1 bit ninja and jetpack joyride. Both amazing games and better than any of the original titles that have come through on nintendos dl platform over the last 6 months.
So I bought Shadowgun. It's okay so far. It's beautiful and runs really smoothly on my first-gen iPad, which is incredibly impressive. The gameplay doesn't really hold up though.
First, it's extremely repetitive. The levels are laid out fairly linearly, and in each area there's a bunch of places available for cover and a wave or so of enemies. You repeatedly fight the same generic grunts and ankle biters over and over again... I'm halfway through the game and I've seen 4 types of enemies so far, with one of them even being a slight variation of the first.
This could work except that shooting enemies is utterly unsatisfying. You can never tell when you're hitting them because they don't react when they're hit at all, and when you finally do kill them they just crumple to the floor. I want to see them being knocked around by my bullets and eventually fall hard on their backs. Oh yeah, and they're dumb as hell.
The story's pretty typical and uninteresting, but I was expecting that.
On the plus side, the controls are amazing. The buttons are few in number and hiding behind cover is a breeze. They really have a strong foundation here — if they make the shooting satisfying and add a multiplayer mode, then it's a strong recommendation, but right now I'd wait for a sale.
"Hi Waltz, did you know we don't have a file size limitation for games sold through our shop in regards to original 3DSware content? You must be stuck on DSiware and WiiWare."
"Hi Waltz, did you know we don't have a file size limitation for games sold through our shop in regards to original 3DSware content? You must be stuck on DSiware and WiiWare."
Yeah, we're not going to see a 1GB 3DSware download.
Up to the user. I wouldn't want a game to take 1GB of my SD card anyhow, so I don't see the big deal. And really, anyone can buy an SD card with a higher capacity, so that argument doesn't really apply, especially considering SD cards are on the cheap.
Regardless, eShop has no limit. Fact. You can look it up and see for yourself.
Regardless, eShop has no limit. Fact. You can look it up and see for yourself.
We're still not going to see games larger than 1GB.
Fact until a developer proves otherwise. But since 1GB games on 3DS may as well be retail releases, with proper market exposure, which do you think they'll do.
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