that. It really should have been lumped into the last gen if not one of those half gens some talk about as it was really on its own. The Wii itself was crippled by Nintendo, the hardware was there to do 720p on the thing and have nicer things going on, but they made that choice.

This go around I've got the WiiU when it came out, and it has been an inconsistent pile of releases of varying quality from Nintendo, and the third party stuff while decent has been few, and fewer now that they've more or less run away screaming annoying, mostly to their own fault with poor ports, not advertising yet complaining about not selling, and other junk. Yet ultimately Nintendo is to blame there, because since the Wii they've gone old tech, and self serving on the hardware to their vision alone, and they've created a couple generations of gamers now that want nothing to do with them other than buying it as a Nintendo only supplemental box, or just not at all. That's why the WiiU is where it is now, third parties aren't lying when they say people buy Nintendo for Nintendo, and it's hard to argue when a port sells a 10th of the total or less than other versions, even ones that are inferior at times.

Really well said, I think I pretty much 100% agree with your statement, and ya, the big N is still my favorite software developer, but they have been living in a bubble at times during the last 10 years.

sub12

shingi_70

unrandomsam wrote:

shingi_70 wrote:

Depends on the context. While they don't change much from a gameplay standpoint, infamous second son & ruse are technical marvels to behold and will be the best two looking game till quantum break and the order next year

The new gen so far has been more about the ease of gaming and experimenting on how view the medium b as a service. .

I think the PC version of Ryse will look loads better (And will show what they should have gone for). Just going on how it looks. (Which seems to be quite a large proportion of what people care about these days).

No doubt about that, crytek as a developer should have never jumped into the console game last generations and should have stayed a PC player.

Were seeing some of this come from Nintendo as well.

The biggest advantage of this generation is a revival of the AA game coming to the forefront on digital services as well as experimentation.

Case in point

Where seeing the point and click adventure genre come back hard, off the heels of telltale. Now some may be dismayed that it isn't in the same vein, offering something more episodic and having more in common with a television show than the games of old.
Life is strange from Square Enix

D4 from Xbox

Plus Telltale has 4 more projects in the works.
Killer Instinct has brought a new contender into the fighting game market and uses a delivery method similar to league of legends. The game is fun and has a low entry point for most players.

The AA mid tier game seems to be coming back as well.

Sony announced Hellblade from Ninja Theory.

Phantom Dust from Microsoft which will include a story mode as well as multiplayer.

Plus you have games like Wild, tomorrow people, and project totem.
Untitled
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Look at Fable Legends it's taking DnD or the idea of having a dungeon master controlling the scenario against 4 other players.

Were also seeing some more service side stuff be the focus as well, with stuff like cloud saves, pre-loading and pre-ordering and more social features come to the forefront.

WAT!

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kkslider5552000

To be fair to the rest of the industry, there's only a few Wii U games that really got Asymmetrical gameplay down. Rayman Legends is the best Wii U game because of this. (note to everyone that doesn't like it, find me a better example of asymmetrical gameplay on Wii U first, short minigames in Nintendo Land don't count)

And that's what really made Rayman Legends so amazing to me. It felt new and what the Wii U was going for. "This is the future of Nintendo" but no one is expanding on this except maybe the Splatoon guys. This a ****ing shame if I'm right.

Edited on by kkslider5552000

Non-binary, demiguy, making LPs, still alive

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VmprHntrD

Yes but how well did Rayman do against the other copies? If we can at all believe vgchartz website, globally 360K, PS4(due to europe alone widely) sold 400K, 360 was 280K and down from there. That one instance was where that game was very well pushed for the WiiU by Ubisoft unlike their AC and COD releases whether they halfassed them (ac3/codbo2) or not (ghosts/ac4.) There clearly is a spot where WiiU games can perform given a chance, which I said in that other big post, but it just isn't the case out of convenience of the system.

