Just give it to SONY. Lets reject a game that the maker of a console with 72 million install base said they liked. Or do what Shenmue did - SONY can come in and help out that way.
All they care about is mediocre Sonic games these days.
AKA insert generic internet popular opinion.
Sega is a company forever stuck in a damned if you do, damned if you don't situation. If they release only Sonic games then people bash them for pushing their most popular IP and when they don't do that they don't get the credit for not doing it. They have made efforts to bring franchises like Yakuza and Valkyria Chronicles to the west and no one acknowledges it.
I love JSR and JSRF. They rank as some of my favorite games of all time but these titles were financial failures for Sega and only later did they gain a cult following. Most of the people who bash Sega for not reviving some of their old franchises are the same people who did not buy them at time of their release.
Also, let's not forget that this proof of concept was from a team who has never even made a game.
Where my friends and I usually get stupid:
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I'd love to see more JSR. Sadly I think it's a product of its time, commercially, and the heavy 90's vibe wouldn't click in a marketable way today so they're hesitant to try it. Splatoon works with a 90's vibe, but it's got the whole Nickelodeon cartoon thing going on. JSR is just kind of "90's" through and through.
@Agramonte Shenmue? The game Sony used their stage time to promote a Kickstarter for? Nothing says "we believe in this game" like saying "we're a multi-billion dollar publisher......soo.....someone else should probably fund this."
Then again, Nintendo took Bayonetta off their hands and look how well that turned out! Unlike Sony, Nintendo actually opened their wallet.
@NEStalgia You mean the way they stepped in and gave away promo time to a game we all been asking for and would never get outside of Kickstarter? yeah amazing. BS would be if they just said "No, we think that will fail" and tossed them aside. They didn't even care it was also a windows game. And that presentation helped a ton.
Wait what?, lol!... what have they done for Bayonetta? Shoving it into a dying console nobody cared for. Sega and Platinum did more for Bayonetta when they released an amazing port on PC for 19 dollars this year - and reminded everyone what a great game it was. Nintendo should be thanking SEGA. Bayonetta didn't sell WiiUs - Nintendo opened their wallet and sent it to die.
@RancidVomit86 Simple solution. Allow them to make a proof of concept, if they succeed in a reasonable amount of time, and if the publisher deems it acceptable, greenlight the project and set other goalposts. I have no idea who they are either, but they could be a team of industry veterans for all we know. They were at GDC, and it's not like everyone with a free copy of GameMaker can enter that event.
Wait what?, lol!... what have they done for Bayonetta? Shoving it into a dying console nobody cared for. Sega and Platinum did more for Bayonetta when they released an amazing port on PC for 19 dollars this year. And reminded everyone what a great game it was - Nintendo should be thanking SEGA. Bayonetta didn't sell WiiUs - Nintendo opened their wallet and sent it to die.
I mean you can believe that, if you're shortsighted. Or if you ignore that Bayonetta 2 would never have happened ever if not for Nintendo (same for 3, I'd presume).
@Agramonte When a big publisher doesn't publish the game and instead opts to promote it for crowd sourcing, that doesn't scream of confidence. That was one of the lowest moments in E3 since Wii Music.
What did Nintendo do for Bayonetta? Pay for a sequel that was never going to exist? Publish the sequel? Produce one of their popular figurines for the character and include her in their popular fighting game giving exposure and promotion to Sega's IP? Re-publish the sequel on their very-opposite-of-dying console? Publishing a THIRD game on their very-opposite-of-dying console, making the one-and-done semi-flop into a trilogy with merchandising attachment? Other than that, I guess they didn't do much for it.
But sure, after Nintendo promoted the brand Sega saw fit to release a budget PC port years later and it did well. If Sega were so fond of the brand they could have produced Bayonetta 2 for every platform under the sun without Nintendo's money. They didn't. They waited for Nintendo to raise brand awareness first. I'm sure Kamiya, now working on #3 exclusively for Nintendo, knows which publisher to thank for a production budget.
Though to be fair to Sony, I THINK it is actually helping to pay for Shenmue 3. The kickstarter money is apparently not remotely close to what is needed for that game and it mostly existed to showcase how much and if other companies should help pay for it. IIRC.
@NEStalgia They could've done nothing. Showcasing it at E3 was an easy way to raise awareness. It's a fifteen-year old franchise, yes there was a cult following at the time, but are they still interested in a third game after all those years? A Kickstarter is a good way to gauge interest. I know Suzuki cited Sony helping them with marketing and publishing, and there other ''arrangements'' they couldn't discuss. Maybe Sony is adding x amount of money for every dollar made during the Kickstarter to the budget, we don't know. But it's coming to PC as well, so you can't expect them to pay for everything I think.
Now, do I think it was a good idea to reveal a Kickstarter at E3? No, but it did raise a lot of awareness very quickly. So it worked.
@Octane Dinosaur is comprised of 3 guys who have worked in the industry for awhile but as a company have done stuff like VR apps.
Everyone is forgetting there is real financial investment involved for Sega to greenlight this and the past titles were financial failures. It doesn't make business sense.
None-the-less, Dinosaur has said they plan to move forward with the project without Sega. So if it comes it will come but just having to change assets of the game.
Where my friends and I usually get stupid:
https://www.twitch.tv/MUDWALLHOLLER - Come by hang and visit our Discord. The link for Discord is on the Twitch page.
@NEStalgia NOBODY opted to publish it - and nobody was asking what multi-billion dollar companies thought of it - just wanted a chance - Why it got funded in a heart beat. The day a company gave a kickstarter free time at the "pay to win" corporate crap hole that is E3... "was one of the lowest moments in E3". Yeah right, I remember how the campaign board always lit up on what an awful thing SONY had done for all the people who wanted the game and became backers. Try again.
Wait, because they did an Amiibo? (nobody outside Nintendo La,La land cares about Amiibos...lol!) and a self serving marketing tie in with a fighting game they produce? They were just trying to keep the brand alive and milk it for every side dime they could. B2 on WiiU was a commercial fiasco - most people like Bayonetta because of the first game to this day - not because of #2 (that nobody played) or Amiibos. Nintendo owes Platinum everything they getting now - and time for them to step up and give Platinum a hit like PS4 did with Nier.
They were just trying to keep the brand alive and milk it for every side dime they could.
So Nintendo did nothing for Bayonetta...but kept the brand alive. Nintendo paid for a sequel of a top-tier, AAA action title, which is "doing nothing", and then Sega doing a port of the original game on PC...was not milking it?
Am I following this right? Will this be on the test?!
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