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Topic: Monster Hunter: World

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JaxonH

@Joeynator3000
So much yes. Seltas duo NEEDS to be in this game. Give us some monster cooperation rather than just aggression.

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Joeynator3000

Did they ever show us how Rathian and Rathalos work together in this yet?

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Haru17

So far Rathalos has been shown in the Ancient Forest and Rathian in the Wildspire Waste. One of them would need to crossover for there to be a Heaven and Earth quest. I don't expect that they would attack each other, though they could get a little rough... In any case, Jagras seem to coordinate with each other, so I don't think we would see a Jaggi, Ludroth, or Zamite situation where the larger and smaller members of a tribe can damage each other.

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JaxonH

I haven't seen anything. But then again I haven't been following footage too closely. The game is still 4 months off and a lot of other, more immediate hype games require my attention.

I'm hoping there will be quests, at the very least, with Rathian and Rathalos. That's a series staple there. Surely they didn't throw the baby out with the bath water?

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Joeynator3000

I just wanna see them actually working together for once, instead of them pretending the other doesn't exist the entire time. xD

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Haru17

Joeynator3000 wrote:

I just wanna see them actually working together for once, instead of them pretending the other doesn't exist the entire time. xD

I wanna see how they kiss with Rathian's pointy, pointy chin. Also less clipping would be good.

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Tsurii

JaxonH wrote:

-from IGN article

But down in the pit, we found a greater monster that wasn’t pleased with any of us being in its domain. Diablos rose and targeted Barroth. I stood back and watched the beasts reaffirm their position on the food chain... Once out of Diablos’ cave, we followed Barroth to the gross swamps. We knocked off its tail and it tried to retreat to a safe place, but that place was occupied by yet another monster. The Jyuratodus slithered through the mud and squeezed most of the life out of Barroth. I was impressed by the constant fights that’d break out between the giant monsters. I landed the last few hits with my team and Barroth was done for

I was willing to give the game a chance by checking out a potential demo with a buddy, but...yeah. Just no. Just when I started to warm up to how the areas look as well, that was the standout to me in that footage of the ugly flagship monster because it looked more like a proper Monster Hunter area than two thirds of the new stuff in 4 Ultimate.

@JaxonH, you basically already said what I think of that myself. It's all good and well, and it's certainly a cool thing to have in a video game, but..why is this in Monster Hunter? Where's the fun in hunting down something for close to 10 (or more) minutes just to have an ugly fish swoop in and "killsteal" your target?

edit: oh yeah, Joey made a good point too. This could be a lot cooler, and more importantly less intrusive, if one monster just attacked another one once to scare off an intruder, but if they take significant chunks of health from another it just turns into "let's go and get [insert monster name here] to do our job for us" with weaker monsters (and let's ignore for a moment that Diablos is a herbivore)

It also kinda defeats the point of WHY hunters exist in-universe. Yo, we went to kill this monster that was threatening your caravan. It's all fine now, a bigger, more dangerous monster went on a rampage in the area and killed our target.
Happy traveling (:

Edited on by Tsurii

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Haru17

Untitled

This is Nergigante's finisher (?) attack that it performs when its entire body has become black. You can see that the roar it does before resets its black horns to white, then super quickly (even for it) progresses all of them to black before flapping up into the air and swooping down at hunters in an attack that destroys everything in its path — including all of its black spines. It also does cool wing attacks besides. I can't wait to see what this thing does to other monsters.

According to Gaijinhunter's live translations of the day 3 stage presentation, this elder dragon does not retreat, which would set it apart from every other monster on a map with more than one area in MH history. In the gameplay it only chases.

I think Japan got one of the worst MH covers in years. The weird lighting in it makes Nerg's black skin appear gray and shows its eyes, which you can barely even see in normal gameplay. It looks washed out and weirdly metallic — I thought the thing's wings were blue for a while after I first saw it instead of the alarming black, orange, and purple color of the real beast. The Rathalos art is just so much better composed and lit.

I'm curious to see the rest of Nergigante's secrets, like what the encounter with it atop of Zorah Magdoros is like. After all, the last two flagships have both been red herrings for elder dragons.

