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Topic: Most annoying things in video games?

Posts 1 to 20 of 26

Socar

The most annoying thing to me is the desert levels in platform games. They are slow, its aesthetically unappealing, puzzle situations that will bore you to death and situations where you're forced to press rapidly.

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Romeo

single-player games = if it's too easy

online multiplayer games = lag

Romeo

GuSolarFlare

Hackers in competitive games no need to explain.
unskipable cutscenes especially the "interactive" ones(just discovered those are called quick time events)
unresponsive controls
automatic camera angles in action games(those terrible moments you're fighting a boss but all you can see is the pillar behind your character... sigh )
musics that loop after less than 10 seconds(power up musics and victory fanfares are fine they usually end soon anyway)
unbalance(those games where your favorite character, vehicle, type of magic or type of weapon is too underpowered)
unskipable tutorials


there's more but I can't remember now

Edited on by GuSolarFlare

goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst
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Nathan_Wv10

I hate Time Trials in games as I do not like to be rushed!!
Hackers in online games
Unbalance
Lag online

Nathan_Wv10

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FunkkyMonk

quick time events
long load screens
cut scenes that can't be skipped

FunkkyMonk

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Gamecubed

Glitches that make you restart the game from the last autosave (ie. getting stuck on a wall only to restart back to where you were 30 minutes ago)
Anything that's timed
Uncontrollable camera that always gives you weird angles
Button mashing
Unresponsive (motion) controls
Unavoidable enemies that are far stronger than your character
Unavoidable enemies that are far weaker than your character (they waste your time)
Boring tutorials that you have to sit through because you need to know how to play and games don't come with manuals anymore
No fast travel in an open world
Too much text (cough Super Paper Mario cough)
Vague instructions
Hand holding

Gamecubed

Pinkkitty

Unclear instructions that leave me thinking "Wait, what?"
Confusing storylines
Timed things (I hate them)
Controls/how to attack being repeated multiple times
Too few savepoints

Pinkkitty

HeroOfCybertron

Cut scenes that can't be paused.

Bah weep granah weep nini bong

Kaze_Memaryu
  • Bad storylines when there's a certainf focus on plot, and by extension plotholes and inconsistencies.
  • Lifeless main character or no personality (avatar characters are awful).
  • Inconsistent difficulty - progressive increase is okay, but easy bosses are a sign of lazy/bad development.
  • Realistic/Real-life evironments - real life is boring compared to games, so they shouldn't be a constant place in games.
  • Unoriginal character design - that goes as much for realistic settings as it goes for fantasy.
  • Trophies/achievements, regardless of platform, game, and developer. They are bad practice, period.
  • Pointless fanservice - using it just for the hell of it, at the most unnecessary moments, is just lousy.
  • Short games - dev's should focus more on content than anything.
  • Mandatory tutorials - make them optional, all of them!
  • Helper syndrome features - if someone fails at the same place constantly, the game shouldn't help. Learn to play better or quit!
  • Paid on-disc DLC, it's simply a ripoff. And this cheap cash-in method should be banned from all consoles!
  • Useless dialogue during the main story - nobody wants to know a characters' favourite food if it isn't plot-relevant! Save it for optional dialogue!
  • Small fonts - like I care about HD, keep it readable, instead of forcing everyone to buy these overpriced vertical tables!

.... whew, that was needed. Okay, I'm done, I think!

