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Topic: Irrational Games shutting down

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kkslider5552000

1. Posted:

http://www.destructoid.com/whoa-irrational-games-as-we-know-i...

no ;__;

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MrWalkieTalkie

2. Posted:

Didn't see that coming.

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Peach64

3. Posted:

That's a shame, but I'm all for people doing what they want. One thing that bugs me across all media is to just keep pumping something out until it flops. I can't wait to see what Ken does next.

Peach64

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Kodeen

4. Posted:

I'm Ken Levine. I want to shift direction in the type of games I make, so I have two choices.

1) Swallow my pride, quit Irrational Games to go create my own start-up
2) Retain the Irrational Games brand and fire everyone who works there

I went with option 2, because I'm selfish.
Watch the profanity — TBD

Edited on by Kodeen

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sinalefa

5. Posted:

Bad news. I feel sorry for all those people that may lose their jobs.

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Captain_Toad

6. Posted:

You made bioshock infinite and you shut down your doors?! What?

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Platypus

7. Posted:

Kind of expected after Infinite was a disaster.

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BusterRed123

8. Posted:

Platypus wrote:

Kind of expected after Infinite was a disaster.

What are you talking about?!

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Undead_terror

9. Posted:

It's sad that people lose their jobs but I never played any of their games so I have nothing to lose.

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CanisWolfred

10. Posted:

Platypus wrote:

Kind of expected after Infinite was a disaster.

What disaster? It did pretty well, some issues with DLC aside.

But anyways, they're doing it for reasons other than money. The guy wants to focus on smaller games now. Though I agree with Kodeen, firing wasn't the best idea to go with there...

Edited on by CanisWolfred

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Platypus

11. Posted:

NintendoXtreme1 wrote:

Platypus wrote:

Kind of expected after Infinite was a disaster.

What are you talking about?!

Before the game came out there were several delays, a lot of people were laid off during development, and a large portion of the game was cut, including multiplayer. I don't know how much money it made, but I can't imagine they made much money after all the problems.

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Marakuto

12. Posted:

Considering how sucessful Bioshock: Infinite was in 2013, you would think this would be the least expected thing to happen but it's still sad news.

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Ryno

13. Posted:

So.... no chance for a Wii U port then?

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OptometristLime

14. Posted:

Platypus wrote:

NintendoXtreme1 wrote:

Platypus wrote:

Kind of expected after Infinite was a disaster.

What are you talking about?!

Before the game came out there were several delays, a lot of people were laid off during development, and a large portion of the game was cut, including multiplayer. I don't know how much money it made, but I can't imagine they made much money after all the problems.

http://www.joystiq.com/2013/07/30/bioshock-infinite-sales-pas...

"The title has crossed the 4 million units selling mark, and we expect it to become the top-selling release in the BioShock franchise."

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GuSolarFlare

15. Posted:

well that guy earned the title of irrational so he might as well open it up :p


on a serious note I feel bad about the people losing their jobs....

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Ralizah

16. Posted:

Cool. Hope his future games are half as thought - provoking as the Bioshock games have been.

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WaLzgi

17. Posted:

How very...irrational ;)

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cookiex

18. Posted:

OptometristLime wrote:

Platypus wrote:

NintendoXtreme1 wrote:

Platypus wrote:

Kind of expected after Infinite was a disaster.

What are you talking about?!

Before the game came out there were several delays, a lot of people were laid off during development, and a large portion of the game was cut, including multiplayer. I don't know how much money it made, but I can't imagine they made much money after all the problems.

http://www.joystiq.com/2013/07/30/bioshock-infinite-sales-pas...

"The title has crossed the 4 million units selling mark, and we expect it to become the top-selling release in the BioShock franchise."

The game cost over $100m to produce, so even over four million units may not have been enough to be worth the investment.

Edited on by cookiex

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WaveBoy

19. Posted:

I'd love to see BioShock Inifinite get a Wii U port + Wii Pointer controls, but looks like that will never happen now. Heck, it would of never happened in the first place. :P

Edited on by WaveBoy

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Jollykarp

20. Posted:

tbh it just sounds like Levine got bored of the AAA business and wanted to revert to something smaller. There wasn't really anything financial to do with Infinite that caused this. I can't really blame him for thinking like that, although I do wish he somehow didn't lay off nearly all his employees.

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