Showing 1 to 20 of 59
1. Posted: Tue 2nd Jun 2009 07:12 BST
When I first heard about it it sounded very gimmicky and "Me, too!" to me, but after I watched some footage and presentations I'm starting to think this could be quite something if it comes close to what they claim it can do. It's certainly much more than an EyeToy copy. I actually would like to see MS succeed with this because it could quite potentially open up gaming to a whole new realm of experience.
I found it funny how they dissed the Wii in their press conference, and they're kind of right to do so. Waggle is not fun by any means, and, frankly, I didn't buy the Wii because of the motion control but because it was a Nintendo console - generally speaking, Nintendo's devices have always had more games that appeal to me. Anyway, it'll be interesting to see where this will lead. The only downside it seems like you really do need a fair amount of room for it and tire more quickly - a lot of the time I look at games for relaxing. Then again, WiiMotion-Plus-heavy games could require the same.
Edited on Tue 2nd June, 2009 @ 07:12 by Pegasus
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2. Posted: Tue 2nd Jun 2009 07:16 BST
I'm interested whether it will be bundled with the system or sold seperately?Plus, I'm wondering how much they will charge for it?
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3. Posted: Tue 2nd Jun 2009 07:23 BST
I'm betting they will sooner or later put it in the console box, but my guess starting out price will be 120$
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4. Posted: Tue 2nd Jun 2009 07:29 BST
The thing has a lot of potential, no one can deny that, but I really doubt it can flawlessly do what Microsoft claims, and there are no full real games to endorse it, so lets wait and we'll see. About Milo, it gives me the creeps, I'd rather get a virtual dog or something like that.
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5. Posted: Tue 2nd Jun 2009 07:31 BST
I honestly don't like it. I don't want to be jumping around in my room just to play a simple game. And you'd need to have alot of space to play it in. I'll stick to the Wii, I like motion controls, but I don't want full body motion controls.
I don't know, it could be great, but I still don't want it.
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6. Posted: Tue 2nd Jun 2009 07:37 BST
I feel the same way about it as the #4 and #5 posts. I don't know much about the natal thingy, but I think I'll stick with the wii motion+ when it's released. After the red ring of death and all the disc drives messing up in 360s I just don't much trust them.
7. Posted: Tue 2nd Jun 2009 07:39 BST
this saids it all
Edited on Tue 2nd June, 2009 @ 07:40 by Fleeman
8. Posted: Tue 2nd Jun 2009 07:44 BST
As disturbing and terrifying as that was, I'll still stick with Wii.
9. Posted: Tue 2nd Jun 2009 09:17 BST
um, wasn't the guy only trying to raise his foot?
Natal certainly wont be flawlessly responsive. The wiimote wasn't flawless, Wii motion plus will probably more sensitive but still not flawless. Nothing is going to replace the good old buttons of a controller. I can't believe they'd call the controller a barrier; it's a real shame because the 360 has the best controller in my opinion.
In any case, it would be weird to have absolutely nothing to hold as you play. People seem to like having something in their hands to actually feel connected to the gameplay. Why else would purposeless peripherals like the Wii Wheel, the Wii Zapper, or third party tennis racket attachments sell?
In my opinion, Natal is extremely gimmicky and it would really surprise me to see this work and be the birth of a new direction in the industry (as its name suggests). I think we'll find the name Stillbirth to suit it better.
10. Posted: Tue 2nd Jun 2009 10:05 BST
Let me be the first to say "It's lame"... If Adam comes by, he has an idea of the cred that entails.
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11. Posted: Tue 2nd Jun 2009 10:14 BST
I'm not buying it, but experimenting is good for the market as a whole =]
I doubt non-gamers will shell out $600+ for a 360 and non-controller motion controller though
12. Posted: Tue 2nd Jun 2009 10:18 BST
is 600 dollars confirmed for this and the system? If so thats luda... as in the rapper
13. Posted: Tue 2nd Jun 2009 10:45 BST
If you want the full Microsoft experience (read: online costs)... and the Natal is rumoured to be $200... yeah I think $600 will be a realistic price tag.
Edited on Tue 2nd June, 2009 @ 10:46 by citizenerased
14. Posted: Tue 2nd Jun 2009 11:21 BST
Well, the problem with this is... if I personally want to sweat, I go outside, take a run, go play tennis etc. If I play a videogame, I want to take a break. And with this type of game "cotroller", how you want to take a break? After hard 20-25 minutes will gamers be tired from playing. I don't think, that this will be positive.
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15. Posted: Tue 2nd Jun 2009 11:52 BST
Thats very true. Hopefully people wont bite. I think this is just a ploy to take eyes off of the Wii just for a second.
16. Posted: Tue 2nd Jun 2009 13:06 BST
I wouldn't even be able to use this. I don't own a 360, so the only time I play one is at my neighbors, but he's got a projector, so if you stand up your body blocks the screen. Still, nice concept.
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17. Posted: Tue 2nd Jun 2009 13:33 BST
I watched the video on this and its a nice little piece of technology, but the video looked ridiculous. Especially of the family playing the racing game. Its a nice concept but it has a long way to go. Frankly I would still rather have a Wii remote to play games.
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18. Posted: Tue 2nd Jun 2009 13:44 BST
To be honest, i think this looks bad.But, i haven't tried it so i can't really say anything, it may be like best thing ever.
Edited on Tue 2nd June, 2009 @ 13:45 by Mama_Luigi
19. Posted: Tue 2nd Jun 2009 14:25 BST
I watched the video and my first response was, "That guy is going to hurt someone with those roundhouse kicks!" (Possibly even himself.) I can just imagine someone trying to pull that off with a coffee table near them and ending up with broken wood/glass and a trip to the hospital.
The second thing I noticed was that the character on screen wasn't tracking quite precisely and ended up looking like a retarded version of the player. Kudos to Microsoft for not faking the demo, I guess, but delays and imprecisions are likely to confuse the player. Every try the experiment where you talk into a phone that plays back your words with a half-second delay? It gets really hard to keep speaking!
The third thing I noticed was the hugely exaggerated motions. Perhaps these were done just for the demo. Perhaps not. If the player has to use such large motions, many players are going to have serious trouble with this game system. Not to mention how uncomfortable and unnatural it is to use such large motions. One of the biggest issues with Wii motion has been that players don't always move in a predictable manner. Trying to get them to exaggerate motions sounds like a no-win to me.
All in all, I just wasn't wowed by this. The Wii was new and unique. Plus Nintendo really pulled off their introduction. This seems a bit more "me too" than revolutionary.
20. Posted: Tue 2nd Jun 2009 14:25 BST
It looks damn good to me and, let's be fair, more innovative than holding a wiimote (motionplus+ or no). Not that I'll be getting it, though. I'm all waggled out for this generation.
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