Action 2D platformer with roguelike elements. Choose the sun god or the moon goddess and defeat your rival before the time runs out.
(Ask for it to be on consoles!)
Robonauts is a game reminiscent of the classic arcade games you fell in love with as a kid, designed specifically for PC, Mac and PS4. (Demo available!)
Was Mariobro4. No, I'm not taking off my backpack...it's important.
So far none of the projects I've supported on Kickstarter and that I'm really interested in have seen the light of the day. Maybe one day one of them will launch. In the era of early access and paid Alpha, many games will likely remain in development for ages.
"Hey everyone! It's been a while since our last Kickstarter update, and while I plan to do a bigger one soon, I wanted to put out a quick update on the Wii U version of Sneaky Ninja. It seems the popular thing to do this week is to confirm whether or not games are still releasing on Wii U, and I'm happy to say that yes, the Sneaky Ninja on Wii U IS still happening!
I understand the decisions that other developers have made on this topic, and honestly, it's probably the wise business decision to move onto the Switch instead. And we know a lot of gamers simply won't care because it's too late. But I've kept our backers waiting for too long to do that now, so even if it sells zero units to anyone else, it's still worth doing in my eyes. Plus, I'm a Nintendo fan too, so I couldn't cancel it even if I wanted to! A Switch version is definitely possible in the future as well, but there's plenty of time to think about that later.
As for the release date... as I discussed in the comments of the last update, a holiday 2016 release was on shaky grounds back then due to so many other big games launching. I'm now targeting early February for PC which seems to be a good window for Sneaky Ninja, and I'm confident this will finally happen. I can't be as certain for the Wii U version's date though, which will be as soon as possible afterwards but it's hard to say how soon. I'd love to release it before the Switch, but I can't promise that'll happen. But the Wii U version itself WILL happen!"
"[...]Although the team tried our best to make our previous deadline, the release date of the game will have to be delayed again.
Some RPGMaker MV updates have broken a lot of our plug-ins, all of which have had to be remade. Although Archeia and Yami have been able to fix everything, it still does end up delaying the production of the game. Since OMORI is so graphic-heavy, the updates are necessary, but we are currently looking into sticking to a future RPGMaker MV update with cache management implemented in order to prevent and further delays. We hope that everyone understands that we are far from slacking off on this project and have been extremely busy working on the game while keeping up-to-date with everything technically. [...]"
Was Mariobro4. No, I'm not taking off my backpack...it's important.
Though we can confirm the Switch as a release platform, we also have to confirm that Hollow Knight will no longer make its way to the Wii U. Our Wii U release has recently been hampered by several technical challenges [...] we feel the quality difference would end up such that Wii U players will be experiencing a lesser version of the game.
What does this mean for Wii U backers? We’re still nutting out the details, but we can confirm that if you backed for the Wii U version, you’ll be able to upgrade free-of-charge to a Switch copy of the game. If you’re not planning to jump aboard the Switch, you’ll still be able to receive your copy on Windows/Mac or Linux.
Forums
Topic: Kickstarter - Help Fund Indie Games
Posts 521 to 540 of 609
Please login or sign up to reply to this topic