Edited on by Kaze_Memaryu

<insert title of hyped game here>

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Drawdler
  • Quick-time events: I'm so glad that these aren't very common in games, but I hate it when they pop up. If you're going to add a segment in a cutscene that includes player feedback, just make it into proper gameplay. Granted, there are things you do in QTEs which are hard to put in proper gameplay segments, but I've only seen one QTE I really liked that I felt couldn't have been in a normal gameplay sequence and I've seen pretty cheap ones. The ones where you just mash a button are the worst. I don't really have a lot to say about QTEs because I only see them rarely, but it feels like a lazy way to avoid adding an extra gameplay segment to me. However, I have more of an issue with how developers use this than the idea of QTEs in general, and I think you could use them for things which you couldn't put in regular gameplay, but all too often they're just annoying.
  • I dislike timed levels if they can't be turned off. If they're optional, I enjoy them, because I like seeing how fast I can go through levels and timed levels only encourage that. If I can't turn them off, they just annoy me, because they stop me from exploring the level more. This is a huge issue I had with the 3DS version of Skylanders: Spyro's Adventure- after you finish all the goals in a level, you unlock one last goal, which is to beat the level in under a certain time or fail and die. The problem is you can't turn that off so if you want to take your time to explore the level again without worrying about the time limit you need to start a whole new save file and reach the level again. This is also something I dislike about the whole 2D Mario Bros. series. I don't know if they all have timed levels, but it's annoying when you want to explore a level to find the collectables, but there's a time limit forced upon you. (From what I hear it seems Super Luigi U actually used it well and made it part of the challenge of the game, but I haven't had time to play it yet, so I don't know.)

I have others, but I don't feel like writing more at the moment.

Edited on by Drawdler

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GuSolarFlare

well there's one Quick Time Event I know that is better than most of the main game itself

goodbyes are a sad part of life but for every end there's a new beggining so one must never stop looking forward to the next dawn
now working at IBM as helpdesk analyst
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sugarpixel

Artwark wrote:

The most annoying thing to me is the desert levels in platform games.

My favorite desert levels were from Rayman Origins, the Desert of Didgeridoos, which is actually really unique and fun!

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Socar

Gioku wrote:

Artwark wrote:

The most annoying thing to me is the desert levels in platform games.

My favorite desert levels were from Rayman Origins, the Desert of Didgeridoos, which is actually really unique and fun!

Yeah I agree, that level was fun and beautiful looking! Wish more platform games can be like that though.

After so long...I'm back. Don't ask why

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Super_Gravy

Umm… I be playing video games since I was 3 years old and I have no idea what the heck is "hand holding". So can someone explains it to me what it is?

Umm… Care to have some gravy?

B-Squared

@Super_Gravy As far as I can tell, hand holding is the game taking it way too easy on you. It spoon feeds you the answers, allowing you no way to come up with answers yourself.

For me, I'd go with slow text speed (and unskippable cutscenes) and escort missions above all else.

Graphics come after gameplay. Every time. It takes more than being pretty to be a good game.

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DualWielding

Region Lock and games tied to hardware (nintendo), hyperexpensive propietary memory cards (vita), online passes (fortunately those are mostly gone),

Edited on by DualWielding

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Nintenjoe64

-Hype of bad games
-Internet knee-jerk reactions to everything
-Gaming journalists who are not good enough to play the games they review and completely miss the point of the game in the review and/or give a bad score to a game they lack the skill to play. (I'm not thinking of anything recent but remember a few excellent Wii games that got bad reviews by people who clearly lacked the skill to play a shooting, tennis or golf game)
-Tutorials being included at start of game in a 3hr+ borefest. I think the original Tomb Raider and Modern Warfare had the perfect tutorials.
-AAA games all slowly becoming FPS or 3rd person action adventures.
-Online multiplayer for the sake of it
-No online leaderboards
-Long load times to restart something from 2 seconds ago
-DLC planned instead of added after game proves to be good
-Games having useful items that are fundamental to the game for sale in real world money. I never would buy but tricking kids out of their itunes vouchers is a disgrace.
-Annualised sequels instead of new games (in particular imbalanced cash-grab sequels that offer nothing new but take more than half of the existing community with them)
-The gaming community demanding the exact same features for every console instead of having completely different brands.
-One bad game per week on Wii U VC despite there being nothing else to choose.
-Those super guide blocks that insult you in Mario games after what seems like 3 deaths.
-Nintendo not knowing where their strengths lie and their slowness to cash in on the things their fans want (i.e. online MP in some of their classics)

I only posted this to get my avatar as the forum's thumbnail.

RancidVomit86

The ole I can't swim bit.

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