Showing 281 to 300 of 1,127
281. Posted: Sun 12th Dec 2010 01:28 GMT
Anyone know if Deep Deep Dungeon is any good?
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282. Posted: Sun 12th Dec 2010 01:29 GMT
I have the original
Also, just beat Mr God King for the second time on my 8th bloodline! I'm gonna try to master all the items for now on
Edited on Sun 12th December, 2010 @ 01:32 by ASDFGHJKL
283. Posted: Sun 12th Dec 2010 01:47 GMT
I've mastered all helmets and armor, and I just have on shield left. Swords is going to take longer, but I can cheat by simply buying masteries if I want to. >:3
@Mickeymac: Sorry no.
Edited on Sun 12th December, 2010 @ 01:48 by pixelman
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284. Posted: Sun 12th Dec 2010 03:51 GMT
Yeah, there is an abundance of swords (well the word sword IS in the name). lol, I like how buying the infinity blade gives you +200 attack points. That should make the game a bit easier.
Never heard of it mickey.
285. Posted: Sun 12th Dec 2010 04:11 GMT
I don't even know how I heard of it. I'll just get it come Xmas and hope it turns out alright, it's only a buck after all.
286. Posted: Sun 12th Dec 2010 19:10 GMT
Gah, the "Waste not, want not" achievement is impossible! I could've sworn I got every single item in my last playthrough. >:[
Well I'm saving up for the infinity blade now. Almost have 40% of the gold I need for it. :3
287. Posted: Sun 12th Dec 2010 20:17 GMT
Ahhhh. I know how you get those insane high scores. When you reset to Bloodline 1, you keep all your equipment and levels. So if you have the Infinity Blade, you can one-shot kill everyone, lol.
That'll certainly make getting some of the achievements easier. Also, it looks like the max level is 40. Oh yeah, and there are a few secret achievements as well. :3
Edited on Sun 12th December, 2010 @ 20:17 by pixelman
288. Posted: Sun 12th Dec 2010 21:33 GMT
So I downloaded Eternal Legacy on a whim, and... yeah.
It's got all the trappings of a Gameloft game. Woeful plot, woeful music, boring characters and juvenile level design. The camera is downright painful, and as usual for Gameloft, all kinds of corners have been cut when making the game, leading to irritating little bugs (such as when you open a chest, you can't move the camera again until you physically move your character again).
It does combat ok. It's something of a mix of Final Fantasy 12/13 and the earlier ATB Final Fantasy games, with the ability to stockpile actions - a genuinely good addition that Square Enix would do well to crib from. Unfortunately because the enemies are so bland, and the attack animations and spellcasting so boring, it's difficult to stay interested in even the combat.
So in conclusion, it's a typical Gameloft game right down to the core. It's ok for some and all, but an RPG without an interesting story or characters is one I find difficult to justify the time investment in.
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289. Posted: Sun 12th Dec 2010 21:40 GMT
Hows the level layout? Still as liniear as in FF13?
290. Posted: Sun 12th Dec 2010 21:43 GMT
Like I said, it's dull. It's a little more open than Final Fantasy 13 - in the sense that you're not pidgeonholed down a corridor, but it's still very linear, and nothing about the levels feels natural in the slightest. Chests are in really random, weird places, environments are empty, aside from weirdly animated enemies, and there's just nothing that makes you want to sit back and look around.
If you imagine Final Fantasy 12, produced on 1/10th of the budget, you'll have an idea of what the level design of Eternal Legacy looks like.
291. Posted: Mon 13th Dec 2010 00:09 GMT
but an RPG without an interesting story or characters is one I find difficult to justify the time investment in.
Sounds like Dragon Quest IX. ;3
Game does seem pretty iffy, though. I love Gameloft's shooters, but they don't seem like the best company to make an RPG, lol.