SUB12: Thanks! I formerly worked 2 years in development with Midway early in the 2000s, went on to work in media for 4, then walked. Brother though stuck with it through EA, Rockstar, Sega, THQ, and now Pioeworks so I get a LOT of insider info that is or isn't published eventually. That bit there is stuff they don't admit publicly but is the truth. Another being that the WiiU was along with PS4 and One given by third parties(a consortium of them) the choice to make a system with the generalized specs they wanted (notice how the PS4 is better but still close to One) and Nintendo told them to take a walk as they had a vision (tablet) a price (300~) and a hardware setup (last gen mostly) they wanted to fit that. That's why most of them didn't make games, and the first round were year old ports shoddily done. The second roll of them like ME3 full version and NFSMWU by EA, AC4 from Ubisoft, and others were done at the level or exceeded the competition but sold like turds, which is why they bailed entirely. That's why my love for Nintendo is fairly shot on the console side, I woke up to their crap mid-life on the Wii, ende dup hating that thing so bad it was my first Nintendo system I sold off in disgust earlier this year. I know what Nintendo could do to survive now, they won't do it and there are ways. They could next time around learn and make a comparable device, or they can ditch making 2 things and go "neo geo x" on it and do a $300-400 handheld with a TV dock that stands clearly alone with a cheap development cycle (like 3DS compared to HD systems) and do nice. I don't see them doing either as they never learn and haven't since the N64 carts, GC(totally there minus the button and the lame mini-dvds) and since.

Edited on by VmprHntrD

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unrandomsam

I am not interested in asymmetrical gameplay. I would be interested in games where the handheld is used as the controller but only if everybody had the same controls. Something being the best example of something you don't want at all doesn't make it the best game. (The only asymmetric game I like is VS Pacman on the Gamecube).

I think the Telltale stuff is a step backwards. (Hopefully when more people play Grim Fandango again people will realise that is the best it has ever been). Broken Age is quite good but I don't think it is as good as Grim Fandango.

I wish WRPG's were more like Ultima VII still think the mechanics of that were brilliant. (Don't see why they cannot just make a Skyrim with the complexity of that - in terms of the NPC's and how you go about the quest. The Combat they can do what they like).

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

Ralek85

It is kinda interesting to see, how often this same discussion pops up, even on the same site.
I think the most important points have been made already, and I don't want to reiterate them all, but I think, simply put, that
1. it has not even been a year, give it time and see where it is going
2. we are already looking a quite a few exciting games, even some for this year
3. generally speaking, "next gen" can mean a lot of different things to a lot of different people

Graphics are certainly an important part, an aspect that is already being delivered on (just compare Infamous 3 and Resistane 1 respectively), one could also mention the cloud-based physics for huge-scale destruction, as promised for Crackdown 3. But of course there are other aspects, too, e.g. Sony finally providing an integrated Party System and universal Remote Play, also new features like the recently accounced Share Play.
Ironically, despite everything that has been said already, it is not Nintendo, that is pushing the envelope here. Honestly, sofar I'm much more pleased with the aforementioned Party System for example, which I use on a daily basis, than with the Gamepad, which, aside from a few exceptions, still seems like a gimmick. Actually, for the time being, I wish Nintendo was more concerend with creating a "next gen" infrastructure for their systems, than with hardware innovation.
Considering how Motion-Gaming turned out, or Stereoscopic-3D, and what's going on with all the VR-Hype, I'm just not sure that 2nd-Screen-Gaming (btw also a feature broadly ignored on the PS4/Vita-combination) will have any impact at all, one way or the other. I guess it will basically get ignored and also for the most part forgotten very soon, despite Ninty's best efforts to the contrary. That is all just IMHO of course ...

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unrandomsam

Next gen could be anything but at 30fps it is still utterly worthless now and always.

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

Hy8ogen

@ZeroZX_Dev VR will just be another flop. People will buy the peripheral, play it for 2 months and let it collect dust after that. VR maybe a useful tool for some industries, but for gaming it's just idiotic. Seriously, after a rough day at work I just want to hold the controller and play the damn game. Not tilt my head around and bounce around like a mofo.

The day VR becomes the norm for gaming is the day I quit gaming and focus on my other hobbies.

Edited on by Hy8ogen

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