Edited on by Haru17

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crimsontadpoles

Throw dung bomb, second monster flees, continue hunting first monster. Problem solved. (though I don't know if World has dung bombs).

As for monsters attacking other monsters, we don't know how often this happens. It might only be for a few quests. Anyway, I'm not worried about this, it'll really cool to actually see the monsters interacting with each other for once, makes the game much more imersive.

meleebrawler

The whole monster attack thing doesn't seem that different to using traps. And has no one stopped to consider that we're no longer restricted to just two large monsters on a map ever?

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Haru17

@meleebrawler That's one of those things you don't consider because we've paged through quests with two, three, and five monster icons on them. But in actuality those quests are one-on-one or two-on-one fights where the monsters have zero programming for how to deal with each other to they track all of their attacks to the hunters. And of course should you kill a monster before the next one is on the field you have to wait around and guess at where it might spawn, whether it has spawned there yet, flown to another area, etc.

Here's a bit of a visual comparison for World and 4U:

Untitled

Untitled

Untitled

It looks just like the 4U cinematic right down to the pitfall traps and fluid day/night cycle.

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CrazedCavalier

@meleebrawler Traps don't wipe out half the monster's health.

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JaxonH

throw a dung bomb

First, you better hope you brought some. Second, it stops working after one or two times. Third, you still had to wait for the monster to leave which could take a minute or two, and that's plenty time to get creamed by a dual monster showdown. Lastly, I enjoyed hunting them at the same time. It was an awesome challenge. Sometimes I threw dungbombs, sometimes I didn't.

@CrazedCavalier
Or come free of charge in addition to your traps, in addition to the bugs flying around that give you free paralysis, free flash bombs, free stuns, etc. It all adds up. Especially when we get two dragonator attacks by monsters in a single hunt.

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DarthNocturnal

Is there a chance that the player had already worn down the monster a fair bit? Maybe Barroth was on his way out anyway.

I get the “I want to hunt myself“ thing though. I remember when I used X-Link and later PS3's Ad-hoc party to play FU online. Most players had endgame gear, and usually didn't downgrade. Hunts were incredibly short (since I was in LR), and I never felt like I got to properly hunt the monsters, learn their ways, etc.

But yeah, that IGN bit doesn't seem to go into smaller details (unless there's more in the full article?)

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Haru17

If you remember the ComicCon presentation the team explained how, in the Ancient Forest, Rathalos and Anjanath won't encounter each other normally. And Diablos looks like it hangs out underground unless you trigger those Qurupeco wyverns. For these larger monsters, they're not going to be on the receiving end of damage in any unintentional scenario I can think of.

So it's not exactly as simple as 'free dragonators', barrel bombs, or however you're presenting it. In fact hunters had little to no control over where a fight took place in past games, double monster fights just happened randomly in certain quests, now we can taunt and get a monster to chase us anywhere in the map. Whether that's a rock trap, Rathalos nest, or open beach front is up to you.

Edited on by Haru17

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CrazedCavalier

@JaxonH I think everyone should probably consign themselves to something I've been saying almost as soon as the game was announced: this will be the easiest MH game to date.

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meleebrawler

@CrazedCavalier Sure they do, with a full well-equipped party on non-endgame or super monsters. Certainly much more than a fixed-damage obstacle could, especially when you don't get to freely beat on your target as it's happening.

Also, isn't every Monster Hunter being easier than the ones before it pretty much a given? Not counting G-Rank additions in expansions, every new game gives more tools to the players while toning down instances of "fake" difficulty like hitboxes and one-hit kills or making things convenient like with farming/trading. Generations gave a minor overhaul to forging that made it so less rare items were needed overall, and World seems to be continuing that trend.

Edited on by meleebrawler

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CrazedCavalier

@meleebrawler Traps/mounts aren't that excessive. There's no way you're knocking off half its health just like that.
Though it is also worth noting that they deliberately lowered the difficulty in the demo.

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Haru17

As their last TGS showing the MH devs showed off the Coral Highlands and a bit of combat with the creatures there. Obviously do not watch this if you do not want to be spoiled on the gameplay, however shortly. There is also a training area for weapon testing which they showed earlier on.

Edited on by Haru17

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