292. Posted: Mon 13th Dec 2010 01:12 GMT
Oh, I should also point out that in Eternal Legacy there is the kind of "perky cheerleader" type that Final Fantasy has had often in the past (Selphie in FFVIII, Rikku in FFX/ FFX-2), only this one actually uses "like" like a teenager would.
So like, that's totally like, not on, Gameloft.
Seriously. Worst character in an RPG ever. I've called it.
293. Posted: Mon 13th Dec 2010 01:18 GMT
^What about the little girl in Star Ocean 4 who always talks like everything's a question and always has to end every sentence with "'kay?" like as if we don't know she's don't talking until she says it? That's where my vote's going.
294. Posted: Mon 13th Dec 2010 01:23 GMT
Ok, that girl was kinda cute while also being irritating. There was a level of quality control that went into that character. Same as, say, Vanille. Vanille wasn't the greatest performance in the whole world, but it was merely B-grade, and again, in an irritating kind of way, Vanille was cute.
I kid you not, this Gameloft girl sounds like something off one of that really bad cheerleader porn movies. (uh... not that I've seen any of those, naturally. I'm just guessing). Only without the sexytime at the end to kinda make up for the terrible acting.
295. Posted: Mon 13th Dec 2010 01:30 GMT
Yeah, Gameloft fails at story telling. Terrible voice actors and scripts. You'd think that such a successful company could hire some decent talent.
296. Posted: Mon 13th Dec 2010 01:37 GMT
People underestimate how expensive that process is. It's relatively inexpensive to license a decent gameplay engine and then set a team of decent programmers on the task of carbon-copying action game 'A,' It's quite another to hire a quality creative team (script writer, orchestra, voice actors) for a game that is 5+ times the length of a cinema blockbuster.
Square Enix can do it relatively cheaply because they groom that kind of creative talent in-house. It's part of their cultural DNA, and they have a massive creative team. Gameloft is a budget price developer that focuses on the technical experience - it's like asking a biomechanical engineer to direct a decent Shakespeare performance. I suspect Gameloft has one or two music artists, and perhaps one creative director across all of its games, and if they hired more, you wouldn't be paying under $10 for its RPGs any longer.
Edited on Mon 13th December, 2010 @ 01:38 by Bankai
297. Posted: Mon 13th Dec 2010 02:15 GMT
Yeah, Gameloft isnt exactly the encourager of creativity in the first place. But I can understand why it would be bad for them to handle an RPG. While you can get away with a racing game or a shooter when cutting down on presentation and focusing on replicating gameplay mechanics, in a JRPG, presentation, story and characters are a major part. I think Im gonna skip Eternal Legacy, but I stil plan on getting NOVA 2
298. Posted: Mon 13th Dec 2010 02:51 GMT
^ Same. Gameloft has the best shooters on the iPad, for sure. They're really helping to make the wait for Conduit 2 more bearable, lol. :3
Edited on Mon 13th December, 2010 @ 02:52 by pixelman
299. Posted: Mon 13th Dec 2010 16:02 GMT
NOVA 2 trailer says "hiii!"
Terrible scripts, as per usual, but the game has a hell of a lot more variety compared to the first one -- even compared to MC2. I love the new locales. <3
Oh, and it's coming out on the 16th -- this Thursday. And o' course, I'm outta muhlah, goshdarnit.
@Waltz: I don't know if you knew this or not, but a Final Fantasy Tactics game will be out on the iPhone next year. I haven't heard any word on whether or not there'll be an iPad release or not, though. Fingers crossed!
Edited on Mon 13th December, 2010 @ 16:06 by pixelman
300. Posted: Mon 13th Dec 2010 16:15 GMT
^Thanks for the Trailer! Now I'm really excited for it! Depending on the price and what's on sale this Christmas, I may just get it on the 25th. And the FFT game is just a port of the PSP version, so I won't get it, but I hope you guys enjoy it (if there is an iPad version).
Edited on Mon 13th December, 2010 @ 16:16 by CanisWolfred