61Haru17Tue 13th Jun 2017 Prowlers are leaving, presumably along with styles. Back to basic Monster Hunting + the new AI stuff, but I'm sure people will choose to freak out over this and claim like the prowlers' cheap animations were the last thing they were holding on to. And as you mentioned in the other thread @CrazedCavalier, I don't think World is desaturated by any means. The new monster is flesh-tone pink with gray fur, and the other one had scaly reptilian skin. The world is beautiful blue, green, and earth/bark brown with lush jungle environments. Going back to Monster Hunter Tri when the series literally was desaturated, I thought that game looked great. AMOUNT of color and saturation isn't synonymous with good design. I like the believable colors, as monsters like Zinogre never fit in the world because of their bright blue and yellow paint job, whereas Duramboros fit into the Flooded Forest instantly despite being an way more out there monster design and fight. Plus calling this game 'realistic' is a stretch, because hunters are flying up to thousand-foot great tree tops while grappled to pterodactyls Metroid-style before being swept back to the ground by floods of water and taking no fall damage whatsoever. Edited on Tue 13th June, 2017 @ 23:43 by Haru17 Don't hate me because I'm bnahabulous.