Showing 541 to 560 of 1,132
541. Posted: Sat 19th Feb 2011 03:55 GMT
Got a 4th Gen Ipod Touch. Downloaded Plants vs. Zombies and Angry Birds instantly. :3
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542. Posted: Sat 19th Feb 2011 04:03 GMT
Canabalt. Get it, or you are shunned forever! >:3
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543. Posted: Sat 19th Feb 2011 04:24 GMT
Maybe when I get more money... and all of the good games I could get start to die down. ;P
544. Posted: Sat 19th Feb 2011 14:37 GMT
TILT TO LIVE!
At the very least, I think there's a light free version, which you may actually find sufficent. It only has one of the 4 modes (and probably doesn't have the option to in-app purchase a 5th mode like the full version), but it's pretty much the mode this game was built off of, so yeah. LIGHT VERSION IS FREEEEE!!!
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545. Posted: Sat 19th Feb 2011 16:00 GMT
Tap Studio 3 is free at the moment and it's great.You can make Guitar Hero-like songs yourself with the music on your iThingy
Probably getting a Vita with LBP soon...
546. Posted: Mon 21st Feb 2011 16:39 GMT
You lucky [USER WAS BANNED FOR THIS POST]
547. Posted: Mon 21st Feb 2011 16:49 GMT
They're not always great, but every so often a gem pops up.
"I think it's time we blow this scene, get everybody and the stuff together. OK, 3, 2, 1, let's jam."I've brought the blade, you bring the claws!
548. Posted: Fri 4th Mar 2011 15:26 GMT
I just recently bought an iPhone, and I have to say, while I don't feel like I'm going to play it as a dedicated handheld gaming system, there's some good stuff on the App Store. I only really care for the legitimate non-Flash-game-type stuff, though. (Well, that and NinJump) Examples include: Infinity Blade, BIT.TRIP BEAT, and Mega Man II, although the difficulty was scaled way down on that.
Edited on Fri 4th March, 2011 @ 15:26 by SilverBaretta
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549. Posted: Fri 4th Mar 2011 15:50 GMT
Bit.Trip Beat and Mega Man II on the iPhone suck, IMO.
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550. Posted: Fri 4th Mar 2011 18:57 GMT
WinPho7 is getting Doodle Jump, geoDefense, Angry Birds, Plants vs Zombies, Sonic the Hedgehog 4 Episode 1, and Hydro Thunder Go.
edit: with the obligatory Xbox Live Achievements that go with them.
Edited on Fri 4th March, 2011 @ 18:58 by Magi
Currently own: Xbox 360, PS3, Wii, 3DS, iPad, PC's, WP7 Phone and a Vita. Who you callin' a fanboy?!
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551. Posted: Fri 4th Mar 2011 19:01 GMT
C/D: Tomena Sanner is avail on iPhone/Droid/BB???
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552. Posted: Fri 4th Mar 2011 19:44 GMT
New obsession: Tiny Wings. It's incredibly addictive, and absolutely perfect for the iStuff. It's also been number 1 for over a week, being only the second game I can think of that was not on sale to dethrone some form of Angry Birds from the top within the last year (the other was Cut the Rope).
553. Posted: Fri 4th Mar 2011 23:53 GMT
@Mickeymac: Eh, I like them.
554. Posted: Sat 5th Mar 2011 00:09 GMT
Bit.Trip Beat is arguably more playable than its Wiiware counterpart (plus is has more harder levels available), but yeah MM2 is atrocious on iPhone. Then again, everything is worse on iPhone than it is on anything else.
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555. Posted: Sat 5th Mar 2011 00:30 GMT
Bit Trip Beat is impossible to play on the go, which to me defeats the entire point of playing it on the iPhone.
556. Posted: Sat 5th Mar 2011 00:39 GMT
@Mickey - my nigh-perfect scores on all 3 regular stages obtained during a flight would beg to disagree...are you saying the motion/turbulence of being on the road/in the air makes accurate tilt too difficult? I personally had no trouble at all and it felt exactly the same as playing it sitting on my chair at my apartment....maybe I just had a lucky mostly-turbulence-free flight though.
557. Posted: Sat 5th Mar 2011 00:55 GMT
I tried sitting in a car and playing it and the twists and turns and bumps made it tough to play. I can't imagine how it would be on the bus (not that I would ever bring an iPod touch on the bus).
558. Posted: Sat 5th Mar 2011 01:02 GMT
everything is worse on iPhone than it is on anything else.
Bit.Trip Beat is arguably more playable than its Wiiware counterpart
lol, apparently not. :3
World of Goo on iPad is a good example — high-definition multi-touching goo > pointing at it.
Edited on Sat 5th March, 2011 @ 01:05 by pixelman
559. Posted: Sat 5th Mar 2011 01:08 GMT
And the Wireless mouse beats all.
Edited on Sat 5th March, 2011 @ 01:09 by CanisWolfred
560. Posted: Sat 5th Mar 2011 01:47 GMT
Wireless mouse doesn't have multitouch, and you don't get to FEEL THE GOO AT YOUR FINGERTIPS. The iPad version is sooooo gooooo-d.
I'm serious though, dragging with a mouse will never feel as natural as actually doing it. It does give you a bit more pixel-perfect precision, but when I need to build structures fast I'd rather have the more reliable precision of my fingers.